自定义Inspector面板
using UnityEditor; using UnityEngine; public enum MyType { Dev, Master } public class TestCode : MonoBehaviour { public string testStr; public bool isTest; public MyType myType; public float testNum; } [CustomEditor(typeof(TestCode))] public class TestCodeHelp : Editor { public override void OnInspectorGUI() { serializedObject.Update(); //此处映射上面的字段 EditorGUILayout.PropertyField(serializedObject.FindProperty("testStr"), new GUIContent("测试字符串")); EditorGUILayout.PropertyField(serializedObject.FindProperty("isTest"), new GUIContent("是否测试")); EditorGUILayout.PropertyField(serializedObject.FindProperty("myType"), new GUIContent("类型")); EditorGUILayout.PropertyField(serializedObject.FindProperty("testNum"), new GUIContent("数字")); //绘制按钮 if (GUILayout.Button("Step1: Play Scene")) { Debug.Log("test === "); } //让面板上面的值可以修改 serializedObject.ApplyModifiedProperties(); } }
使用 override 的话,面板里面的都会被重置掉,如果只是补充,可以通过调用 base.OnInspectorGUI() 来保留本身的样式,后面再添加自定义的样式即可