常用代码
物体拖拽最简实现
using UnityEngine; [RequireComponent(typeof(Collider))] public class CardTouch : MonoBehaviour { private void OnMouseDrag() { var mousePos = Input.mousePosition; mousePos.z = 10; // select distance = 10 units from the camera transform.position = Camera.main.ScreenToWorldPoint(mousePos); } }
任意位置跟随
private Vector3 screenPoint; private Vector3 offset; private Camera camera; private Camera CameraMain { get { if (camera == null) { camera = Camera.main; } return camera; } } void OnMouseDown() { Vector3 pos = transform.position; screenPoint = CameraMain.WorldToScreenPoint(pos); offset = pos - CameraMain.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z)); } void OnMouseDrag() { Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z); Vector3 curPosition = CameraMain.ScreenToWorldPoint(curScreenPoint) + offset; transform.position = curPosition; }
按钮按下时触发事件,而非抬起
1.添加Event Trigger组件
2.Code
public EventTrigger et; void Start() { EventTrigger.Entry entry = new EventTrigger.Entry (); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener(click); et.triggers.Add(entry); }
3. PointerDown 可以改成别的
Animation跳转最后一帧
animation.Rewind();
animation.Play();
animation.Sample();
animation.Stop();