Unity Hierarchy 视图图标绘制
using UnityEditor; using UnityEngine; [InitializeOnLoad] class UGUIOpenedPanelEditor { static readonly Texture2D TexturePanel; static UGUIOpenedPanelEditor() { TexturePanel = AssetDatabase.LoadAssetAtPath("Assets/Editor/UIEditorHelp/open.png", typeof(Texture2D)) as Texture2D; EditorApplication.hierarchyWindowItemOnGUI += CurrentOpenUIPanel; } static void CurrentOpenUIPanel(int instanceID, Rect selectionRect) { Rect r = new Rect(selectionRect); r.x = 0; r.width = 20; GameObject go = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (go != null) { //满足条件绘制Icon var canvasGroup = go.GetComponent<CanvasGroup>(); if (canvasGroup != null && canvasGroup.alpha >= 1) { GUI.Label(r, TexturePanel); } } } }
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· TypeScript + Deepseek 打造卜卦网站:技术与玄学的结合
· Manus的开源复刻OpenManus初探
· AI 智能体引爆开源社区「GitHub 热点速览」
· 从HTTP原因短语缺失研究HTTP/2和HTTP/3的设计差异
· 三行代码完成国际化适配,妙~啊~
2019-07-30 unity编辑器Hierarchy添加图标