判断点是否在多边形内部
bool ContainsPoint(List<Vector2> polyPoints, Vector2 p) { var j = polyPoints.Count - 1; var inside = false; for (int i = 0; i < polyPoints.Count; j = i++) { var pi = polyPoints[i]; var pj = polyPoints[j]; if (((pi.y <= p.y && p.y < pj.y) || (pj.y <= p.y && p.y < pi.y)) && (p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) inside = !inside; } Debug.Log (inside); return inside; }