ugui拖拽
整理了下以前写的
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; [RequireComponent(typeof(CanvasGroup))] public class ItemDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler { private CanvasGroup canvasGroup; private Transform originalGrid;//拖出的格子 public GameObject bagFrame;//拖出格子的父级 Vector2 originGridSize;//原始大小 // Start is called before the first frame update void Start() { originGridSize = (transform as RectTransform).sizeDelta; canvasGroup = GetComponent<CanvasGroup>(); } public void OnBeginDrag(PointerEventData eventData) { //让eventTrigger无法检测到物体,让他去检测物体后面的格子 canvasGroup.blocksRaycasts = false; originalGrid = gameObject.transform.parent; gameObject.transform.SetAsLastSibling();//设置ui最上层 } public void OnDrag(PointerEventData eventData) { //把物体设置到背景上的字节点上,是为了防止格子挡住物品 transform.SetParent(bagFrame.transform); //跟随鼠标移动 transform.position = Input.mousePosition; } public void OnEndDrag(PointerEventData eventData) { //结束拖拽时,鼠标所碰撞的点的物品 GameObject curEnter = eventData.pointerEnter; //满足条件,正确地放入格子里面 if (curEnter != null && curEnter.tag == "bagGrid") { //设置格子的父节点 transform.SetParent(curEnter.transform, false); //设置预制物的位置 (transform as RectTransform).localPosition = Vector3.zero; (transform as RectTransform).localRotation = Quaternion.identity; (transform as RectTransform).localScale = Vector3.one; //设置成原来的大小 (transform as RectTransform).sizeDelta = originGridSize; } //没有满足条件 else { //设置格子的父节点 transform.SetParent(originalGrid.transform); //设置预制物的位置 (transform as RectTransform).localPosition = Vector3.zero; (transform as RectTransform).localRotation = Quaternion.identity; (transform as RectTransform).localScale = Vector3.one; //设置成原来的大小 (transform as RectTransform).sizeDelta = originGridSize; print("没有满足条件"); } //eventTrigger可以检测到物体 canvasGroup.blocksRaycasts = true; } //点击 public void OnPointerClick(PointerEventData eventData) { print("点击"); } //鼠标进入 public void OnPointerEnter(PointerEventData eventData) { print("进入"); } //鼠标退出 public void OnPointerExit(PointerEventData eventData) { print("退出"); } }
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