图片的模糊程度与马赛克的制作

<!DOCTYPE html>

<html>

<head>

<meta charset="UTF-8">

<title>canvasMAP</title>

<style type="text/css">

#canvas1 {

border: 2px solid darkgoldenrod;

}

#canvas2 {

border: 2px solid darkgoldenrod;

}

</style>

</head>

<canvas id="canvas1" width="400" height="400"></canvas>

<canvas id="canvas2" width="400" height="400"></canvas>

<butoon id="btn">按钮 </butoon>

<button id="mohu">模糊</button>

<button id="mask">马赛克</button>

//<!--本身=(本身+周围)/总数

//本身=平均值--> 

<body>

</body>

<script type="text/javascript">

var canvas1 = document.getElementById("canvas1");

var canvas2 = document.getElementById("canvas2");

var context1 = canvas1.getContext("2d");

var context2 = canvas2.getContext("2d");

var cw = canvas1.width;

var ch = canvas2.height;

//模糊按钮

mohu.onclick = function() {

var xunhuanImgData = context1.getImageData(0, 0, 400, 400);

var xunhuanPxData = xunhuanImgData.data;

//循环的时候用来修改的

var xiugaiImgData = context1.getImageData(0, 0, 400, 400);

var xiugaiPxData = xiugaiImgData.data;

var quan = 10;

for(var i = quan; i < cw - quan; i++) {

for(var j = quan; j < ch - quan; j++) {

var p = j * cw + i;

var sumR = 0;

var sumG = 0;

var sumB = 0;

for(var x = -quan; x <= quan; x++) {

for(var y = -quan; y <= quan; y++) {

var xx = i + x;

var yy = j + y;

var pp = yy * cw + xx;

sumR += xunhuanPxData[pp * 4 + 0];

sumG += xunhuanPxData[pp * 4 + 1];

sumB += xunhuanPxData[pp * 4 + 2];

}

}

var totla1 = (2 * quan + 1) * (2 * quan + 1);

var avgR = sumR / totla1;

var avgG = sumG / totla1;

var avgB = sumB / totla1;

var p = j * cw + i;

xiugaiPxData[p * 4 + 0] = avgR;

xiugaiPxData[p * 4 + 1] = avgG;

xiugaiPxData[p * 4 + 2] = avgB;

}

}

context2.putImageData(xiugaiImgData, 0, 0, 0, 0, 400, 400);

}

 

//马赛克按钮

mask.onclick = function() {

var xunhuanImgData = context1.getImageData(0, 0, 400, 400);

var xunhuanPxData = xunhuanImgData.data;

//循环的时候用来修改的

var xiugaiImgData = context1.getImageData(0, 0, 400, 400);

var xiugaiPxData = xiugaiImgData.data;

var quan = 5;

for(var i = 50; i < 200; i = i + 2 * quan + 1) {

for(var j = 50; j < 200; j = j + 2 * quan + 1) {

var p = j * cw + i;

var sumR = 0;

var sumG = 0;

var sumB = 0;

for(var x = -quan; x <= quan; x++) {

for(var y = -quan; y <= quan; y++) {

var xx = i + x;

var yy = j + y;

var pp = yy * cw + xx;

sumR += xunhuanPxData[pp * 4 + 0];

sumG += xunhuanPxData[pp * 4 + 1];

sumB += xunhuanPxData[pp * 4 + 2];

}

}

var totla1 = (2 * quan + 1) * (2 * quan + 1);

var avgR = sumR / totla1;

var avgG = sumG / totla1;

var avgB = sumB / totla1;

for(var x = -quan; x <= quan; x++) {

for(var y = -quan; y <= quan; y++) {

var xx = i + x;

var yy = j + y;

var pp = yy * cw + xx;

xiugaiPxData[pp * 4 + 0] = avgR;

xiugaiPxData[pp * 4 + 1] = avgG;

xiugaiPxData[pp * 4 + 2] = avgB;

xiugaiPxData[pp * 4 + 3] = 122;

}

}

}

}

 

context2.putImageData(xiugaiImgData, 0, 0, 0, 0, 400, 400);

}

var fengjing = new Image();

fengjing.src = "img/fengjing.jpg";

fengjing.onload = function() {

context1.drawImage(this, 0, 0, 400, 400);

}

btn.onclick = function() {

//获取cavas1  中的图片数据  (imgdate)

var imgDate = context1.getImageData(0, 0, 400, 400);

//从 imgdate 中获取像素数据 (pxDAte)

var pxDate = imgDate.data;

var cw = 400;

var ch = 400;

// 修改像素

for(var i = 0; i < cw; i++) {

for(var j = 0; j < ch; j++) {

var p = (j * cw) + i;

pxDate[i * 4 + 0] = 255;

var x = Math.random();

if(x < 0.1) {

pxDate[p * 4 + 0] = 255;

pxDate[p * 4 + 0] = 255;

pxDate[p * 4 + 0] = 255;

}

}

} // 把修改之后的结果绘制到canvas2中

context2.putImageData(imgDate, 0, 0, 0, 0, 400, 400);

}

</script>

</html>

 

posted @ 2016-12-21 15:21  FUNCTIONQTANG  阅读(944)  评论(0编辑  收藏  举报