GPUImage滤镜之自然饱和度

  自然饱和度”是图像整体的明亮程度,“饱和度”是图像颜色的鲜艳程度。 

  “饱和度”与“色相/饱和度”命令中的“饱和度”选项效果相同,可以增加整个画面的“饱和度”,但如调节到较高数值,图像会产生色彩过饱和从而引起图像失真。 

  在GPUImage中使用GPUImageVibranceFilter来实现调整图像的自然饱和度

  片段着色

    varying highp vec2 textureCoordinate;
 
    uniform sampler2D inputImageTexture;
    uniform lowp float vibrance;
 
    void main() {
        lowp vec4 color = texture2D(inputImageTexture, textureCoordinate);
        lowp float average = (color.r + color.g + color.b) / 3.0;
        lowp float mx = max(color.r, max(color.g, color.b));
        lowp float amt = (mx - average) * (-vibrance * 3.0);
        color.rgb = mix(color.rgb, vec3(mx), amt);
        gl_FragColor = color;
    }

 

  具体应用

  

+ (UIImage *)changeValueForVibranceFilter:(float)value image:(UIImage *)image
{
    GPUImageVibranceFilter *filter = [[GPUImageVibranceFilter alloc] init];
    filter.vibrance = value;
    [filter forceProcessingAtSize:image.size];
    GPUImagePicture *pic = [[GPUImagePicture alloc] initWithImage:image];
    [pic addTarget:filter];
    
    [pic processImage];
    [filter useNextFrameForImageCapture];
    return [filter imageFromCurrentFramebuffer];
}

 

 

  效果

  

  

 

posted @ 2016-01-11 22:14  ForrestWoo  阅读(2302)  评论(0编辑  收藏  举报