cocos2dx Geometry Size和Rect
Size
代码都是基础代码不注释了,写一些特别的
1、赋值时可以接收Size和Vec2类型的值,保证的类型的兼容性
2、对运算符进行了重载,可以按照正常的数学逻辑运算
3.、可以使用equals对比大小
Rect
1、Rect(x, y, width, height) 四个参数分别表示起点的 xy坐标 和 宽高
2、可以直接接受Vec2和Size作为参数,如 Rect(Vec2,Size)
//是否包含在矩形内
bool Rect::containsPoint(const Vec2& point) const
{
return (point.x >= getMinX() &&
point.x <= getMaxX() &&
point.y >= getMinY() &&
point.y <= getMaxY());
}
//判断是否相交
bool Rect::intersectsRect(const Rect& rect) const
{
return !( getMaxX() < rect.getMinX() ||
rect.getMaxX() < getMinX() ||
getMaxY() < rect.getMinY() ||
rect.getMaxY() < getMinY());
}
//与圆是否相交
bool Rect::intersectsCircle(const Vec2& center, float radius) const
{
//矩形中心
Vec2 rectangleCenter((origin.x + size.width / 2),
(origin.y + size.height / 2));
//矩形宽高的一半
float w = size.width / 2;
float h = size.height / 2;
//圆心和矩形中心的距离
float dx = std::abs(center.x - rectangleCenter.x);
float dy = std::abs(center.y - rectangleCenter.y);
//保证圆和矩形相交
//短板效应
//如果两个中点距离大于圆半径+宽或高的一半就返回false 因为如果这样圆和矩形不会相交 ?
if (dx > (radius + w) || dy > (radius + h))
{
return false;
}
//获取两心的最小距离
Vec2 circleDistance(std::abs(center.x - origin.x - w),
std::abs(center.y - origin.y - h));
//圆在矩形内
if (circleDistance.x <= (w))
{
return true;
}
if (circleDistance.y <= (h))
{
return true;
}
//矩形在圆内
float cornerDistanceSq = powf(circleDistance.x - w, 2) + powf(circleDistance.y - h, 2);
return (cornerDistanceSq <= (powf(radius, 2)));
}
//找到可以容纳两种图形的最小矩形,并将当前rect设置为计算得到的矩形
void Rect::merge(const Rect& rect)
{
float minX = std::min(getMinX(), rect.getMinX());
float minY = std::min(getMinY(), rect.getMinY());
float maxX = std::max(getMaxX(), rect.getMaxX());
float maxY = std::max(getMaxY(), rect.getMaxY());
setRect(minX, minY, maxX - minX, maxY - minY);
}
//计算可以容纳两个矩形的最小矩形并返回
Rect Rect::unionWithRect(const Rect & rect) const
{
//获取四个顶点坐标
float thisLeftX = origin.x;
float thisRightX = origin.x + size.width;
float thisTopY = origin.y + size.height;
float thisBottomY = origin.y;
//交换大小
if (thisRightX < thisLeftX)
{
std::swap(thisRightX, thisLeftX); // This rect has negative width
}
if (thisTopY < thisBottomY)
{
std::swap(thisTopY, thisBottomY); // This rect has negative height
}
//获取目标四个顶点坐标
float otherLeftX = rect.origin.x;
float otherRightX = rect.origin.x + rect.size.width;
float otherTopY = rect.origin.y + rect.size.height;
float otherBottomY = rect.origin.y;
//交换大小
if (otherRightX < otherLeftX)
{
std::swap(otherRightX, otherLeftX); // Other rect has negative width
}
if (otherTopY < otherBottomY)
{
std::swap(otherTopY, otherBottomY); // Other rect has negative height
}
//找到可以容纳两个矩形的最小矩形,并返回这个最小矩形
float combinedLeftX = std::min(thisLeftX, otherLeftX);
float combinedRightX = std::max(thisRightX, otherRightX);
float combinedTopY = std::max(thisTopY, otherTopY);
float combinedBottomY = std::min(thisBottomY, otherBottomY);
return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY);
}
const Rect Rect::ZERO = Rect(0, 0, 0, 0);
NS_CC_END
主要用来判断是否相交、包含,可能会用在碰撞检测中。