摘要: 置灰的shader Shader "My/PostEffectGray" { Properties { _MainTex("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } LOD 100 Pass { 阅读全文
posted @ 2023-02-17 22:08 yanghui01 阅读(43) 评论(0) 推荐(0) 编辑