摘要: # var timelineAsset = director.playableAsset as TimelineAsset; foreach (PlayableBinding pb in timelineAsset.outputs) { //pb.streamName--轨道名称 //pb.sour 阅读全文
posted @ 2023-01-06 19:44 yanghui01 阅读(482) 评论(0) 推荐(0) 编辑
摘要: 属性 var props = typeof(RectTransform).GetProperties(); foreach (var prop in props) { Debug.Log($"{prop.Name}({prop.PropertyType.Name}): {prop.Module}, 阅读全文
posted @ 2023-01-06 19:11 yanghui01 阅读(10) 评论(0) 推荐(0) 编辑