Camera画面边缘羽化

用到的shader

Shader "My/EdgeFade"
{
    Properties
    {
        _EdgeFade("EdgeFade", Range(0, 1)) = 0.8
    }
    SubShader
    {
        Tags
        {
            "Queue" = "Overlay" 
            "IgnoreProjector" = "True" 
            "RenderType" = "Transparent" 
        }

        Pass
        {
            Blend Zero One, One Zero
            Cull Off
            ZWrite Off
            ZTest Off

            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #pragma target 2.0

            #include "UnityCG.cginc"

            struct appdata_t
            {
                float4 vertex : POSITION;
                float2 texcoord : TEXCOORD0;
            };

            struct v2f
            {
                float4 vertex : SV_POSITION;
                half2 texcoord : TEXCOORD0;
            };

            half _EdgeFade;

            v2f vert(appdata_t v)
            {
                v2f o;
                o.vertex = UnityObjectToClipPos(v.vertex);
                o.vertex.xyzw = o.vertex.xyzw / o.vertex.w;
                o.vertex.xy = v.texcoord.xy * 2.0 - 1.0; //[0, 1]范围变成[-1, 1]
                o.texcoord = v.texcoord;
                return o;
            }

            fixed4 frag(v2f i) : SV_Target
            {
                half2 uv = abs(i.texcoord.xy * 2.0 - 1.0);
                half2 dis = clamp(uv - _EdgeFade, half2(0, 0), half2(1.0, 1.0)); //uv值<_EdgeFade时dis总是为0; uv值越靠近1, dis值越大

                half factor = 1.001 / (1.001 - _EdgeFade);
                half2 a = clamp(half2(1.0, 1.0) - dis * factor, half2(0, 0), half2(1.0, 1.0)); //uv值越靠近1, 透明度越接近0; 越靠近0, 越接近1; 透明度线性变化, t值越大斜率越大;
                fixed4 col = fixed4(0, 0, 0, a.x * a.y); //x固定时, 是线性方程; y固定时, 也是线性方程;
                return col;
            }
            ENDCG
        }
    }
}

 

 

假设_EdgeFade=0.8, dis的方程图像,x<=0.8时dis总是为0

factor的方程图像,EdgeFade对最终alpha的影响是非线性的

 

不考虑factor时alpha的方程图像

 

 

参考

Desmos | 图形计算器

posted @ 2023-01-31 00:12  yanghui01  阅读(92)  评论(0编辑  收藏  举报