开关菜单使用
#if UNITY_EDITOR using UnityEditor; public class MyToggleMenu { const string PrefsKey_IsAutoReloadXxx = "MyToggleMenu.IsAutoReloadXxx"; static int _isAutoReloadXxx = -1; static bool IsAutoReloadXxx { get { if (-1 == _isAutoReloadXxx) _isAutoReloadXxx = EditorPrefs.GetInt(PrefsKey_IsAutoReloadXxx, 0); return 1 == _isAutoReloadXxx; } set { var newValue = value ? 1 : 0; if (_isAutoReloadXxx != newValue) { _isAutoReloadXxx = newValue; EditorPrefs.SetInt(PrefsKey_IsAutoReloadXxx, newValue); } } } [MenuItem(MenuItemPath_IsAutoReloadXxx, true)] static bool MenuItemValidator_IsAutoReloadXxx() { Menu.SetChecked(MenuItemPath_IsAutoReloadXxx, IsAutoReloadXxx); var menuItemEnable = !EditorApplication.isCompiling; return menuItemEnable; } const string MenuItemPath_IsAutoReloadXxx = "Window/MyTools/IsAutoReloadXxx"; [MenuItem(MenuItemPath_IsAutoReloadXxx, false)] static void MenuItem_IsAutoReloadXxx() { IsAutoReloadXxx = !Menu.GetChecked(MenuItemPath_IsAutoReloadXxx); } } #endif
另一种写法
const string PrefsKey_IsEnable = "BMFontTool.IsEnable"; static int _enableFlag = -1; //-1_未初始化, 0_false, 1_true public static bool IsEnable { get { if (-1 == _enableFlag) { _enableFlag = 1; _enableFlag = EditorPrefs.GetInt(PrefsKey_IsEnable, 1); //默认开启 } return 1 == _enableFlag; } set { var newValue = value ? 1 : 0; if (_enableFlag != newValue) { _enableFlag = newValue; EditorPrefs.SetInt(PrefsKey_IsEnable, _enableFlag); } } } [MenuItem(MenuItemPath_IsEnable, true)] static bool MenuItemValidator_IsEnable() { Menu.SetChecked(MenuItemPath_IsEnable, IsEnable); return true; } const string MenuItemPath_IsEnable = "Assets/BMFont/BMFontTool"; [MenuItem(MenuItemPath_IsEnable, false, 11)] static void MenuItem_IsEnable() { IsEnable = !Menu.GetChecked(MenuItemPath_IsEnable); }