摇杆Joystick
# 效果
# dynamic动态摇杆就是在哪里按下,摇杆就出现在那里。
using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class Joystick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler { public class JoystickEvent : UnityEvent<Joystick> { } public JoystickEvent OnJoystickPointerDown = new JoystickEvent(); //摇杆被按下事件 public JoystickEvent OnJoystickPointerUp = new JoystickEvent(); //摇杆被抬起事件 public JoystickEvent OnJoystickValueChanged = new JoystickEvent(); [Range(20, 100)] public float radius = 50; public Transform background; public Transform stick; public bool dynamic; //是否为动态摇杆 private RectTransform _cachedRectTransform; private RectTransform _backgroundRectTransform; private Vector3 _backgroundInitLPosition; private int _pointerId = int.MinValue; void Start() { _backgroundInitLPosition = background.localPosition; } public void OnPointerDown(PointerEventData eventData) { if (_pointerId != int.MinValue) return; _pointerId = eventData.pointerId; if (dynamic) { if (null == _cachedRectTransform) _cachedRectTransform = (RectTransform)transform; if (RectTransformUtility.ScreenPointToLocalPointInRectangle(_cachedRectTransform, eventData.position, eventData.pressEventCamera, out var localPos)) { background.localPosition = localPos; } } else { UpdateStickPos(eventData); } OnJoystickPointerDown.Invoke(this); } public void OnDrag(PointerEventData eventData) { if (_pointerId != eventData.pointerId) return; //var deltaPos = eventData.position - eventData.pressPosition; //都是屏幕坐标 UpdateStickPos(eventData); } void UpdateStickPos(PointerEventData eventData) { if (null == _backgroundRectTransform) _backgroundRectTransform = (RectTransform)background; if (RectTransformUtility.ScreenPointToLocalPointInRectangle(_backgroundRectTransform, eventData.position, eventData.pressEventCamera, out var localPos)) { if (localPos.magnitude >= radius) { localPos.Normalize(); localPos *= radius; } stick.localPosition = localPos; } } void Update() { if (int.MaxValue != _pointerId) { OnJoystickValueChanged.Invoke(this); } } public void OnPointerUp(PointerEventData eventData) { if (_pointerId == eventData.pointerId) { _pointerId = int.MinValue; background.localPosition = _backgroundInitLPosition; stick.localPosition = Vector3.zero; OnJoystickPointerUp.Invoke(this); } } public float GetStickAngle() { var lpos = stick.localPosition; var angle = Mathf.Atan2(lpos.y, lpos.x) * Mathf.Rad2Deg; return angle; } }
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