AngularJs自定义指令详解(3) - scope

我们之所以要定义指令,目的是重用指令。假设有这么一个应用场景:在同一个html里使用了两次my-directive,第一个my-directive要展示的是Hello World,第二个my-directive要展示的是Hello AngularJs。

为了实现上面的想法,一个做法是创建两个控制器(因为控制器会创建子作用域,与外界隔离开),分别定义‘World’和‘AngularJs’输出:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <script src="../lib/angular-1.3.16/angular.min.js"></script>
    <script src=""></script>
    <title></title>
    <script language="JavaScript">
        angular.module('app',[])
                .controller('myController',function($scope){
                    $scope.greeting = 'World';
                })
                .controller('myController2',function($scope){
                    $scope.greeting = 'AngularJs';
                })
                .directive('myDirective',function(){
                    return{
                        template:'Hello {{greeting}}!'

                    };
                });
    </script>
</head>
<body ng-app="app">
<div ng-controller="myController" my-directive></div>
<div ng-controller="myController2" my-directive></div>
</body>
</html>

目的是达到了,但是做法显得繁琐,这样的指令重用不够简洁。

最好的做法当然是类似下面的形式:

<div my-directive greeting="World"></div>
<div my-directive greeting="AngularJs"></div>

怎么做到这一点呢?答案就是使用指令的scope参数,隔离指令的作用域:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <script src="../lib/angular-1.3.16/angular.min.js"></script>
    <script src=""></script>
    <title></title>
    <script language="JavaScript">
        angular.module('app',[])
                .directive('myDirective',function(){
                    return{
                        template:'Hello {{greeting}}!',
                        scope:{
                            greeting:'@'
                        }
                    };
                });
    </script>
</head>
<body ng-app="app">
<div my-directive greeting="World"></div>
<div my-directive greeting="AngularJs"></div>
</body>
</html>

如果不希望属性名还是greeting,想改个别名,可以这样:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <script src="../lib/angular-1.3.16/angular.min.js"></script>
    <script src=""></script>
    <title></title>
    <script language="JavaScript">
        angular.module('app',[])
                .directive('myDirective',function(){
                    return{
                        template:'Hello {{greeting}}!',
                        scope:{
                            greeting:'@greet'
                        }
                    };
                });
    </script>
</head>
<body ng-app="app">
<div my-directive greet="World"></div>
<div my-directive greet="AngularJs"></div>
</body>
</html>

注意template里还是使用的greeting,如果改为greet,就解析不出来了!

再看下面的代码:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <script src="../lib/angular-1.3.16/angular.min.js"></script>
    <script src=""></script>
    <title></title>
    <script language="JavaScript">
        angular.module('app',[])
                .directive('myDirective',function(){
                    return{
                        template:'Hello {{myGreet}}! ',
                        scope:{ }
                    };
                })
                .directive('myDirective2',function(){
                    return{
                        template:'Hello {{myGreet}}! '
                    };
                });
    </script>
</head>
<body ng-app="app">
<div ng-init="myGreet='World'"></div>
<div my-directive></div>
<div my-directive2></div>
<div>Hello {{myGreet}}!</div>
</body>
</html>

在浏览器中查看:

Hello !
Hello World!
Hello World!
可见,指令里若添加了scope:{},不管给定的是空对象还是什么,都会隔离指令的作用域。
这使得上面例子里的my-directive指令无法解析myGreet,而未隔离作用域的my-directive2指令却可以解析myGreet

下面简单说明一下@=&三个符号的意义。

=不同于@,它绑定的是变量引用,例子:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <script src="../lib/angular-1.3.16/angular.min.js"></script>
    <script src=""></script>
    <title></title>
    <script language="JavaScript">
        angular.module('app',[])
                .directive('myDirective',function(){
                    return{
                        template:'Hello {{greeting}}! ',
                        scope:{
                            greeting:'='
                        }
                    };
                });
    </script>
</head>
<body ng-app="app">
<div ng-init="greet='world'" my-directive greeting="greet"></div>
</body>
</html>

输出:

Hello world!

如果=号改成@,那么输出的就是“Hello greet!”了。

我就不爱用=,我非要用@,那也可以:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <script src="../lib/angular-1.3.16/angular.min.js"></script>
    <script src=""></script>
    <title></title>
    <script language="JavaScript">
        angular.module('app',[])
                .directive('myDirective',function(){
                    return{
                        template:'Hello {{greeting}}! ',
                        scope:{
                            greeting:'@'
                        }
                    };
                });
    </script>
</head>
<body ng-app="app">
<div ng-init="greet='world'" my-directive greeting="{{greet}}"></div>
</body>
</html>

输出:

Hello world!

来个双向绑定玩玩:

<input ng-model="greet"/>
<div ng-init="greet='world'" my-directive greeting="greet"></div>

输出:

符号&表示绑定一个函数:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <script src="../lib/angular-1.3.16/angular.min.js"></script>
    <script src=""></script>
    <title></title>
    <script language="JavaScript">

        angular.module('app',[])
                .run(function($rootScope){
                    $rootScope.test = function(){
                        alert('ok');
                    };
                 })
                .directive('myDirective',function(){
                    return{
                        template:'<button ng-click="greeting()">click me!</button>',
                        scope:{
                            greeting:'&'
                        }
                    };
                });
    </script>
</head>
<body ng-app="app">
<div my-directive greeting="test()"></div>
</body>
</html>

注意在template里,函数名必须跟scope里定义的一致,都是greeting

 

posted on 2015-07-03 16:41  开发手游啦啦啦  阅读(1904)  评论(2编辑  收藏  举报

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