quick-cocos2d-x之testlua之mainMenu.lua
require "helper" require "testResource" require "ActionsTest.ActionsTest" require "TransitionsTest.TransitionsTest" require "ActionsProgressTest.ActionsProgressTest" require "EffectsTest.EffectsTest" require "ClickAndMoveTest.ClickAndMoveTest" require "RotateWorldTest.RotateWorldTest" require "ParticleTest.ParticleTest" require "ActionsEaseTest.ActionsEaseTest" require "MotionStreakTest.MotionStreakTest" require "DrawPrimitivesTest.DrawPrimitivesTest" require "NodeTest.NodeTest" require "TouchesTest.TouchesTest" require "SpriteTest.SpriteTest" require "LayerTest.LayerTest" require "PerformanceTest.PerformanceTest" require "LabelTest.LabelTest" require "ParallaxTest.ParallaxTest" require "TileMapTest.TileMapTest" require "ActionManagerTest.ActionManagerTest" require "MenuTest.MenuTest" require "IntervalTest.IntervalTest" require "SceneTest.SceneTest" require "Texture2dTest.Texture2dTest" require "RenderTextureTest.RenderTextureTest" require "ZwoptexTest.ZwoptexTest" require "FontTest.FontTest" require "CocosDenshionTest.CocosDenshionTest" require "EffectsAdvancedTest.EffectsAdvancedTest" require "UserDefaultTest.UserDefaultTest" require "CurrentLanguageTest.CurrentLanguageTest" require "BugsTest.BugsTest" require "ExtensionTest.ExtensionTest" require "AccelerometerTest.AccelerometerTest" require "KeypadTest.KeypadTest" local LINE_SPACE = 40 --总共有40个test场景 local CurPos = {x = 0, y = 0}--创建一个点初始位置为0点。全局的。 local BeginPos = {x = 0, y = 0} local _allTests = { { isSupported = true, name = "ActionsTest" , create_func = ActionsTest }, { isSupported = true, name = "TransitionsTest" , create_func = TransitionsTest }, { isSupported = true, name = "ActionsProgressTest" , create_func = ProgressActionsTest }, { isSupported = true, name = "EffectsTest" , create_func = EffectsTest }, { isSupported = true, name = "ClickAndMoveTest" , create_func = ClickAndMoveTest }, { isSupported = true, name = "RotateWorldTest" , create_func = RotateWorldTest }, { isSupported = true, name = "ParticleTest" , create_func = ParticleTest }, { isSupported = true, name = "ActionsEaseTest" , create_func = EaseActionsTest }, { isSupported = true, name = "MotionStreakTest" , create_func = MotionStreakTest }, { isSupported = false, name = "DrawPrimitivesTest" , create_func= DrawPrimitivesTest }, { isSupported = true, name = "NodeTest" , create_func = CocosNodeTest }, { isSupported = true, name = "TouchesTest" , create_func = TouchesTest }, --Many tests in MenuTest will crash, so disable it. Should enable it after all crashes are resolved. { isSupported = true, name = "MenuTest" , create_func = MenuTestMain }, { isSupported = true, name = "ActionManagerTest" , create_func = ActionManagerTestMain }, { isSupported = true, name = "LayerTest" , create_func = LayerTestMain }, { isSupported = true, name = "SceneTest" , create_func = SceneTestMain }, { isSupported = true, name = "ParallaxTest" , create_func = ParallaxTestMain }, { isSupported = true, name = "TileMapTest" , create_func = TileMapTestMain }, { isSupported = true, name = "IntervalTest" , create_func = IntervalTestMain }, { isSupported = false, name = "ChipmunkAccelTouchTest" , create_func= ChipmunkAccelTouchTestMain }, { isSupported = true, name = "LabelTest" , create_func = LabelTest }, { isSupported = false, name = "TextInputTest" , create_func= TextInputTestMain }, { isSupported = true, name = "SpriteTest" , create_func = SpriteTest }, { isSupported = false, name = "SchdulerTest" , create_func= SchdulerTestMain }, { isSupported = true, name = "RenderTextureTest" , create_func = RenderTextureTestMain }, { isSupported = true, name = "Texture2DTest" , create_func = Texture2dTestMain }, { isSupported = false, name = "Box2dTest" , create_func= Box2dTestMain }, { isSupported = false, name = "Box2dTestBed" , create_func= Box2dTestBedMain }, { isSupported = true, name = "EffectAdvancedTest" , create_func = EffectAdvancedTestMain }, { isSupported = true, name = "Accelerometer" , create_func= AccelerometerMain }, { isSupported = true, name = "KeypadTest" , create_func= KeypadTestMain }, { isSupported = true, name = "CocosDenshionTest" , create_func = CocosDenshionTestMain }, { isSupported = true, name = "PerformanceTest" , create_func= PerformanceTestMain }, { isSupported = true, name = "ZwoptexTest" , create_func = ZwoptexTestMain }, { isSupported = false, name = "CurlTest" , create_func= CurlTestMain }, { isSupported = true, name = "UserDefaultTest" , create_func= UserDefaultTestMain }, { isSupported = true, name = "BugsTest" , create_func= BugsTestMain }, { isSupported = true, name = "FontTest" , create_func = FontTestMain }, { isSupported = true, name = "CurrentLanguageTest" , create_func= CurrentLanguageTestMain }, { isSupported = false, name = "TextureCacheTest" , create_func= TextureCacheTestMain }, { isSupported = true, name = "ExtensionsTest" , create_func= ExtensionsTestMain }, { isSupported = false, name = "ShaderTest" , create_func= ShaderTestMain }, { isSupported = false, name = "MutiTouchTest" , create_func= MutiTouchTestMain } } local TESTS_COUNT = table.getn(_allTests) -- create scene local function CreateTestScene(nIdx) local scene = _allTests[nIdx].create_func() --purgeCachedData清除所有缓存数据 CCDirector:sharedDirector():purgeCachedData() return scene end -- create menu function CreateTestMenu() local menuLayer = CCLayer:create() local function closeCallback() CCDirector:sharedDirector():endToLua() end local function menuCallback(tag) print(tag) local Idx = tag - 10000 local testScene = CreateTestScene(Idx) if testScene then --切换到指定测试页 CCDirector:sharedDirector():replaceScene(testScene) end end -- add close menu local s = CCDirector:sharedDirector():getWinSize() --s_pPathClose是在testResource.lua定义的文件"Images/close.png" local CloseItem = CCMenuItemImage:create(s_pPathClose, s_pPathClose) CloseItem:registerScriptTapHandler(closeCallback) CloseItem:setPosition(ccp(s.width - 30, s.height - 30))--放在右上角 local CloseMenu = CCMenu:create() CloseMenu:setPosition(0, 0) CloseMenu:addChild(CloseItem) menuLayer:addChild(CloseMenu) -- add menu items for tests --各测试项的列表 local MainMenu = CCMenu:create() local index = 0 local obj = nil for index, obj in pairs(_allTests) do local testLabel = CCLabelTTF:create(obj.name, "Arial", 24) local testMenuItem = CCMenuItemLabel:create(testLabel) if not obj.isSupported then testMenuItem:setEnabled(false)--展示为灰色 end --CCMenuItem的处理函数注册registerScriptTapHandler testMenuItem:registerScriptTapHandler(menuCallback) testMenuItem:setPosition(ccp(s.width / 2, (s.height - (index) * LINE_SPACE))) MainMenu:addChild(testMenuItem, index + 10000, index + 10000) end --设置滚动区域的大小(高度已超出屏幕) MainMenu:setContentSize(CCSizeMake(s.width, (TESTS_COUNT + 1) * (LINE_SPACE))) --设置当前位置(0,0) MainMenu:setPosition(CurPos.x, CurPos.y) menuLayer:addChild(MainMenu) -- handling touch events --记录起始点到全局变量BeginPos中 local function onTouchBegan(x, y) BeginPos = {x = x, y = y} -- CCTOUCHBEGAN event must return true --必须返回true return true end local function onTouchMoved(x, y) --移动后y的变化值,直接作为mainMenu的垂直方向滚动距离 local nMoveY = y - BeginPos.y local curPosx, curPosy = MainMenu:getPosition() local nextPosy = curPosy + nMoveY local winSize = CCDirector:sharedDirector():getWinSize() if nextPosy < 0 then MainMenu:setPosition(0, 0) return end --有可能滑动的距离过大,就直接把mainMenu的位置设为滚动到末尾了 if nextPosy > ((TESTS_COUNT + 1) * LINE_SPACE - winSize.height) then MainMenu:setPosition(0, ((TESTS_COUNT + 1) * LINE_SPACE - winSize.height)) return end MainMenu:setPosition(curPosx, nextPosy) BeginPos = {x = x, y = y} CurPos = {x = curPosx, y = nextPosy} end local function onTouch(eventType, x, y) if eventType == "began" then return onTouchBegan(x, y) elseif eventType == "moved" then return onTouchMoved(x, y) end end menuLayer:setTouchEnabled(true) menuLayer:addTouchEventListener(onTouch) return menuLayer end