Unity3d 在不同设备中的文件读写 的路径

 

Application.dataPath : 数据路径

 
Unity Editor: <path tp project folder>/Assets
Unity 编辑器:<工程文件夹的路径>/Assets 

Mac player: <path to player app bundle>/Contents
Mac播放器:<到播放器应用的路径>/Contents 

iPhone player: <path to player app bundle>/<AppName.app>/Data
iPhone播放器:<到播放器应用的路径>/<AppName.app>/Data 

Win player: <path to executablename_Data folder>
Win播放器:< 包含可执行播发器的文件夹的路径>\Data 

Dashboard widget: <path to the dashboard widget bundle>
Dasboard窗口:< dashboard widget bundle的路径> 

Web player: The absolute url to the player data file folder (without the actual data file name)
网络播放器:到播放器数据文件夹的绝对路径(没有实际的数据文件名称)
 

 

 在IOS真机设备中 需要在<path to player app bundle>/Documents路径下才可以读写。 

unity3d中通过如下操作获取Document文件路径

    public string Path
    {
        get{
            string    path=null;
            if(Application.platform==RuntimePlatform.IPhonePlayer)
            {
                path= Application.dataPath.Substring (0, Application.dataPath.Length - 5);
                path = path.Substring(0, path.LastIndexOf('/'))+"/Documents/";    
            }
            else
            {
                path=Application.dataPath+"/Resource/GameData/";
            }
            return path;
        }     
    }

posted @ 2013-11-02 11:03  facewater  阅读(1304)  评论(0编辑  收藏  举报