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CSS3 transform 2D实验(1)

这东西在各浏览器的差异性真大,叫人怎么整合与测试啊!

            $.require("ready,css",function(){// mass Framework by 司徒正美
                var $el = $("#test")
                var matrix = $el.css("transform","rotate(90deg)").data("matrix",void 0, true)
                //打印浏览器使用getComputedStyle得到结果
                $.log($el.css("transform"))
                //打印经过$.Matrix处理过的结果
                $.log( matrix.get2D() );
                //分解原始数值,得到a,b,c,e,tx,ty属性,以及返回一个包含x,y,scaleX,scaleY,skewX,skewY,rotation的对象
                matrix.decompose2D();
                $.log(matrix.a)
                $.log(matrix.b)
                $.log(matrix.c)
                $.log(matrix.d)
                $.log(matrix.tx)
                $.log(matrix.ty);
            });

下面测试结果

//FF12
matrix(0, 1, -1, 0, 0px, 0px)
matrix(0,-1,1,0,0,0)
0
1
-1
0
0
0

//chrome20
matrix(0.0000000000000002220446049250313, 1, -1, 0.0000000000000002220446049250313, 0, 0) 
matrix(0,-1,1,0,0,0) 
0
1 
-1 
0
0 
0 

//opera11.62
matrix(0, 1, -1, 0, 0, 0)
matrix(0,-1,1,0,0,0)
0
1
-1
0
0
0

//safari5.1.5
matrix(0.0000000000000002220446049250313, 1, -1, 0.0000000000000002220446049250313, 0, 0)
matrix(0,-1,1,0,0,0)
0
1
-1
0
0
0

一个放弃的矩阵类:

    //http://extremelysatisfactorytotalitarianism.com/blog/?p=1002
    //http://someguynameddylan.com/lab/transform-origin-in-internet-explorer.php
    //优化HTML5应用的体验细节,例如全屏的处理与支持,横屏的响应,图形缩放的流畅性和不失真,点触的响应与拖曳,Websocket的完善
    //关于JavaScript中计算精度丢失的问题 http://rockyee.iteye.com/blog/891538
    function toFixed(d){
        return  d > -0.0000001 && d < 0.0000001 ? 0 : /e/.test(d+"") ? d.toFixed(7) : d
    }
    function rad(value) {
        if(isFinite(value)) {
            return parseFloat(value);
        }
        if(~value.indexOf("deg")) {//圆角制。
            return parseInt(value,10) * (Math.PI / 180);
        } else if (~value.indexOf("grad")) {//梯度制。一个直角的100等分之一。一个圆圈相当于400grad。
            return parseInt(value,10) * (Math.PI/200);
        }//弧度制,360=2π
        return parseFloat(value,10)
    }
    var Matrix = $.factory({
        init: function(rows,cols){
            this.rows = rows || 3;
            this.cols = cols || 3;
            this.set.apply(this, [].slice.call(arguments,2))
        },
        set: function(){//用于设置元素
            for(var i = 0, n = this.rows * this.cols; i < n; i++){
                this[ Math.floor(i / this.rows) +","+(i % this.rows) ] = parseFloat(arguments[i]) || 0;
            }
            return this;
        },
        get: function(){//转变成数组
            var array = [], ret = []
            for(var key in this){
                if(~key.indexOf(",")){
                    array.push( key )
                }
            }
            array.sort() ;
            for(var i = 0; i < array.length; i++){
                ret[i] = this[array[i]]
            }
            return  ret ;
        },
        set2D: function(a,b,c,d,tx,ty){
            this.a =  this["0,0"] = a * 1
            this.b =  this["1,0"] = b * 1
            this.c =  this["0,1"] = c * 1
            this.d =  this["1,1"] = d * 1
            this.tx = this["2,0"] = tx * 1
            this.ty = this["2,1"] = ty * 1
            this["0,2"] = this["1,2"] = 0
            this["2,2"] = 1;
            return this;
        },
        get2D: function(){
            return "matrix("+[ this["0,0"],this["1,0"],this["0,1"],this["1,1"],this["2,0"],this["2,1"] ]+")";
        },
        cross: function(matrix){
            if(this.cols === matrix.rows){
                var ret = new Matrix(this.rows, matrix.cols);
                var n = Math.max(this.rows, matrix.cols)
                for(var key in ret){
                    if(key.match(/(\d+),(\d+)/)){
                        var r = RegExp.$1, c = RegExp.$2
                        for(var i = 0; i < n; i++ ){
                            ret[key] += ( (this[r+","+i] || 0) * (matrix[i+","+c]||0 ));//X轴*Y轴
                        }
                    }
                }
                for(key in this){
                    if(typeof this[key] == "number"){
                        delete this[key]
                    }
                }
                for(key in ret){
                    if(typeof ret[key] == "number"){
                        this[key] = toFixed(ret[key])
                    }
                }
                return this
            }else{
                throw "cross error: this.cols !== matrix.rows"
            }
        },
        //http://www.zweigmedia.com/RealWorld/tutorialsf1/frames3_2.html
        //http://www.w3.org/TR/SVG/coords.html#RotationDefined
        //http://www.mathamazement.com/Lessons/Pre-Calculus/08_Matrices-and-Determinants/coordinate-transformation-matrices.html
        translate: function(tx, ty) {
            tx = parseFloat(tx) || 0;//沿 x 轴平移每个点的距离。
            ty = parseFloat(ty) || 0;//沿 y 轴平移每个点的距离。
            var m = (new Matrix()).set2D(1 ,0, 0, 1, tx, ty);
            this.cross(m)
        },
        translateX: function(tx) {
            this.translate(tx, 0)
        },
        translateY: function(ty) {
            this.translate(0, ty)
        },
        scale: function(sx, sy){
            sx = isFinite(sx) ? parseFloat(sx) : 1 ;
            sy = isFinite(sy) ? parseFloat(sy) : 1 ;
            var m = (new Matrix()).set2D( sx, 0, 0, sy, 0, 0);
            this.cross(m)
        },
        scaleX: function(sx) {
            this.scale(sx, 1)
        },
        scaleY: function(sy) {
            this.scale(1, sy)
        },
        rotate: function(angle, fix){//matrix.rotate(60)==>顺时针转60度
            fix = fix === -1 ? fix : 1;
            angle = rad(angle);
            var cos = Math.cos(angle);
            var sin = Math.sin(angle);// a, b, c, d
            var m = (new Matrix()).set2D( cos,fix * sin , fix * -sin, cos, 0, 0);
            return this.cross(m)
        },
        skew: function(ax, ay){
            var xRad = rad(ax);
            var yRad;

            if (ay != null) {
                yRad = rad(ay)
            } else {
                yRad = xRad
            }
            var m = (new Matrix()).set2D( 1, Math.tan( xRad ), Math.tan( yRad ), 1, 0, 0);
            return this.cross(m)
        },
        skewX: function(ax){
            return this.skew(ax, 0);
        },
        skewY: function(ay){
            this.skew(0, ay);
        },

        // ┌       ┐┌              ┐
        // │ a c tx││  M11  -M12 tx│
        // │ b d ty││  -M21  M22 tx│
        // └       ┘└              ┘
        //http://help.adobe.com/zh_CN/FlashPlatform/reference/actionscript/3/flash/geom/Matrix.html
        //分解原始数值,得到a,b,c,e,tx,ty属性,以及返回一个包含x,y,scaleX,scaleY,skewX,skewY,rotation的对象
        decompose2D: function(){
            var ret = {}
            this.a = this["0,0"]
            this.b = this["1,0"]
            this.c = this["0,1"]
            this.d = this["1,1"]
            ret.x = this.tx = this["2,0"]
            ret.y = this.ty = this["2,1"]

            ret.scaleX = Math.sqrt(this.a * this.a + this.b * this.b);
            ret.scaleY = Math.sqrt(this.c * this.c + this.d * this.d);

            var skewX = Math.atan2(-this.c, this.d);
            var skewY = Math.atan2(this.b, this.a);

            if (skewX == skewY) {
                ret.rotation = skewY/Matrix.DEG_TO_RAD;
                if (this.a < 0 && this.d >= 0) {
                    ret.rotation += (ret.rotation <= 0) ? 180 : -180;
                }
                ret.skewX = ret.skewY = 0;
            } else {
                ret.skewX = skewX/Matrix.DEG_TO_RAD;
                ret.skewY = skewY/Matrix.DEG_TO_RAD;
            }
            return ret;
        }
    });
    "translateX,translateY,scaleX,scaleY,skewX,skewY".replace($.rword, function(n){
        Matrix.prototype[n.toLowerCase()] = Matrix.prototype[n]
    });
    Matrix.DEG_TO_RAD = Math.PI/180;

posted on 2012-05-07 10:48  司徒正美  阅读(2783)  评论(1编辑  收藏  举报