C#面向对象编程实例-猜拳游戏

1.需求

现在要制作一个游戏,玩家与计算机进行猜拳游戏,玩家出拳,计算机出拳,计算机自动判断输赢。 

2.需求分析

根据需求,来分析一下对象,可分析出:玩家对象(Player)、计算机对象(Computer)、裁判对象(Judge)。 玩家出拳由用户控制,使用数字代表:1石头、2剪子、3布 计算机出拳由计算机随机产生 裁判根据玩家与计算机的出拳情况进行判断输赢 

3.类对象的实现

玩家类示例代码
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class Player
{
 
    string name;
    public string Name
    {
        get { return name; }
        set { name = value; }
    }
 
    public int ShowFist()
    {
        Console.WriteLine("请问,你要出什么拳?  1.剪刀     2.石头    3.布");
        int result = ReadInt(1, 3);
        string fist = IntToFist(result);
        Console.WriteLine("玩家:{0}出了1个{1}", name, fist);
        return result;
    }
 
    /// <summary>
    /// 将用户输入的数字转换成相应的拳头
    /// </summary>
    /// <param name="input">
    /// <returns></returns>
    private string IntToFist(int input)
    {
        string result = string.Empty;
 
        switch (input)
        {
            case 1:
                result = "剪刀";
                break;
            case 2:
                result = "石头";
                break;
            case 3:
                result = "布";
                break;
        }
        return result;
    }
 
    /// <summary>
    /// 从控制台接收数据并验证有效性
    /// </summary>
    /// <param name="min">
    /// <param name="max">
    /// <returns></returns>
    private int ReadInt(int min,int max)
    {
        while (true)
        {
            //从控制台获取用户输入的数据
            string str = Console.ReadLine();
 
            //将用户输入的字符串转换成Int类型
            int result;
            if (int.TryParse(str, out result))
            {
                //判断输入的范围
                if (result >= min && result <= max)
                {
                    return result;
                }
                else
                {
                    Console.WriteLine("请输入1个{0}-{1}范围的数", min, max);
                    continue;
                }
            }
            else
            {
                Console.WriteLine("请输入整数");
            }
        }
    }
}

计算机类示例代码
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class Computer
{
    //生成一个随机数,让计算机随机出拳
    Random ran = new Random();
    public int ShowFist()
    {
        int result = ran.Next(1, 4);
        Console.WriteLine("计算机出了:{0}", IntToFist(result));
        return result;
    }
 
    private string IntToFist(int input)
    {
        string result = string.Empty;
 
        switch (input)
        {
            case 1:
                result = "剪刀";
                break;
            case 2:
                result = "石头";
                break;
            case 3:
                result = "布";
                break;
        }
        return result;
    }
}


裁判类示例代码 这个类通过一个特殊的方式来判定结果

 


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class Judge
{
    public void Determine(int p1, int p2)
    {
        //1剪刀   2石头 3布
        //1 3   1-3=-2 在玩家出1剪刀的情况下,计算机出3布,玩家赢
        //2 1   2-1=1   在玩家出2石头的情况下,计算机出1剪刀,玩家赢
        //3 2   3-2=1   在玩家出3布的情况下,计算机出2石头,玩家赢
        if (p1 - p2 == -2 || p1 - p2 == 1)
        {
            Console.WriteLine("玩家胜利!");
        }
        else if (p1 == p2)
        {
            Console.WriteLine("平局");
        }
        else
        {
            Console.WriteLine("玩家失败!");
        }
    }
}

4.对象的实现

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static void Main(string[] args)
{
    Player p1 = new Player() { Name="Tony"};
    Computer c1 = new Computer();
    Judge j1 = new Judge();
    while (true)
    {
        int res1 = p1.ShowFist();
        int res2 = c1.ShowFist();
        j1.Determine(res1, res2);
        Console.ReadKey();
    }
}
posted @ 2014-11-21 14:46  r163  阅读(2003)  评论(0编辑  收藏  举报