Unreal Engine常用命令行
环境信息
LyraStarterGame官方版, 截至时间23.11.12
Unreal Engine 5.3.2 release版, 截至时间23.11.12
命令环境为PowerShell, 工作目录为LyraStarterGame/Build/BatchFiles/
工程目录结构
LyraStarterGame
->Build/BatchFiles //此处存放常用命令文件,bat,sh等
->Build/CollectedPSOs_PCD3D_SM6
->Build/CollectedPSOs_SF_Vulkan_SM6
->Build/Windows/PipelineCaches
->Config
->Content
->Platforms
->Plugins
->LyraStarterGame.uproject
生成Visual Studio工程
GenerateSln.bat
pushd %~dp0%
set CurDir=%cd%
popd
set EngineDir=E:\Code\UnrealEngine\Engine
set UBT=%EngineDir%/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe
set ProjectName=LyraStarterGame
%UBT% -ProjectFiles %CurDir%/../../%ProjectName%.uproject -Game -Engine
打包工程
PackageGame.bat
pushd %~dp0%
set CurDir=%cd%
popd
set EngineDir="E:\Code\UnrealEngine\Engine"
set RunUAT=%EngineDir%/Build/BatchFiles/RunUAT.bat
REM 此处可以切换Win64,Linux等目标平台
set TargetPlatform=Android
set ProjectName=LyraStarterGame
%RunUAT% BuildCookRun -Project=%CurDir%/../../%ProjectName%.uproject -TargetPlatform=%TargetPlatform% -CookFlavor=ASTC -ClientConfig=Development -build -cook -stage -package
转换PSO
ConvertPSO.bat
REM ShaderFormat可以切换SF_VULKAN_SM6等其他Shader格式,
REM 把生成的spc文件复制到Build/Windows/PipelineCaches或对应目标平台目录目录,再次构建即可
pushd %~dp0%
set CurDir=%cd%
popd
set ProjectName=LyraStarterGame
set EngineDir=E:\Code\UnrealEngine\Engine
set EditorExe=%EngineDir%/Binaries/Win64/UnrealEditor.exe
set ShaderFormat=PCD3D_SM6
set PSORecordDir=%CurDir%/../CollectedPSOs_%ShaderFormat%
set PSOStableCacheFile=%PSORecordDir%/231112_%ProjectName%_%ShaderFormat%.spc
set Param=-run=ShaderPipelineCacheTools expand %PSORecordDir%/*.rec.upipelinecache %PSORecordDir%/*.shk %PSOStableCacheFile% -log
echo %EditorExe% "%Param%"
%EditorExe% %Param%
待续...