摘要: using UnityEngine; using System.Collections; /// /// 相机跟随玩家 /// public class FollowPlayer : MonoBehaviour { private Transform player; private Vector3 offsetPosition; private float smot... 阅读全文
posted @ 2017-02-08 20:18 RONGWEIJUN 阅读(455) 评论(0) 推荐(0) 编辑