一些服务器客户端的c例子
2012-05-31 09:41 Rollen Holt 阅读(1660) 评论(0) 编辑 收藏 举报今天早上6点起床之后练习的一些c的网络编程的基础例子
client1
/* Make the necessary includes and set up the variables. */ #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <sys/un.h> #include <unistd.h> #include <stdlib.h> int main() { int sockfd; int len; struct sockaddr_un address; int result; char ch = 'A'; /* Create a socket for the client. */ sockfd = socket(AF_UNIX, SOCK_STREAM, 0); /* Name the socket, as agreed with the server. */ address.sun_family = AF_UNIX; strcpy(address.sun_path, "server_socket"); len = sizeof(address); /* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("oops: client1"); exit(1); } /* We can now read/write via sockfd. */ write(sockfd, &ch, 1); read(sockfd, &ch, 1); printf("char from server = %c\n", ch); close(sockfd); exit(0); }
server1.c
/* Make the necessary includes and set up the variables. */ #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <sys/un.h> #include <unistd.h> #include <stdlib.h> int main() { int server_sockfd, client_sockfd; int server_len, client_len; struct sockaddr_un server_address; struct sockaddr_un client_address; /* Remove any old socket and create an unnamed socket for the server. */ unlink("server_socket"); server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0); /* Name the socket. */ server_address.sun_family = AF_UNIX; strcpy(server_address.sun_path, "server_socket"); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len); /* Create a connection queue and wait for clients. */ listen(server_sockfd, 5); while(1) { char ch; printf("server waiting\n"); /* Accept a connection. */ client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len); /* We can now read/write to client on client_sockfd. */ read(client_sockfd, &ch, 1); ch++; write(client_sockfd, &ch, 1); close(client_sockfd); } }
第二个服务器客户端的例子:
client
/* Make the necessary includes and set up the variables. */ #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> int main() { int sockfd; int len; struct sockaddr_in address; int result; char ch = 'A'; /* Create a socket for the client. */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Name the socket, as agreed with the server. */ address.sin_family = AF_INET; address.sin_addr.s_addr = inet_addr("127.0.0.1"); address.sin_port = htons(9734); len = sizeof(address); /* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("oops: client3"); exit(1); } /* We can now read/write via sockfd. */ write(sockfd, &ch, 1); read(sockfd, &ch, 1); printf("char from server = %c\n", ch); close(sockfd); exit(0); }
server
/* Make the necessary includes and set up the variables. */ #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> int main() { int server_sockfd, client_sockfd; int server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address; /* Remove any old socket and create an unnamed socket for the server. */ server_sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Name the socket. */ server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len); /* Create a connection queue and wait for clients. */ listen(server_sockfd, 5); while(1) { char ch; printf("server waiting\n"); /* Accept a connection. */ client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len); /* We can now read/write to client on client_sockfd. */ read(client_sockfd, &ch, 1); ch++; write(client_sockfd, &ch, 1); close(client_sockfd); } }
/* As usual, make the appropriate includes and declare the variables. */ #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <netdb.h> #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *host, **names, **addrs; struct hostent *hostinfo; /* Set the host in question to the argument supplied with the getname call, or default to the user's machine. */ if(argc == 1) { char myname[256]; gethostname(myname, 255); host = myname; } else host = argv[1]; /* Make the call to gethostbyname and report an error if no information is found. */ hostinfo = gethostbyname(host); if(!hostinfo) { fprintf(stderr, "cannot get info for host: %s\n", host); exit(1); } /* Display the hostname and any aliases it may have. */ printf("results for host %s:\n", host); printf("Name: %s\n", hostinfo -> h_name); printf("Aliases:"); names = hostinfo -> h_aliases; while(*names) { printf(" %s", *names); names++; } printf("\n"); /* Warn and exit if the host in question isn't an IP host. */ if(hostinfo -> h_addrtype != AF_INET) { fprintf(stderr, "not an IP host!\n"); exit(1); } /* Otherwise, display the IP address(es). */ addrs = hostinfo -> h_addr_list; while(*addrs) { printf(" %s", inet_ntoa(*(struct in_addr *)*addrs)); addrs++; } printf("\n"); exit(0); }
/* Start with the usual includes and declarations. */ #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *host; int sockfd; int len, result; struct sockaddr_in address; struct hostent *hostinfo; struct servent *servinfo; char buffer[128]; if(argc == 1) host = "localhost"; else host = argv[1]; /* Find the host address and report an error if none is found. */ hostinfo = gethostbyname(host); if(!hostinfo) { fprintf(stderr, "no host: %s\n", host); exit(1); } /* Check that the daytime service exists on the host. */ servinfo = getservbyname("daytime", "tcp"); if(!servinfo) { fprintf(stderr,"no daytime service\n"); exit(1); } printf("daytime port is %d\n", ntohs(servinfo -> s_port)); /* Create a socket. */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Construct the address for use with connect... */ address.sin_family = AF_INET; address.sin_port = servinfo -> s_port; address.sin_addr = *(struct in_addr *)*hostinfo -> h_addr_list; len = sizeof(address); /* ...then connect and get the information. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("oops: getdate"); exit(1); } result = read(sockfd, buffer, sizeof(buffer)); buffer[result] = '\0'; printf("read %d bytes: %s", result, buffer); close(sockfd); exit(0); }
getdate-udp
/* Start with the usual includes and declarations. */ #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *host; int sockfd; int len, result; struct sockaddr_in address; struct hostent *hostinfo; struct servent *servinfo; char buffer[128]; if(argc == 1) host = "localhost"; else host = argv[1]; /* Find the host address and report an error if none is found. */ hostinfo = gethostbyname(host); if(!hostinfo) { fprintf(stderr, "no host: %s\n", host); exit(1); } /* Check that the daytime service exists on the host. */ servinfo = getservbyname("daytime", "udp"); if(!servinfo) { fprintf(stderr,"no daytime service\n"); exit(1); } printf("daytime port is %d\n", ntohs(servinfo -> s_port)); /* Create a UDP socket. */ sockfd = socket(AF_INET, SOCK_DGRAM, 0); /* Construct the address for use with sendto/recvfrom... */ address.sin_family = AF_INET; address.sin_port = servinfo -> s_port; address.sin_addr = *(struct in_addr *)*hostinfo -> h_addr_list; len = sizeof(address); result = sendto(sockfd, buffer, 1, 0, (struct sockaddr *)&address, len); result = recvfrom(sockfd, buffer, sizeof(buffer), 0, (struct sockaddr *)&address, &len); buffer[result] = '\0'; printf("read %d bytes: %s", result, buffer); close(sockfd); exit(0); }
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