Design Pattern: Default Adapter 模式
2012-04-23 20:15 Rollen Holt 阅读(560) 评论(0) 编辑 收藏 举报在Java中如果要定义事件处理的方式,必须实作EventListener的子介面,例如实作 WindowListener来定义一些视窗事件的处理方式,WindowListener中定义了七个方法:
public interface WindowListener extends EventListener { public void windowOpened(WindowEvent e); public void windowClosing(WindowEvent e); public void windowClosed(WindowEvent e); public void windowIconified(WindowEvent e); public void windowDeiconified(WindowEvent e); public void windowActivated(WindowEvent e); public void windowDecativated(WindowEvent e); }
可以定义一个类别来实作这个介面,以完全想要的事件处理,例如:
public class WindowEventHandler implements WindowListener { public void windowOpened(WindowEvent e) {} public void windowClosing(WindowEvent e) {} public void windowClosed(WindowEvent e) { System.exit(0); } public void windowIconified(WindowEvent e) {} public void windowDeiconified(WindowEvent e) {} public void windowActivated(WindowEvent e) {} public void windowDecativated(WindowEvent e) {} }
然而这有个缺点,实作介面的原则是您必须实作当中所定义的所有方法,即使您对某些事件并不感兴趣,您也必须实作一个没有内容的空方法,代表您已经实作了介 面中定义的方法,然而有时,您并不知道介面中到底定义了几个方法,或是知道也不知道方法的确切名称与参数,即使您查了API,在程式中写下一堆没有实作内 容的方法也是很烦人的一件事。
WindowAdapter类别预先实作了WindowListener介面,每个方法中都是空的实作,如下所示:
public abstract class WindowAdapter implements WindowListener { public void windowOpened(WindowEvent e) {} public void windowClosing(WindowEvent e) {} public void windowClosed(WindowEvent e) {} public void windowIconified(WindowEvent e) {} public void windowDeiconified(WindowEvent e) {} public void windowActivated(WindowEvent e) {} public void windowDecativated(WindowEvent e) {} }
可以继承WindowAdapter类别,并重新定义一些您所感兴趣的事件,如此一来,就可以避开之前所提及的,直接实作 WindowListener介面的缺点,如下所示:
public class WindowEventHandler extends WindowAdapter { public void windowClosed(WindowEvent e) { System.exit(0); } }
这就是Default Adapter模式,它使用一个中介的Adapter类别来将真正感兴趣的事件实作类别,配接至事件处理介面,上面的程式其 UML 图如下:
将上图一般化,Default Adapter模式的结构如下所示:
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