代码改变世界

线索二叉树

2012-04-08 21:49  Rollen Holt  阅读(728)  评论(3编辑  收藏  举报
ThreadNode.h

template<typename Type> class ThreadTree;
template<typename Type> class ThreadInorderIterator;

template<typename Type> class ThreadNode{
public:
	friend class ThreadTree<Type>;
	friend class ThreadInorderIterator<Type>;
	ThreadNode():m_nleftthread(1),m_nrightthread(1){
		m_pleft=this;
		m_pright=this;
	}
	ThreadNode(const Type item):m_data(item),m_pleft(NULL),m_pright(NULL)
		,m_nleftthread(0),m_nrightthread(0){}

private:
	int m_nleftthread,m_nrightthread;
	ThreadNode<Type> *m_pleft,*m_pright;
	Type m_data;
};

ThreadTree.h

#include "ThreadNode.h"

template<typename Type> class ThreadInorderIterator;

template<typename Type> class ThreadTree{
public:
	friend class ThreadInorderIterator<Type>;
	ThreadTree():m_proot(new ThreadNode<Type>()){}

ThreadInorderIterator.h

#include "ThreadTree.h"

template<typename Type> class ThreadInorderIterator{
public:
	ThreadInorderIterator(ThreadTree<Type> &tree):m_ptree(tree),m_pcurrent(tree.m_proot){
		//InThread(m_ptree.m_proot->m_pleft,m_ptree.m_proot);
	}
	
	ThreadNode<Type> *First();
	ThreadNode<Type> *Prior();
	ThreadNode<Type> *Next();

	void Print();
	void Print(ThreadNode<Type> *start, int n=0);
	void InOrder();
	void InsertLeft(ThreadNode<Type> *left);
	void InsertRight(ThreadNode<Type> *right);
	ThreadNode<Type> *GetParent(ThreadNode<Type> *current);

	
private:
	ThreadTree<Type> &m_ptree;
	ThreadNode<Type> *m_pcurrent;
	void InThread(ThreadNode<Type> *current,ThreadNode<Type> *pre);
};

template<typename Type> void ThreadInorderIterator<Type>::InThread(
	ThreadNode<Type> *current, ThreadNode<Type> *pre){
	if(current!=m_ptree.m_proot){
		InThread(current->m_pleft,pre);
		if(current->m_pleft==NULL){
			current->m_pleft=pre;
			current->m_nleftthread=1;
		}
		if(pre->m_pright==NULL){
			pre->m_pright=current;
			pre->m_nrightthread=1;
		}

		pre=current;
		InThread(current->m_pright,pre);
	}
}

template<typename Type> ThreadNode<Type>* ThreadInorderIterator<Type>::First(){
	while(m_pcurrent->m_nleftthread==0){
		m_pcurrent=m_pcurrent->m_pleft;
	}
	return m_pcurrent;
}

template<typename Type> ThreadNode<Type>* ThreadInorderIterator<Type>::Prior(){
	ThreadNode<Type> *pmove=m_pcurrent->m_pleft;
	if(0==m_pcurrent->m_nleftthread){
		while(0==pmove->m_nrightthread){
			pmove=pmove->m_pright;
		}
	}
	m_pcurrent=pmove;
	if(m_pcurrent==m_ptree.m_proot){
		return NULL;
	}
	return m_pcurrent;
}

template<typename Type> ThreadNode<Type>* ThreadInorderIterator<Type>::Next(){
	ThreadNode<Type> *pmove=m_pcurrent->m_pright;
	if(0==m_pcurrent->m_nrightthread){
		while(0==pmove->m_nleftthread){
			pmove=pmove->m_pleft;
		}
	}
	m_pcurrent=pmove;
	if(m_pcurrent==m_ptree.m_proot){
		return NULL;
	}
	return m_pcurrent;
}

template<typename Type> void ThreadInorderIterator<Type>::InOrder(){
	ThreadNode<Type> *pmove=m_ptree.m_proot;
	while(pmove->m_pleft!=m_ptree.m_proot){
		pmove=pmove->m_pleft;
	}
	m_pcurrent=pmove;
	cout<<"root";
	while(pmove!=m_ptree.m_proot&&pmove){
		cout<<"--->"<<pmove->m_data;
		pmove=this->Next();
	}
	cout<<"--->end";
}

template<typename Type> void ThreadInorderIterator<Type>::InsertLeft(ThreadNode<Type> *left){
	left->m_pleft=m_pcurrent->m_pleft;
	left->m_nleftthread=m_pcurrent->m_nleftthread;
	left->m_pright=m_pcurrent;
	left->m_nrightthread=1;
	m_pcurrent->m_pleft=left;
	m_pcurrent->m_nleftthread=0;
	if(0==left->m_nleftthread){
		m_pcurrent=left->m_pleft;
		ThreadNode<Type> *temp=First();
		temp->m_pright=left;
	}
	m_pcurrent=left;
}

template<typename Type> void ThreadInorderIterator<Type>::InsertRight(ThreadNode<Type> *right){
	right->m_pright=m_pcurrent->m_pright;
	right->m_nrightthread=m_pcurrent->m_nrightthread;
	right->m_pleft=m_pcurrent;
	right->m_nleftthread=1;
	m_pcurrent->m_pright=right;
	m_pcurrent->m_nrightthread=0;
	if(0==right->m_nrightthread){
		m_pcurrent=right->m_pright;
		ThreadNode<Type> *temp=First();
		temp->m_pleft=right;
	}
	m_pcurrent=right;
}

template<typename Type> ThreadNode<Type>* ThreadInorderIterator<Type>::GetParent(
	ThreadNode<Type> *current){
	ThreadNode<Type> *pmove=current;
	while(0==pmove->m_nleftthread){
		pmove=pmove->m_pleft;
	}
	pmove=pmove->m_pleft;
	if(pmove==m_ptree.m_proot){
		if(pmove->m_pleft==current){
			return NULL;
		}
	}
	if(pmove->m_pright==current){
		return pmove;
	}
	pmove=pmove->m_pright;
	while(pmove->m_pleft!=current){
		pmove=pmove->m_pleft;
	}
	return pmove;
}

template<typename Type> void ThreadInorderIterator<Type>::Print(ThreadNode<Type> *start, int n){
	if(start->m_nleftthread&&start->m_nrightthread){
	for(int i=0;i<n;i++){
		cout<<"     ";
	}
	if(n>=0){
		cout<<start->m_data<<"--->"<<endl;
	}

		return;
	}
	if(start->m_nrightthread==0){
		Print(start->m_pright,n+1);
	}
	for(int i=0;i<n;i++){
		cout<<"     ";
	}
	if(n>=0){
		cout<<start->m_data<<"--->"<<endl;
	}
	if(start->m_nleftthread==0){
		Print(start->m_pleft,n+1);
	}
}

template<typename Type> void ThreadInorderIterator<Type>::Print(){
	Print(m_ptree.m_proot->m_pleft);
}

test.cpp

 

 

int main(){
	ThreadTree<int> tree;
	ThreadInorderIterator<int> threadtree(tree);
	int init[10]={3,6,0,2,8,4,9,1,5,7};
	for(int i=0;i<10;){
		threadtree.InsertLeft(new ThreadNode<int>(init[i++]));
		threadtree.InsertRight(new ThreadNode<int>(init[i++]));
	}
	threadtree.Print();
	cout<<endl<<endl;

	threadtree.InOrder();
	return 0;
}