Android Native -- Message/Handler/Looper机制(应用篇)
⌈Android Native消息队列处理系列文章⌋
Android Native -- Message/Handler/Looper机制(原理篇)
Android Native -- Message/Handler/Looper机制(应用篇)
前言
上一篇中我们简单分析了Android Native Looper机制的基本运行过程,这一篇就是在此基础上给出一个具体使用的例子。通过这个例子来具体看如何发送消息,处理消息
代码
直接上代码,如下
//
// Copyright 2010 The Android Open Source Project
//
//#define LOG_NDEBUG 0
#define LOG_TAG "LooperTest"
#include <utils/Looper.h>
#include <utils/Timers.h>
#include <utils/Log.h>
#include <unistd.h>
#include <time.h>
#include <utils/threads.h>
// # of milliseconds to fudge stopwatch measurements
#define TIMING_TOLERANCE_MS 25
using namespace android;
using namespace std;
class StubMessageHandler : public MessageHandler {
public:
Vector<Message> messages;
virtual void handleMessage(const Message& message) {
ALOGD("[Thread=%d] %s message.what=%d \n", gettid(), __func__, message.what);
messages.push(message);
}
};
struct LooperThread : public Thread {
public:
LooperThread(Looper *looper)
: mLooper(looper) {
}
virtual bool threadLoop() {
if(mLooper == NULL)
return false;
int32_t ret = mLooper->pollOnce(-1);
switch (ret) {
case Looper::POLL_WAKE:
case Looper::POLL_CALLBACK:
return true;
case Looper::POLL_ERROR:
ALOGE("Looper::POLL_ERROR");
return true;
case Looper::POLL_TIMEOUT:
// timeout (should not happen)
return true;
default:
// should not happen
ALOGE("Looper::pollOnce() returned unknown status %d", ret);
return true;
}
}
protected:
virtual ~LooperThread() {}
private:
Looper *mLooper;
};
class CallbackHandler {
public:
CallbackHandler() : callbackCount(0) {}
void setCallback(const sp<Looper>& looper, int fd, int events) {
looper->addFd(fd, 0, events, staticHandler, this);
}
protected:
int handler(int fd, int events) {
callbackCount++;
ALOGD("[Thread=%d] %s fd=%d, events=%d, callbackCount=%d\n", gettid(), __func__, fd, events, callbackCount);
return 0;
}
private:
static int staticHandler(int fd, int events, void* data) {
return static_cast<CallbackHandler*>(data)->handler(fd, events);
}
int callbackCount;
};
class Pipe {
public:
int sendFd;
int receiveFd;
Pipe() {
int fds[2];
::pipe(fds);
receiveFd = fds[0];
sendFd = fds[1];
}
~Pipe() {
if (sendFd != -1) {
::close(sendFd);
}
if (receiveFd != -1) {
::close(receiveFd);
}
}
status_t writeSignal() {
ssize_t nWritten = ::write(sendFd, "*", 1);
return nWritten == 1 ? 0 : -errno;
}
status_t readSignal() {
char buf[1];
ssize_t nRead = ::read(receiveFd, buf, 1);
return nRead == 1 ? 0 : nRead == 0 ? -EPIPE : -errno;
}
};
int main(int argc, char ** argv)
{
// Looper的轮询处理工作在新线程中
sp<Looper> mLooper = new Looper(true);
sp<LooperThread> mLooperThread = new LooperThread(mLooper.get());
mLooperThread->run("LooperThread");
// 测试消息的发送与处理
sp<StubMessageHandler> handler = new StubMessageHandler();
ALOGD("[Thread=%d] sendMessage message.what=%d \n", gettid(), 1);
mLooper->sendMessage(handler, Message(1));
ALOGD("[Thread=%d] sendMessage message.what=%d \n", gettid(), 2);
mLooper->sendMessage(handler, Message(2));
sleep(1);
// 测试监测fd与回调callback
Pipe pipe;
CallbackHandler mCallbackHandler;
mCallbackHandler.setCallback(mLooper, pipe.receiveFd, Looper::EVENT_INPUT);
ALOGD("[Thread=%d] writeSignal 1\n", gettid());
pipe.writeSignal(); // would cause FD to be considered signalled
sleep(1);
mCallbackHandler.setCallback(mLooper, pipe.receiveFd, Looper::EVENT_INPUT);
ALOGD("[Thread=%d] writeSignal 2\n", gettid());
pipe.writeSignal();
sleep(1);
mLooperThread->requestExit();
mLooper.clear();
}
编译Android.mk,如下
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES := LooperTest.cpp
LOCAL_SHARED_LIBRARIES := \
liblog \
libutils \
LOCAL_C_INCLUDES := \
system/core/include/cutils \
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE := LooperTest
include $(BUILD_EXECUTABLE)
运行
- 将上面的源代码及makefile文件放到android源码环境下,执行mm编译,得到可执行档LooperTest,将其push到测试机/system/bin/LooperTest,执行 LooperTest即可
- 可以使用 logcat -s LooperTest 抓取log查看运行情况
分析
- StubMessageHandler : 定义消息处理程序,继承自MessageHandler,实现其中的handleMessage以处理消息
- LooperThread:定义Looper运行的线程,在单独的子线程中不断调用pollOnce来处理消息或回调
- CallbackHandler:定义fd事件的回调处理程序,其中实现typedef int (Looper_callbackFunc)(int fd, int events, void* data);类型的回调函数
核心处理就是如下过程:
1. 创建Looper实例,并开启一个新线程来调用poolOnce
// Looper的轮询处理工作在新线程中
sp<Looper> mLooper = new Looper(true);
sp<LooperThread> mLooperThread = new LooperThread(mLooper.get());
mLooperThread->run("LooperThread");
2. 创建消息并指定Handler,调用sendMessage发送给Looper
// 测试消息的发送与处理
sp<StubMessageHandler> handler = new StubMessageHandler();
ALOGD("[Thread=%d] sendMessage message.what=%d \n", gettid(), 1);
mLooper->sendMessage(handler, Message(1));
3. 添加监测的fd并设置回调函数
Pipe pipe;
CallbackHandler mCallbackHandler;
mCallbackHandler.setCallback(mLooper, pipe.receiveFd, Looper::EVENT_INPUT);
ALOGD("[Thread=%d] writeSignal 1\n", gettid());
pipe.writeSignal(); // would cause FD to be considered signalled
4. 新线程来调用poolOnce会阻塞在epoll_wait,当收到新Message或fd events 就会唤醒,调用对应的handleMessage或callback
结语
通过上面两篇文章的学习,基本把Looper的原理及使用讲清楚了,当然受限于本人能力,可能有错误之处。