Unity2D屏幕适配方案
看了cnblogs里的一篇文章,终于理解了Unity2D的摄像机系统:http://www.cnblogs.com/flyFreeZn/p/4073655.html
我根据他的方案,改写了两种适配方案:fixedWidth和fixedHeight,就是锁定其中一个变量来适配屏幕。
1 using UnityEngine; 2 using System.Collections; 3 4 public class GameCamera : MonoBehaviour { 5 public string scaleMode = "fixedWidth"; 6 7 public float designWidth = 9.6f; 8 public float designHeight = 16f; 9 10 // Use this for initialization 11 void Start () { 12 float aspectRatio = Screen.width * 1.0f / Screen.height; 13 float orthographicSize = 0; 14 15 switch (scaleMode) { 16 case "fixedWidth": 17 orthographicSize = designWidth / (2 * aspectRatio); 18 break; 19 case "fixedHeight": 20 orthographicSize = designHeight / 2; 21 break; 22 } 23 24 this.GetComponent<Camera>().orthographicSize = orthographicSize; 25 Debug.Log (orthographicSize); 26 } 27 28 // Update is called once per frame 29 void Update () { 30 31 } 32 }
你可以修改设计尺寸,记住设计尺寸是通过1:100比例缩放后的。