事件 委托 老鼠 猫 主人

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TheStoryOfCat
{
class Program
{
static void Main(string[] args)
{
Cat cat = new Cat() { Name = "Petal" };
Mouse mouse = new Mouse() { Name = "Jack" };
cat.CatMonitorEvent += cat.Move;
cat.CatMonitorEvent += mouse.Move;
//主人
Master master = new Master(cat) { Name="Old Boss"};
cat.Run();
Console.ReadKey();
}
}

public delegate void MonitorHandle();
public class Cat
{
public string Name;

public event MonitorHandle CatMonitorEvent;

public Cat() {
}

public void Move()
{
Console.WriteLine("Cat:" +this.Name +"Moving");

}
public void Run()
{
if (CatMonitorEvent != null)
CatMonitorEvent();
}
}
public class Mouse
{
public string Name;

public Mouse() {
}

public void Move()
{
Console.WriteLine("Mouse: "+this.Name + "Moving");
}
}

public class Master
{
public string Name;

/// <summary>
/// 注入
/// </summary>
/// <param name="cat"></param>
public Master(Cat cat)
{
if (cat != null)
cat.CatMonitorEvent += Move;
}
public void Move()
{
Console.WriteLine("Master: " + this.Name + "Moving");
}
}
}

写法二:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


namespace TheStoryOfCat
{

class Program
{
static void Main(string[] args)
{
Cat cat = new Cat() { Name = "Petal" };
Mouse mouse = new Mouse() { Name = "Jack" };
cat.CatMonitorEvent += cat.Move;

cat.CatMonitorEvent += mouse.Move;
//主人
Master master = new Master(cat) { Name="Old Boss"};
cat.Run(new MonitorEventArgs(20));
Console.WriteLine("----------华丽分割线-------------");
cat.Run(new MonitorEventArgs(70));
Console.ReadKey();
}
}
public class MonitorEventArgs : EventArgs
{
public int Sound;
public MonitorEventArgs(int _Sound) {
this.Sound = _Sound;
}
}

public delegate void MonitorHandle(object obj,MonitorEventArgs arg);
/// <summary>
///
/// </summary>
public class Cat
{
public string Name;

public event MonitorHandle CatMonitorEvent;

public Cat() {
}

public void Move(object obj, MonitorEventArgs arg)
{
Console.WriteLine( " {0} 当前叫声{1}分贝",this.Name,arg.Sound);
}
public virtual void Run(MonitorEventArgs arg )
{
if (CatMonitorEvent != null)
CatMonitorEvent(this, arg);
}
}
/// <summary>
/// 老鼠
/// </summary>
public class Mouse
{
public string Name;

public Mouse() {
}
/// <summary>
/// 猫叫声如果低于50分贝 则不预计较
/// </summary>
/// <param name="obj"></param>
/// <param name="arg"></param>
public void Move(object obj, MonitorEventArgs arg)
{
if (arg == null)
return;
string result = "不预计较";
if (arg.Sound > 50)
result = "快跑";
Console.WriteLine(" {0}听见,猫当前叫声{1}分贝,{2}", this.Name, arg.Sound,result);
}
}
/// <summary>
/// 主人
/// </summary>
public class Master
{
public string Name;

/// <summary>
/// 注入
/// </summary>
/// <param name="cat"></param>
public Master(Cat cat)
{
if (cat != null)
cat.CatMonitorEvent += Move;
}
public void Move(object obj, MonitorEventArgs arg)
{
if (arg == null)
return;
string result = "猫中气不足";
if (arg.Sound > 50)
result = "猫状态不错";
Console.WriteLine(" 主人{0},听见猫当前叫声{1}分贝,{2}", this.Name, arg.Sound, result);
}
}
}




posted @ 2011-12-14 15:21  Rhythmk  阅读(411)  评论(0编辑  收藏  举报
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