iOS UDP 简易交互

懒人理解:socket通信

     1)服务端:我就管收,收到算收不到拉倒,我不管你是谁。

     2)客户端:我就管发,成功与否我不管,我管你你谁。

简易代码:

1)服务端:

- (void)udpServer {

  int serverSockerId = -1;

  ssize_t len = -1;

  socklen_t addrlen;

  char buff[1024];

    char k[1024];

  struct sockaddr_in ser_addr;

  // 创建socket

  serverSockerId = socket(AF_INET, SOCK_DGRAM, 0);

  if(serverSockerId < 0) {

// 建立服务套接字 失败

  }

  

  addrlen = sizeof(struct sockaddr_in);

  bzero(&ser_addr, addrlen);

  ser_addr.sin_family = AF_INET;

  ser_addr.sin_addr.s_addr = htonl(INADDR_ANY);

// 端口号

  ser_addr.sin_port = htons(123456);

  // 绑定端口号

  if(bind(serverSockerId, (struct sockaddr *)&ser_addr, addrlen) < 0) {

// 服务器连接套接字失败

    return;

  }

  

  do {

    bzero(buff, sizeof(buff));

    

    // 接收客户端的消息

    len = recvfrom(serverSockerId, buff, sizeof(buff), 0, (struct sockaddr *)&ser_addr, &addrlen);

    // 显示客户端的网络地址

    NSLog(@"receive from %s\n", inet_ntoa(ser_addr.sin_addr));

    // 显示客户端发来的字符串

    NSLog(@"recevce:%s", buff);

    

    // 将接收到的客户端发来的消息,发回客户端

    // 将字串返回给client端

    sprintf(k, "%s", "Good Morning!");

    sendto(serverSockerId, k, len, 0, (struct sockaddr *)&ser_addr, addrlen);

  } while (strcmp(buff, "exit") != 0);

    NSLog(@"end loop");

  // 关闭socket

  close(serverSockerId);

}

2)客户端:

- (void)udpClient {

  int clientSocketId;

  ssize_t len;

  socklen_t addrlen;

  struct sockaddr_in client_sockaddr;

  char buffer[256] = "Hello, server, how are you?";

  

  // 创建Socket

  clientSocketId = socket(AF_INET, SOCK_DGRAM, 0);

  if(clientSocketId < 0) {

// 创建失败

    NSLog(@"creat client socket fail\n");

    return;

  }

  

  addrlen = sizeof(struct sockaddr_in);

  bzero(&client_sockaddr, addrlen);

  client_sockaddr.sin_family = AF_INET;

  client_sockaddr.sin_addr.s_addr = inet_addr("169.254.8.184");

  client_sockaddr.sin_port = htons(150431);

// 循环发100个  

  int count = 100;

  do {

      NSLog(@"count = %d",count);

    bzero(buffer, sizeof(buffer));

      char xy[1024] = "Hello";

      xy[5] = count;

    sprintf(buffer, "%s%d", "Msg",count);

    

    // 发送消息到服务端

    // 注意:UDP是面向无连接的,因此不用调用connect()

    // 将字符串传送给server端

   len = sendto(clientSocketId, buffer, sizeof(buffer), 0, (struct sockaddr *)&client_sockaddr, addrlen);

    

    if (len > 0) {

      NSLog(@"发送成功");

    } else {

      NSLog(@"发送失败");

    }

    

    // 接收来自服务端返回的消息

    // 接收server端返回的字符串

    bzero(buffer, sizeof(buffer));

      

//    len = recvfrom(clientSocketId, buffer, sizeof(buffer), 0, (struct sockaddr *)&client_sockaddr, &addrlen);

//    NSLog(@"receive message from server: %s", buffer);

//      NSString *str = [NSString stringWithCString:buffer encoding:NSUTF8StringEncoding];

//      NSLog(@"string is %@",str);

    count--;

      sleep(0.1);

  } while (count >= 0);

  

  // 关闭socket

  // 由于是面向无连接的,消息发出处就可以了,不用管它收不收得到,发完就可以关闭了

//  close(clientSocketId);

}

posted @ 2017-02-10 17:08  達人  阅读(1359)  评论(0编辑  收藏  举报