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小记一下用法与问题,时更 surface shader就不用操心了,自带lightmap计算 主要是vertex fragment shader部分 Unity5 bake light map有三种情况: 1.Non-directional 2.directional 3.directional s 阅读全文
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Game.UI { public class Window { str 阅读全文
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using System; using System.Collections.Generic; using UnityEngine; namespace Game.UI { public class View : UIItemWidget { //[SerializeField] //bool Cl 阅读全文
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Game.UI { public class UIItemWidget 阅读全文
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Game.UI { public enum DepthLimit :i 阅读全文
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using UnityEngine;using System.Collections.Generic;using UnityEditor;using System.Text;using System.IO;using System; namespace Daemo{ public class Bas 阅读全文
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using UnityEngine;using System.Collections;using UnityEditor;using UnityEngine.UI;using System.Reflection;using System.Collections.Generic;using Syste 阅读全文
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using System;using UnityEngine;using UnityEngine.UI;using UnityEditor;using System.Collections;using System.Collections.Generic; namespace Daemo{ clas 阅读全文
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using System;using UnityEngine;using UnityEngine.UI;using UnityEditor;using System.Collections;using System.Collections.Generic; namespace Daemo{ clas 阅读全文