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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Game.UI
{
public class UIItemWidget : MonoBehaviour
{
ResourceSet mResources;
bool mHasDestroy = false;
public bool hasDestroy { get { return mHasDestroy; } }
public virtual ResourceSet resources
{
get
{
if (mResources == null)
{
mResources = new ResourceSet();
}
return mResources;
}
}
//public bool hasDestroy { get { return resources.hasDestroy; } }
//protected virtual void Awake()
//{
//}
protected virtual void OnDestroy()
{
if(mResources!=null)
mResources.Destroy();
mHasDestroy = true;
//Debug.Log(ToString() + ".OnDestroy()");
}
public virtual void Destroy()
{
if (mResources != null)
mResources.Destroy();
mHasDestroy = true;
}
public void ClearInstanceAndResource()
{
if (mResources != null)
mResources.ClearAllInstanceAndResource();
}
//protected void _RegResource( string _path , BaseLoadInfo resObj)
//{
// resources._RegResource(_path ,resObj);
//}
//protected void _RegInstance(UnityEngine.Object instObj)
//{
// resources._RegInstance(instObj);
//}
public void DeleteResource(ResourceSet.ResourceInfo resObj)
{
resources.DeleteResource(resObj);
}
public bool DeleteInstance(UnityEngine.Object instObj, bool immedia = false)
{
return resources.DeleteInstance(instObj,immedia);
}
/// <summary>
/// 添加一个界面图集
/// </summary>
/// <param name="atlas">图集名</param>
/// <param name="img">图素名</param>
/// <param name="obj">控件对象</param>
public ResourceSet.ResourceInfo AddResourceEx(string res)
{
return resources.AddResourceEx(res);
}
public UnityEngine.Object AddResource(string res)
{
return resources.AddResource(res);
}
public void AddResourceAsync(string res, ResourceSet.OnLoadResEnd onLoadEnd)
{
resources.AddResourceAsync(res, onLoadEnd);
}
public UnityEngine.Object AddInstance(string widgetName)
{
return resources.AddInstance(widgetName);
}
public BaseLoadInfo AddInstanceAsync(string widgetName, ResourceSet.OnObjectLoadEnd onLoadEnd)
{
return resources.AddInstanceAsync(widgetName, onLoadEnd);
}
public GameObject CreateGameObject(string name, Transform parent)
{
return resources.AddGameInstanceAsSubObject(name, parent);
}
public GameObject AddGameInstance(string name, Transform parent)
{
return resources.AddGameInstanceAsSubObject(name, parent);
}
public BaseLoadInfo AddGameInstanceAsync(string name, Transform parent, ResourceSet.OnGameObjectLoadEnd onLoadEnd)
{
return resources.AddGameInstanceAsSubObjectAsync(name, parent, onLoadEnd);
}
public void DestroyTrans(Transform tran,bool immedia=false)
{
if (null == tran)
{
return;
}
for (int i = tran.childCount - 1; i >= 0; i--)
{
DeleteInstance(tran.GetChild(i).gameObject,immedia);
}
}
}
}