04 2020 档案

#pragma 记录
摘要:#pragma vertex 指定顶点着色器的主入口函数 #pragma fragment 指定片元着色器的主入口函数 #pragma geometry 指定几何着色器(geometry shader)的主入口函数, 因为几何着色器是从DirectX3D 10, OpenGL 3.2版本才开始引入的 阅读全文

posted @ 2020-04-28 12:31 void87 阅读(574) 评论(0) 推荐(0)

Lighting 学习
摘要:https://docs.unity3d.com/2018.4/Documentation/Manual/LightingOverview.html Lighting overview Lighting Window Light Explorer Light sources Shadows Glob 阅读全文

posted @ 2020-04-25 14:44 void87 阅读(217) 评论(0) 推荐(0)

Unity3D 特效设计必须课 (UEGOOD, 赵京宇 著)
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posted @ 2020-04-25 14:27 void87 阅读(133) 评论(0) 推荐(0)

Diagnosing Performance Problems 学习
摘要:https://learn.unity.com/tutorial/diagnosing-performance-problems Diagnosing performance problems using the Profiler window Introduction Different prob 阅读全文

posted @ 2020-04-24 23:36 void87 阅读(203) 评论(0) 推荐(0)

builtin_shaders-2018.4.6f1 学习
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posted @ 2020-04-24 15:51 void87 阅读(0) 评论(0) 推荐(0)

Profiler Window 学习
摘要:https://docs.unity3d.com/2018.4/Documentation/Manual/Profiler.html Getting started with the Profiler window Profiling your application CPU Usage Profi 阅读全文

posted @ 2020-04-22 21:59 void87 阅读(199) 评论(0) 推荐(0)

Unity C# Job System 学习
摘要:https://docs.unity3d.com/2018.4/Documentation/Manual/JobSystem.html C# Job System Overview What is multithreading? What is a job system? The safety sy 阅读全文

posted @ 2020-04-20 09:45 void87 阅读(542) 评论(0) 推荐(0)

Protobuf 学习
摘要:https://developers.google.cn/protocol-buffers/ https://github.com/protocolbuffers/protobuf https://developers.google.com/protocol-buffers/docs/tutoria 阅读全文

posted @ 2020-04-17 09:29 void87 阅读(177) 评论(0) 推荐(0)

漫画半导体 (欧姆社 著)
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posted @ 2020-04-15 22:11 void87 阅读(2) 评论(0) 推荐(0)

Memory Management in Unity 学习
摘要:https://learn.unity.com/tutorial/memory-management-in-unity 阅读全文

posted @ 2020-04-13 22:19 void87 阅读(162) 评论(0) 推荐(0)

Optimizing Graphics in Unity 学习
摘要:https://learn.unity.com/tutorial/optimizing-graphics-in-unity 1. Rendering 2. Camera 3. Textures 4. Multithreaded Rendering & Graphics Jobs 5. Framebu 阅读全文

posted @ 2020-04-12 15:39 void87 阅读(1060) 评论(0) 推荐(0)

Asset Bundle Browser 学习
摘要:https://docs.unity3d.com/2018.4/Documentation/Manual/com.unity.assetbundlebrowser.html https://docs.unity3d.com/Packages/com.unity.assetbundlebrowser@ 阅读全文

posted @ 2020-04-12 08:36 void87 阅读(611) 评论(0) 推荐(0)

GameFramework 学习
摘要:https://gameframework.cn/ Config DataNode DataTable Debugger Download Entity Event FSM Localization Network ObjectPool Procedure ReferencePool Resourc 阅读全文

posted @ 2020-04-04 12:53 void87 阅读(587) 评论(0) 推荐(0)

2020年4月
摘要:Debug.Log("GetTypes().Length: " + Assembly.GetExecutingAssembly().GetTypes().Length); Debug.Log("CodeBase: " + Assembly.GetExecutingAssembly().CodeBas 阅读全文

posted @ 2020-04-01 09:06 void87 阅读(155) 评论(0) 推荐(0)

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