2018年3月

 

 

TextureFormat

Alpha8        Alpha-only texture format

ARGB4444      A 16 bits/pixel texture format.Texture stores color with an alpha channel.

RGB24        Color texture format,8-bits per channel.

RGBA32       Color with alpha texture format,8-bits per channel.

ARGB32       Color with alpha texture format,8-bits per channel.

RGB565        A 16 bit color texture format.

R16            A 16 bit color texture format that only has a red channel.

DXT1         Compressed color texture format.

DXT5         Compressed color with alpha channel texture format.

RGBA4444      Color and alpha texture format,4 bit per channel

BGRA32          Color with alpha texture format,8-bits per channel

RHalf          Scalar(R) texture format,16 bit floating point

RGHalf          Two color(RG) texture format,16 bit floating point per channel

RGBAHalf        RGB color and alpha texture format,16 bit floating point per channel

RFloat        Scalar(R) texture format,32 bit floating point

RGFloat       Two color (RG) texture format,32 bit floating point per channel.

RGBAFloat      RGB color and alpha texture format,32-bit floats per channel

YUY2         A format that uses the YUV color space and is often used for video encoding or playback

RGB9e5Float     RGB HDR format,with 9 bit mantissa per channel and a 5 bit shared exponent

BC4           Compressed one channel (R) texture format

BC5           Compressed two-channel (RG) texture format

BC6H        HDR compressed color texture format

BC7           High quality compressed color texture format.

DXT1Crunched      Compressed color texture format with Crunch compression for smaller storage sizes.

DXT5Crunched    Compressed color with alpha channel texture format with Crunch compression for smaller storage sizes

PVRTC_RGB2    PowerVR(ios) 2 bits/pixel compressed color texture format

PVRTC_RGBA2   PowerVR(ios) 2 bits/pixel compressed with alpha channel texture format

PVRTC_RGB4    PowerVR(ios) 4 bits/pixel compressed color texture format.

PVRTC_RGBA4    PowerVR(ios) 4 bits/pixel compressed with alpha channel texture format

ETC_RGB4         ETC(GLES2.0) 4 bits/pixel compressed RGB texture format

ATC_RGB4      ATC(ATITC) 4 bits/pixel compressed RGB texture format

ATC_RGBA8      ATC(ATITC) 8 bits/pixel compressed RGB texture format

EAC_R          ETC2/EAC(GLES 3.0) 4 bits/pixel compressed unsigned single-channel texture format

EAC_R_SIGNED     ETC2/EAC(GLES 3.0) 4 bits/pixel compressed signed single-channel texture format

EAC_RG        ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed unsigned dual-channel (RG) texture format.

EAC_RG_SIGNED   ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed signed dual-channel (RG) texture format.

ETC2_RGB       ETC2 (GL ES 3.0) 4 bits/pixel compressed RGB texture format.

ETC2_RGBA1     ETC2 (GL ES 3.0) 4 bits/pixel RGB+1-bit alpha texture format.

ETC2_RGBA8     ETC2 (GL ES 3.0) 8 bits/pixel compressed RGBA texture format.

ASTC_RGB_4x4    ASTC (4x4 pixel block in 128 bits) compressed RGB texture format.

ASTC_RGB_5x5    ASTC (5x5 pixel block in 128 bits) compressed RGB texture format.

ASTC_RGB_6x6       ASTC (6x6 pixel block in 128 bits) compressed RGB texture format.

ASTC_RGB_8x8    ASTC (8x8 pixel block in 128 bits) compressed RGB texture format.

ASTC_RGB_10x10   ASTC (10x10 pixel block in 128 bits) compressed RGB texture format.

ASTC_RGB_12x12   ASTC (12x12 pixel block in 128 bits) compressed RGB texture format.

ASTC_RGBA_4x4     ASTC (4x4 pixel block in 128 bits) compressed RGBA texture format.

ASTC_RGBA_5x5    ASTC (5x5 pixel block in 128 bits) compressed RGBA texture format.

ASTC_RGBA_6x6    ASTC (6x6 pixel block in 128 bits) compressed RGBA texture format.

ASTC_RGBA_8x8    ASTC (8x8 pixel block in 128 bits) compressed RGBA texture format.

ASTC_RGBA_10x10   ASTC (10x10 pixel block in 128 bits) compressed RGBA texture format.

ASTC_RGBA_12x12   ASTC (12x12 pixel block in 128 bits) compressed RGBA texture format.

ASTC_RGBA_12x12   ETC 4 bits/pixel compressed RGB texture format.

ETC_RGB4_3DS    ETC 4 bits/pixel RGB + 4 bits/pixel Alpha compressed texture format.

RG16         Two color (RG) texture format, 8-bits per channel.

R8          Scalar (R) render texture format, 8 bit fixed point.

ETC_RGB4Crunched  Compressed color texture format with Crunch compression for smaller storage sizes.

ETC2_RGBA8Crunched Compressed color with alpha channel texture format with Crunch compression for smaller storage sizes.

 

 

Layabox

DebugPanel & DebugTool

<script type="text/javascript" src="libs/laya.debugtool.js"></script>

Laya.DebugPanel.init()

Laya.DebugTool.init()

 

场景编辑器 == UI场景编辑器

UI场景编辑器是UI,动画等内容创作的核心工作区域

 

 

Layabox 项目文件结构

.laya 文件夹 文件夹下存放的是项目在开发运行中的一些配置信息

  .laya/launch.json 文件保存了项目调试的一些配置信息,分别是LayaAirIDE的调试设置和chrome浏览器调试配置.不要轻易去改动,改错后会影响项目的调试

  .laya/tasks.json 里保存了TS编译器相关的一些配置信息,关于参数的含义可以到TypeScript官网进行查询

bin文件夹 目录下存放的就是当前项目的输出文件

  bin/index.html 是项目的入口文件,所有的LayaAir引擎类库或者是第三方类库的JS都需要在这里引入

  bin/js 文件夹下促发囊的是项目中的TypeScript文件编译成的js文件

  bin/libs 文件夹存放的是LayaAir引擎各模块的JS文件

laya 目录用于存放LayaAirIDE当前的UI项目

  laya/assets 目录用来存放UI页面,粒子等组件所需的图片资源

  laya/pages 目录用来存放LayaAirIDE创建页面布局生成的文件

  laya/.laya 文件是LayaAirIDE的UI项目配置文件

libs 代码提供文件目录

  libs/LayaAir.d.ts,代码提示

src 项目代码文件默认将存放在src目录

项目名.laya 是项目配置文件,文件内记录了当前项目的项目名称,使用的类库版本号和项目类型

tsconfig.json 文件是ts工程的配置文件,勿删

1 declare module Laya{
2     class AnimationContent extends laya.ani.AnimationContent {
3         
4     }
5     class AnimationNodeContent extends laya.ani.AnimationNodeContent {
6         
7     }
8     ......
9 }

layabox namespace & module 生成代码

没有export

 

posted on 2018-03-02 09:59  void87  阅读(518)  评论(0编辑  收藏  举报

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