2017年12月

Remember that only one subshader of a Unity shader is executed (depending on which subshader fits the capabilities of the GPU best) but all passes of that subshader are executed.

Rendering Path 在Camera中 修改

per-vertex lighting also known as  gouraud shading

per-pixel lightingalso known as  phong shading

.swz  .dds  .webp

 

posted on 2017-12-01 18:08  void87  阅读(178)  评论(0编辑  收藏  举报

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