2017年4月
KEngine
Git 和 TortoiseGit
Canvas.pixelPerfect
Force elements in the canvas to be aligned with(与...对准) pixels. Only applies with renderMode is Screen Space.
Enabling pixelPerfect can make elements appear sharper and prevent blurriness(模糊强度). However, if many elements are scaled or rotated, or use subtle animated position or scaling, it may be advantageous to disable pixelPerfect, since the movement will be smoother without.
Canvas.planeDistance
How far away from the camera is the Canvas generated.
CanvasScaler.UIScaleMode
Constant Pixel Size
The Constant Pixel Size setting basically means no resolution control at all; the Canvas is simply drawn as is without any resolution management.
Scale with Screen Size
Screen Match Mode
Match Width Or Height Virtual Sapce versus Physical resolution
Expand(展开) This will scale down your Canvas to ensure it always draws the reference resolution within the output screen size
Shrink(收缩) An odd settings but can be valuable, this will shrink your Canvas by scaling it up and cropping(裁剪) it to ft the output screen
CanvasScaler.referenceResolution
The resolution the UI layout is designed for.
If the screen resolution is larger, the UI will be scaled up, and if it's smaller, the UI will be scaled down. This is done in accordance with the Screen Match Mode.
Text.BestFit Should Unity ignore the size properties and simply try to fit the text to the control’s rectangle?
Sorting Group
全局设置 用户名 和 邮箱
创建目录
创建仓库
在仓库里创建文件
把文件添加到仓库
把文件提交到仓库
查看文件是否有改变
查看文件改变的内容
查看修改的历史记录
设置当前版本
查看命令历史
工作区(Working Directory)
版本库(Repository)
管理修改
为什么Git比其他版本控制系统设计得优秀,因为Git跟踪并管理的是修改,而非文件。
什么是修改
比如你新增了一行,这就是一个修改,删除了一行,也是一个修改,更改了某些字符,也是一个修改,删了一些又加了一些,也是一个修改,甚至创建一个新文件,也算一个修改。
撤销修改
撤销工作区的修改
撤销暂存区的修改
删除文件
删除.git文件夹 就可以删除这个repository
手机 Portrait 纵向 Landscape 横向
Note, that primitive colliders will not work correctly with shear transforms(剪切变换) - that means that if you use a combination of rotations and non-uniform scales in the tranform hierarchy so that the resulting shape would no longer match a primitive shape, the primitive collider will not be able to represent it correctly.