Asset Bundle Browser 学习
https://docs.unity3d.com/2018.4/Documentation/Manual/com.unity.assetbundlebrowser.html
https://docs.unity3d.com/Packages/com.unity.assetbundlebrowser@1.7/manual/index.html
Usage - Configure
Bundle List
If a bundle has at least one scene in it (making it a scene bundle) and non-scene assets explicity included, it will be marked as having an error. This bundle will not build until fixed.
Bundles with duplicated assets will be marked with a waring
Icons indicate if the bundle is a standard or a scene bundle
Bundle Details
- Total bundle size. This is a sum of the on-disk size of all assets
- Bundles that the current bundle depends on
- Any messages (error/warning/info) associated with the current bundle
Asset List
Available functionality:
- View all assets anticipated to be included in then bundle.
- View assets explicitly included in bundle. These are assets that have been assigned a bundle explicitly. The inspector will reflect the bundle inclusion, and in this view they will say the bundle name next to the asset name
- View assets implicitly included in bundle. These assets will say auto as the name of the bundle next to the asset name. If looking at these assets in the inspector they will say None as the assigned bundle
Asset Details
Usage - Build
Append Hash - Append the hash to the asset bundle name
Usage - Inspect
Preaload Table: Talbe of objects that need to be pulled from the bundle by the preload manager when a specific asset is loaded from the bundle
Main Asset: AssetInfo for the main asset. Has no associated name