GameFramework 学习

https://gameframework.cn/

 

Config

DataNode

DataTable

Debugger

Download

Entity

Event

FSM

Localization

Network

ObjectPool

Procedure

ReferencePool

Resource

Scene

Setting

Sound

UI

WebRequest

 

Config

 

DataNode

 

DataTable

 

Debugger

Max Line:1000条Log信息的情况下 (浮动)

  ConsoleWindow

Application.logMessageReceived

  SystemInfoWindow

                    DrawItem("Device Unique ID", SystemInfo.deviceUniqueIdentifier);
                    DrawItem("Device Name", SystemInfo.deviceName);
                    DrawItem("Device Type", SystemInfo.deviceType.ToString());
                    DrawItem("Device Model", SystemInfo.deviceModel);
                    DrawItem("Processor Type", SystemInfo.processorType);
                    DrawItem("Processor Count", SystemInfo.processorCount.ToString());
                    DrawItem("Processor Frequency", Utility.Text.Format("{0} MHz", SystemInfo.processorFrequency.ToString()));
                    DrawItem("System Memory Size", Utility.Text.Format("{0} MB", SystemInfo.systemMemorySize.ToString()));
#if UNITY_5_5_OR_NEWER
                    DrawItem("Operating System Family", SystemInfo.operatingSystemFamily.ToString());
#endif
                    DrawItem("Operating System", SystemInfo.operatingSystem);
#if UNITY_5_6_OR_NEWER
                    DrawItem("Battery Status", SystemInfo.batteryStatus.ToString());
                    DrawItem("Battery Level", GetBatteryLevelString(SystemInfo.batteryLevel));
#endif
#if UNITY_5_4_OR_NEWER
                    DrawItem("Supports Audio", SystemInfo.supportsAudio.ToString());
#endif
                    DrawItem("Supports Location Service", SystemInfo.supportsLocationService.ToString());
                    DrawItem("Supports Accelerometer", SystemInfo.supportsAccelerometer.ToString());
                    DrawItem("Supports Gyroscope", SystemInfo.supportsGyroscope.ToString());
                    DrawItem("Supports Vibration", SystemInfo.supportsVibration.ToString());
                    DrawItem("Genuine", Application.genuine.ToString());
                    DrawItem("Genuine Check Available", Application.genuineCheckAvailable.ToString());
SystemInfoWindow

  EnvironmentInformationWindow

                    DrawItem("Product Name", Application.productName);
                    DrawItem("Company Name", Application.companyName);
#if UNITY_5_6_OR_NEWER
                    DrawItem("Game Identifier", Application.identifier);
#else
                    DrawItem("Game Identifier", Application.bundleIdentifier);
#endif
                    DrawItem("Application Version", Application.version);
                    DrawItem("Unity Version", Application.unityVersion);
                    DrawItem("Platform", Application.platform.ToString());
                    DrawItem("System Language", Application.systemLanguage.ToString());
                    DrawItem("Cloud Project Id", Application.cloudProjectId);
#if UNITY_5_6_OR_NEWER
                    DrawItem("Build Guid", Application.buildGUID);
#endif
                    DrawItem("Target Frame Rate", Application.targetFrameRate.ToString());
                    DrawItem("Internet Reachability", Application.internetReachability.ToString());
                    DrawItem("Background Loading Priority", Application.backgroundLoadingPriority.ToString());
                    DrawItem("Is Playing", Application.isPlaying.ToString());
#if UNITY_5_5_OR_NEWER
                    DrawItem("Splash Screen Is Finished", SplashScreen.isFinished.ToString());
#else
                    DrawItem("Is Showing Splash Screen", Application.isShowingSplashScreen.ToString());
#endif
                    DrawItem("Run In Background", Application.runInBackground.ToString());
#if UNITY_5_5_OR_NEWER
                    DrawItem("Install Name", Application.installerName);
#endif
                    DrawItem("Install Mode", Application.installMode.ToString());
                    DrawItem("Sandbox Type", Application.sandboxType.ToString());
                    DrawItem("Is Mobile Platform", Application.isMobilePlatform.ToString());
                    DrawItem("Is Console Platform", Application.isConsolePlatform.ToString());
                    DrawItem("Is Editor", Application.isEditor.ToString());
#if UNITY_5_6_OR_NEWER
                    DrawItem("Is Focused", Application.isFocused.ToString());
#endif
#if UNITY_2018_2_OR_NEWER
                    DrawItem("Is Batch Mode", Application.isBatchMode.ToString());
#endif
#if UNITY_5_3
                    DrawItem("Stack Trace Log Type", Application.stackTraceLogType.ToString());
#endif
                }
EnvironmentInformationWindow

  ScreenInformationWindow

                    DrawItem("Current Resolution", GetResolutionString(Screen.currentResolution));
                    DrawItem("Screen Width", Utility.Text.Format("{0} px / {1} in / {2} cm", Screen.width.ToString(), Utility.Converter.GetInchesFromPixels(Screen.width).ToString("F2"), Utility.Converter.GetCentimetersFromPixels(Screen.width).ToString("F2")));
                    DrawItem("Screen Height", Utility.Text.Format("{0} px / {1} in / {2} cm", Screen.height.ToString(), Utility.Converter.GetInchesFromPixels(Screen.height).ToString("F2"), Utility.Converter.GetCentimetersFromPixels(Screen.height).ToString("F2")));
                    DrawItem("Screen DPI", Screen.dpi.ToString("F2"));
                    DrawItem("Screen Orientation", Screen.orientation.ToString());
                    DrawItem("Is Full Screen", Screen.fullScreen.ToString());
#if UNITY_2018_1_OR_NEWER
                    DrawItem("Full Screen Mode", Screen.fullScreenMode.ToString());
#endif
                    DrawItem("Sleep Timeout", GetSleepTimeoutDescription(Screen.sleepTimeout));
                    DrawItem("Cursor Visible", Cursor.visible.ToString());
                    DrawItem("Cursor Lock State", Cursor.lockState.ToString());
                    DrawItem("Auto Landscape Left", Screen.autorotateToLandscapeLeft.ToString());
                    DrawItem("Auto Landscape Right", Screen.autorotateToLandscapeRight.ToString());
                    DrawItem("Auto Portrait", Screen.autorotateToPortrait.ToString());
                    DrawItem("Auto Portrait Upside Down", Screen.autorotateToPortraitUpsideDown.ToString());
#if UNITY_2017_2_OR_NEWER && !UNITY_2017_2_0
                    DrawItem("Safe Area", Screen.safeArea.ToString());
#endif
                    DrawItem("Support Resolutions", GetResolutionsString(Screen.resolutions));
ScreenInformationWindow

  GraphicsInformationWindow

                    DrawItem("Device ID", SystemInfo.graphicsDeviceID.ToString());
                    DrawItem("Device Name", SystemInfo.graphicsDeviceName);
                    DrawItem("Device Vendor ID", SystemInfo.graphicsDeviceVendorID.ToString());
                    DrawItem("Device Vendor", SystemInfo.graphicsDeviceVendor);
                    DrawItem("Device Type", SystemInfo.graphicsDeviceType.ToString());
                    DrawItem("Device Version", SystemInfo.graphicsDeviceVersion);
                    DrawItem("Memory Size", Utility.Text.Format("{0} MB", SystemInfo.graphicsMemorySize.ToString()));
                    DrawItem("Multi Threaded", SystemInfo.graphicsMultiThreaded.ToString());
                    DrawItem("Shader Level", GetShaderLevelString(SystemInfo.graphicsShaderLevel));
                    DrawItem("Global Maximum LOD", Shader.globalMaximumLOD.ToString());
#if UNITY_5_5_OR_NEWER
                    DrawItem("Active Tier", Graphics.activeTier.ToString());
#endif
#if UNITY_2017_2_OR_NEWER
                    DrawItem("Active Color Gamut", Graphics.activeColorGamut.ToString());
#endif
                    DrawItem("NPOT Support", SystemInfo.npotSupport.ToString());
                    DrawItem("Max Texture Size", SystemInfo.maxTextureSize.ToString());
                    DrawItem("Supported Render Target Count", SystemInfo.supportedRenderTargetCount.ToString());
#if UNITY_5_4_OR_NEWER
                    DrawItem("Copy Texture Support", SystemInfo.copyTextureSupport.ToString());
#endif
#if UNITY_5_5_OR_NEWER
                    DrawItem("Uses Reversed ZBuffer", SystemInfo.usesReversedZBuffer.ToString());
#endif
#if UNITY_5_6_OR_NEWER
                    DrawItem("Max Cubemap Size", SystemInfo.maxCubemapSize.ToString());
                    DrawItem("Graphics UV Starts At Top", SystemInfo.graphicsUVStartsAtTop.ToString());
#endif
#if UNITY_2019_1_OR_NEWER
                    DrawItem("Min Constant Buffer Offset Alignment", SystemInfo.minConstantBufferOffsetAlignment.ToString());
#endif
#if UNITY_2018_3_OR_NEWER
                    DrawItem("Has Hidden Surface Removal On GPU", SystemInfo.hasHiddenSurfaceRemovalOnGPU.ToString());
                    DrawItem("Has Dynamic Uniform Array Indexing In Fragment Shaders", SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders.ToString());
#endif
#if UNITY_5_3 || UNITY_5_4
                    DrawItem("Supports Stencil", SystemInfo.supportsStencil.ToString());
                    DrawItem("Supports Render Textures", SystemInfo.supportsRenderTextures.ToString());
#endif
                    DrawItem("Supports Sparse Textures", SystemInfo.supportsSparseTextures.ToString());
                    DrawItem("Supports 3D Textures", SystemInfo.supports3DTextures.ToString());
                    DrawItem("Supports Shadows", SystemInfo.supportsShadows.ToString());
                    DrawItem("Supports Raw Shadow Depth Sampling", SystemInfo.supportsRawShadowDepthSampling.ToString());
#if !UNITY_2019_1_OR_NEWER
                    DrawItem("Supports Render To Cubemap", SystemInfo.supportsRenderToCubemap.ToString());
#endif
                    DrawItem("Supports Compute Shader", SystemInfo.supportsComputeShaders.ToString());
                    DrawItem("Supports Instancing", SystemInfo.supportsInstancing.ToString());
#if !UNITY_2019_1_OR_NEWER
                    DrawItem("Supports Image Effects", SystemInfo.supportsImageEffects.ToString());
#endif
#if UNITY_5_4_OR_NEWER
                    DrawItem("Supports 2D Array Textures", SystemInfo.supports2DArrayTextures.ToString());
                    DrawItem("Supports Motion Vectors", SystemInfo.supportsMotionVectors.ToString());
#endif
#if UNITY_5_5_OR_NEWER
                    DrawItem("Supports Cubemap Array Textures", SystemInfo.supportsCubemapArrayTextures.ToString());
#endif
#if UNITY_5_6_OR_NEWER
                    DrawItem("Supports 3D Render Textures", SystemInfo.supports3DRenderTextures.ToString());
#endif
#if UNITY_2017_2_OR_NEWER && !UNITY_2017_2_0 || UNITY_2017_1_4
                    DrawItem("Supports Texture Wrap Mirror Once", SystemInfo.supportsTextureWrapMirrorOnce.ToString());
#endif
#if UNITY_2019_1_OR_NEWER
                    DrawItem("Supports Graphics Fence", SystemInfo.supportsGraphicsFence.ToString());
#elif UNITY_2017_3_OR_NEWER
                    DrawItem("Supports GPU Fence", SystemInfo.supportsGPUFence.ToString());
#endif
#if UNITY_2017_3_OR_NEWER
                    DrawItem("Supports Async Compute", SystemInfo.supportsAsyncCompute.ToString());
                    DrawItem("Supports Multisampled Textures", SystemInfo.supportsMultisampledTextures.ToString());
#endif
#if UNITY_2018_1_OR_NEWER
                    DrawItem("Supports Async GPU Readback", SystemInfo.supportsAsyncGPUReadback.ToString());
                    DrawItem("Supports 32bits Index Buffer", SystemInfo.supports32bitsIndexBuffer.ToString());
                    DrawItem("Supports Hardware Quad Topology", SystemInfo.supportsHardwareQuadTopology.ToString());
#endif
#if UNITY_2018_2_OR_NEWER
                    DrawItem("Supports Mip Streaming", SystemInfo.supportsMipStreaming.ToString());
                    DrawItem("Supports Multisample Auto Resolve", SystemInfo.supportsMultisampleAutoResolve.ToString());
#endif
#if UNITY_2018_3_OR_NEWER
                    DrawItem("Supports Separated Render Targets Blend", SystemInfo.supportsSeparatedRenderTargetsBlend.ToString());
#endif
#if UNITY_2019_1_OR_NEWER
                    DrawItem("Supports Set Constant Buffer", SystemInfo.supportsSetConstantBuffer.ToString());
#endif
GraphicsInformationWindow

  InputSummaryInformationWindow

                    DrawItem("Back Button Leaves App", Input.backButtonLeavesApp.ToString());
                    DrawItem("Device Orientation", Input.deviceOrientation.ToString());
                    DrawItem("Mouse Present", Input.mousePresent.ToString());
                    DrawItem("Mouse Position", Input.mousePosition.ToString());
                    DrawItem("Mouse Scroll Delta", Input.mouseScrollDelta.ToString());
                    DrawItem("Any Key", Input.anyKey.ToString());
                    DrawItem("Any Key Down", Input.anyKeyDown.ToString());
                    DrawItem("Input String", Input.inputString);
                    DrawItem("IME Is Selected", Input.imeIsSelected.ToString());
                    DrawItem("IME Composition Mode", Input.imeCompositionMode.ToString());
                    DrawItem("Compensate Sensors", Input.compensateSensors.ToString());
                    DrawItem("Composition Cursor Position", Input.compositionCursorPos.ToString());
                    DrawItem("Composition String", Input.compositionString);
InputSummaryInformationWindow

  InputTouchInformationWindow

                    DrawItem("Touch Supported", Input.touchSupported.ToString());
                    DrawItem("Touch Pressure Supported", Input.touchPressureSupported.ToString());
                    DrawItem("Stylus Touch Supported", Input.stylusTouchSupported.ToString());
                    DrawItem("Simulate Mouse With Touches", Input.simulateMouseWithTouches.ToString());
                    DrawItem("Multi Touch Enabled", Input.multiTouchEnabled.ToString());
                    DrawItem("Touch Count", Input.touchCount.ToString());
                    DrawItem("Touches", GetTouchesString(Input.touches));
InputTouchInformationWindow

  InputLocationInformationWindow

   GUILayout.BeginVertical("box");
                {
                    GUILayout.BeginHorizontal();
                    {
                        if (GUILayout.Button("Enable", GUILayout.Height(30f)))
                        {
                            Input.location.Start();
                        }
                        if (GUILayout.Button("Disable", GUILayout.Height(30f)))
                        {
                            Input.location.Stop();
                        }
                    }
                    GUILayout.EndHorizontal();

                    DrawItem("Is Enabled By User", Input.location.isEnabledByUser.ToString());
                    DrawItem("Status", Input.location.status.ToString());
                    if (Input.location.status == LocationServiceStatus.Running)
                    {
                        DrawItem("Horizontal Accuracy", Input.location.lastData.horizontalAccuracy.ToString());
                        DrawItem("Vertical Accuracy", Input.location.lastData.verticalAccuracy.ToString());
                        DrawItem("Longitude", Input.location.lastData.longitude.ToString());
                        DrawItem("Latitude", Input.location.lastData.latitude.ToString());
                        DrawItem("Altitude", Input.location.lastData.altitude.ToString());
                        DrawItem("Timestamp", Input.location.lastData.timestamp.ToString());
                    }
                }
                GUILayout.EndVertical();
            }
InputLocationInformationWindow

  InputAccelerationInformationWindow

                    DrawItem("Acceleration", Input.acceleration.ToString());
                    DrawItem("Acceleration Event Count", Input.accelerationEventCount.ToString());
                    DrawItem("Acceleration Events", GetAccelerationEventsString(Input.accelerationEvents));
InputAccelerationInformationWindow

  InputGyroscopeInformationWindow

                GUILayout.BeginVertical("box");
                {
                    GUILayout.BeginHorizontal();
                    {
                        if (GUILayout.Button("Enable", GUILayout.Height(30f)))
                        {
                            Input.gyro.enabled = true;
                        }
                        if (GUILayout.Button("Disable", GUILayout.Height(30f)))
                        {
                            Input.gyro.enabled = false;
                        }
                    }
                    GUILayout.EndHorizontal();

                    DrawItem("Enabled", Input.gyro.enabled.ToString());
                    if (Input.gyro.enabled)
                    {
                        DrawItem("Update Interval", Input.gyro.updateInterval.ToString());
                        DrawItem("Attitude", Input.gyro.attitude.eulerAngles.ToString());
                        DrawItem("Gravity", Input.gyro.gravity.ToString());
                        DrawItem("Rotation Rate", Input.gyro.rotationRate.ToString());
                        DrawItem("Rotation Rate Unbiased", Input.gyro.rotationRateUnbiased.ToString());
                        DrawItem("User Acceleration", Input.gyro.userAcceleration.ToString());
                    }
                }
                GUILayout.EndVertical();
InputGyroscopeInformationWindow

  InputCompassInformationWindow

                GUILayout.BeginVertical("box");
                {
                    GUILayout.BeginHorizontal();
                    {
                        if (GUILayout.Button("Enable", GUILayout.Height(30f)))
                        {
                            Input.compass.enabled = true;
                        }
                        if (GUILayout.Button("Disable", GUILayout.Height(30f)))
                        {
                            Input.compass.enabled = false;
                        }
                    }
                    GUILayout.EndHorizontal();

                    DrawItem("Enabled", Input.compass.enabled.ToString());
                    if (Input.compass.enabled)
                    {
                        DrawItem("Heading Accuracy", Input.compass.headingAccuracy.ToString());
                        DrawItem("Magnetic Heading", Input.compass.magneticHeading.ToString());
                        DrawItem("Raw Vector", Input.compass.rawVector.ToString());
                        DrawItem("Timestamp", Input.compass.timestamp.ToString());
                        DrawItem("True Heading", Input.compass.trueHeading.ToString());
                    }
                }
                GUILayout.EndVertical();
InputCompassInformationWindow

  PathInformationWindow 

                    DrawItem("Data Path", Application.dataPath);
                    DrawItem("Persistent Data Path", Application.persistentDataPath);
                    DrawItem("Streaming Assets Path", Application.streamingAssetsPath);
                    DrawItem("Temporary Cache Path", Application.temporaryCachePath);
#if UNITY_2018_3_OR_NEWER
                    DrawItem("Console Log Path", Application.consoleLogPath);
#endif
PathInformationWindow

  SceneInformationWindow

                    DrawItem("Scene Count", SceneManager.sceneCount.ToString());
                    DrawItem("Scene Count In Build Settings", SceneManager.sceneCountInBuildSettings.ToString());

                    Scene activeScene = SceneManager.GetActiveScene();
                    DrawItem("Active Scene Name", activeScene.name);
                    DrawItem("Active Scene Path", activeScene.path);
                    DrawItem("Active Scene Build Index", activeScene.buildIndex.ToString());
                    DrawItem("Active Scene Is Dirty", activeScene.isDirty.ToString());
                    DrawItem("Active Scene Is Loaded", activeScene.isLoaded.ToString());
                    DrawItem("Active Scene Is Valid", activeScene.IsValid().ToString());
                    DrawItem("Active Scene Root Count", activeScene.rootCount.ToString());
SceneInformationWindow

  TimeInformationWindow

                    DrawItem("Time Scale", Utility.Text.Format("{0} [{1}]", Time.timeScale.ToString(), GetTimeScaleDescription(Time.timeScale)));
                    DrawItem("Realtime Since Startup", Time.realtimeSinceStartup.ToString());
                    DrawItem("Time Since Level Load", Time.timeSinceLevelLoad.ToString());
                    DrawItem("Time", Time.time.ToString());
                    DrawItem("Fixed Time", Time.fixedTime.ToString());
                    DrawItem("Unscaled Time", Time.unscaledTime.ToString());
#if UNITY_5_6_OR_NEWER
                    DrawItem("Fixed Unscaled Time", Time.fixedUnscaledTime.ToString());
#endif
                    DrawItem("Delta Time", Time.deltaTime.ToString());
                    DrawItem("Fixed Delta Time", Time.fixedDeltaTime.ToString());
                    DrawItem("Unscaled Delta Time", Time.unscaledDeltaTime.ToString());
#if UNITY_5_6_OR_NEWER
                    DrawItem("Fixed Unscaled Delta Time", Time.fixedUnscaledDeltaTime.ToString());
#endif
                    DrawItem("Smooth Delta Time", Time.smoothDeltaTime.ToString());
                    DrawItem("Maximum Delta Time", Time.maximumDeltaTime.ToString());
#if UNITY_5_5_OR_NEWER
                    DrawItem("Maximum Particle Delta Time", Time.maximumParticleDeltaTime.ToString());
#endif
                    DrawItem("Frame Count", Time.frameCount.ToString());
                    DrawItem("Rendered Frame Count", Time.renderedFrameCount.ToString());
                    DrawItem("Capture Framerate", Time.captureFramerate.ToString());
#if UNITY_5_6_OR_NEWER
                    DrawItem("In Fixed Time Step", Time.inFixedTimeStep.ToString());
#endif
TimeInformationWindow

  QualityInformationWindow

                GUILayout.Label("<b>Quality Level</b>");
                GUILayout.BeginVertical("box");
                {
                    int currentQualityLevel = QualitySettings.GetQualityLevel();

                    DrawItem("Current Quality Level", QualitySettings.names[currentQualityLevel]);
                    m_ApplyExpensiveChanges = GUILayout.Toggle(m_ApplyExpensiveChanges, "Apply expensive changes on quality level change.");

                    int newQualityLevel = GUILayout.SelectionGrid(currentQualityLevel, QualitySettings.names, 3, "toggle");
                    if (newQualityLevel != currentQualityLevel)
                    {
                        QualitySettings.SetQualityLevel(newQualityLevel, m_ApplyExpensiveChanges);
                    }
                }
                GUILayout.EndVertical();

                GUILayout.Label("<b>Rendering Information</b>");
                GUILayout.BeginVertical("box");
                {
                    DrawItem("Active Color Space", QualitySettings.activeColorSpace.ToString());
                    DrawItem("Desired Color Space", QualitySettings.desiredColorSpace.ToString());
                    DrawItem("Max Queued Frames", QualitySettings.maxQueuedFrames.ToString());
                    DrawItem("Pixel Light Count", QualitySettings.pixelLightCount.ToString());
                    DrawItem("Master Texture Limit", QualitySettings.masterTextureLimit.ToString());
                    DrawItem("Anisotropic Filtering", QualitySettings.anisotropicFiltering.ToString());
                    DrawItem("Anti Aliasing", QualitySettings.antiAliasing.ToString());
#if UNITY_5_5_OR_NEWER
                    DrawItem("Soft Particles", QualitySettings.softParticles.ToString());
#endif
                    DrawItem("Soft Vegetation", QualitySettings.softVegetation.ToString());
                    DrawItem("Realtime Reflection Probes", QualitySettings.realtimeReflectionProbes.ToString());
                    DrawItem("Billboards Face Camera Position", QualitySettings.billboardsFaceCameraPosition.ToString());
#if UNITY_2017_1_OR_NEWER
                    DrawItem("Resolution Scaling Fixed DPI Factor", QualitySettings.resolutionScalingFixedDPIFactor.ToString());
#endif
#if UNITY_2018_2_OR_NEWER
                    DrawItem("Texture Streaming Enabled", QualitySettings.streamingMipmapsActive.ToString());
                    DrawItem("Texture Streaming Add All Cameras", QualitySettings.streamingMipmapsAddAllCameras.ToString());
                    DrawItem("Texture Streaming Memory Budget", QualitySettings.streamingMipmapsMemoryBudget.ToString());
                    DrawItem("Texture Streaming Renderers Per Frame", QualitySettings.streamingMipmapsRenderersPerFrame.ToString());
                    DrawItem("Texture Streaming Max Level Reduction", QualitySettings.streamingMipmapsMaxLevelReduction.ToString());
                    DrawItem("Texture Streaming Max File IO Requests", QualitySettings.streamingMipmapsMaxFileIORequests.ToString());
#endif
                }
                GUILayout.EndVertical();

                GUILayout.Label("<b>Shadows Information</b>");
                GUILayout.BeginVertical("box");
                {
#if UNITY_2017_1_OR_NEWER
                    DrawItem("Shadowmask Mode", QualitySettings.shadowmaskMode.ToString());
#endif
#if UNITY_5_5_OR_NEWER
                    DrawItem("Shadow Quality", QualitySettings.shadows.ToString());
#endif
#if UNITY_5_4_OR_NEWER
                    DrawItem("Shadow Resolution", QualitySettings.shadowResolution.ToString());
#endif
                    DrawItem("Shadow Projection", QualitySettings.shadowProjection.ToString());
                    DrawItem("Shadow Distance", QualitySettings.shadowDistance.ToString());
                    DrawItem("Shadow Near Plane Offset", QualitySettings.shadowNearPlaneOffset.ToString());
                    DrawItem("Shadow Cascades", QualitySettings.shadowCascades.ToString());
                    DrawItem("Shadow Cascade 2 Split", QualitySettings.shadowCascade2Split.ToString());
                    DrawItem("Shadow Cascade 4 Split", QualitySettings.shadowCascade4Split.ToString());
                }
                GUILayout.EndVertical();

                GUILayout.Label("<b>Other Information</b>");
                GUILayout.BeginVertical("box");
                {
#if UNITY_2019_1_OR_NEWER
                    DrawItem("Skin Weights", QualitySettings.skinWeights.ToString());
#else
                    DrawItem("Blend Weights", QualitySettings.blendWeights.ToString());
#endif
                    DrawItem("VSync Count", QualitySettings.vSyncCount.ToString());
                    DrawItem("LOD Bias", QualitySettings.lodBias.ToString());
                    DrawItem("Maximum LOD Level", QualitySettings.maximumLODLevel.ToString());
                    DrawItem("Particle Raycast Budget", QualitySettings.particleRaycastBudget.ToString());
                    DrawItem("Async Upload Time Slice", Utility.Text.Format("{0} ms", QualitySettings.asyncUploadTimeSlice.ToString()));
                    DrawItem("Async Upload Buffer Size", Utility.Text.Format("{0} MB", QualitySettings.asyncUploadBufferSize.ToString()));
#if UNITY_2018_3_OR_NEWER
                    DrawItem("Async Upload Persistent Buffer", QualitySettings.asyncUploadPersistentBuffer.ToString());
#endif
                }
                GUILayout.EndVertical();
QualityInformationWindow

  WebPlayerInformationWindow

#if !UNITY_2017_2_OR_NEWER
                    DrawItem("Is Web Player", Application.isWebPlayer.ToString());
#endif
                    DrawItem("Absolute URL", Application.absoluteURL);
#if !UNITY_2017_2_OR_NEWER
                    DrawItem("Source Value", Application.srcValue);
#endif
#if !UNITY_2018_2_OR_NEWER
                    DrawItem("Streamed Bytes", Application.streamedBytes.ToString());
#endif
#if UNITY_5_3 || UNITY_5_4
                    DrawItem("Web Security Enabled", Application.webSecurityEnabled.ToString());
                    DrawItem("Web Security Host URL", Application.webSecurityHostUrl.ToString());
#endif
WebPlayerInformationWindow

  ProfilerInformationWindow

                    DrawItem("Supported", Profiler.supported.ToString());
                    DrawItem("Enabled", Profiler.enabled.ToString());
                    DrawItem("Enable Binary Log", Profiler.enableBinaryLog ? Utility.Text.Format("True, {0}", Profiler.logFile) : "False");
#if UNITY_2018_3_OR_NEWER
                    DrawItem("Area Count", Profiler.areaCount.ToString());
#endif
#if UNITY_5_3 || UNITY_5_4
                    DrawItem("Max Samples Number Per Frame", Profiler.maxNumberOfSamplesPerFrame.ToString());
#endif
#if UNITY_2018_3_OR_NEWER
                    DrawItem("Max Used Memory", GetByteLengthString(Profiler.maxUsedMemory));
#endif
#if UNITY_5_6_OR_NEWER
                    DrawItem("Mono Used Size", GetByteLengthString(Profiler.GetMonoUsedSizeLong()));
                    DrawItem("Mono Heap Size", GetByteLengthString(Profiler.GetMonoHeapSizeLong()));
                    DrawItem("Used Heap Size", GetByteLengthString(Profiler.usedHeapSizeLong));
                    DrawItem("Total Allocated Memory", GetByteLengthString(Profiler.GetTotalAllocatedMemoryLong()));
                    DrawItem("Total Reserved Memory", GetByteLengthString(Profiler.GetTotalReservedMemoryLong()));
                    DrawItem("Total Unused Reserved Memory", GetByteLengthString(Profiler.GetTotalUnusedReservedMemoryLong()));
#else
                    DrawItem("Mono Used Size", GetByteLengthString(Profiler.GetMonoUsedSize()));
                    DrawItem("Mono Heap Size", GetByteLengthString(Profiler.GetMonoHeapSize()));
                    DrawItem("Used Heap Size", GetByteLengthString(Profiler.usedHeapSize));
                    DrawItem("Total Allocated Memory", GetByteLengthString(Profiler.GetTotalAllocatedMemory()));
                    DrawItem("Total Reserved Memory", GetByteLengthString(Profiler.GetTotalReservedMemory()));
                    DrawItem("Total Unused Reserved Memory", GetByteLengthString(Profiler.GetTotalUnusedReservedMemory()));
#endif
#if UNITY_2018_1_OR_NEWER
                    DrawItem("Allocated Memory For Graphics Driver", GetByteLengthString(Profiler.GetAllocatedMemoryForGraphicsDriver()));
#endif
#if UNITY_5_5_OR_NEWER
                    DrawItem("Temp Allocator Size", GetByteLengthString(Profiler.GetTempAllocatorSize()));
#endif
ProfilerInformationWindow

  RuntimeMemorySummaryWindow

            private void TakeSample()
            {
                m_Records.Clear();
                m_SampleTime = DateTime.Now;
                m_SampleCount = 0;
                m_SampleSize = 0L;

                UnityEngine.Object[] samples = Resources.FindObjectsOfTypeAll<UnityEngine.Object>();
                for (int i = 0; i < samples.Length; i++)
                {
                    long sampleSize = 0L;
#if UNITY_5_6_OR_NEWER
                    sampleSize = Profiler.GetRuntimeMemorySizeLong(samples[i]);
#else
                    sampleSize = Profiler.GetRuntimeMemorySize(samples[i]);
#endif
                    string name = samples[i].GetType().Name;
                    m_SampleCount++;
                    m_SampleSize += sampleSize;

                    Record record = null;
                    foreach (Record r in m_Records)
                    {
                        if (r.Name == name)
                        {
                            record = r;
                            break;
                        }
                    }

                    if (record == null)
                    {
                        record = new Record(name);
                        m_Records.Add(record);
                    }

                    record.Count++;
                    record.Size += sampleSize;
                }

                m_Records.Sort(RecordComparer);
            }
RuntimeMemorySummaryWindow

 

Download

 

Entity

 

Event

 

FSM

 

Localization

 

Network

 

ObjectPool

 

Procedure

 

ReferencePool

 

Resource

 

Scene

 

Setting

 

Sound

 

UI

 

WebRequest

 

posted on 2020-04-04 12:53  void87  阅读(546)  评论(0编辑  收藏  举报

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