2020年2月
Assembly.GetExecutingAssembly()
FullName = "Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"
Location = ..Library\\ScriptAssemblies\\Assembly-CSharp.dll
Unity项目版本
ProjectSettings->ProjectVersion.txt
如果使用TortoiseGit,可以在setting的Git配置中选择Global模式,取消选中“AutoCrlf”,然后保存配置
LightingData.asset 不会被打包进 AssetBundle里. 是编辑器专用
Unity 打包 AssetBundle与场景 https://segmentfault.com/a/1190000018320573
AssetBundle Browser
https://docs.unity3d.com/ScriptReference/StaticBatchingUtility.html
nrgctx-trampolines=8192,nimt-trampolines=8192,ntrampolines=4096
删除 Library->assetDatabase3 会导致Unity重新生成 Library->metadata
我自己的核显带4K, unity只能跑到30帧
Application.targetFrameRate = -1; QualitySettings.vSyncCount = 0;
Xiaomi8 SE Application.targetFrameRate
-1 30FPS
60 60FPS
65 60FPS
120 60FPS
ipad mini5 iphonese Application.targetFrameRate
120 60FPS
我自己的安卓手机 vSync 关闭不了, ios能关闭 vSync
NPinYin
http://files.cnblogs.com/files/guohu/NPinyin-0.2.4588.20158-bin.zip
http://files.cnblogs.com/files/guohu/NPinyin-0.2.x-source_code.zip