2020年1月

光照贴图和场景绑定,不能带到prefab里

 

Lighting Data Asset:  https://docs.unity3d.com/Manual/LightmapSnapshot.html

 

 

using System.Threading;

namespace System {
    public interface IAsyncResult {
        object AsyncState { get; }
        WaitHandle AsyncWaitHandle { get; }
        bool CompletedSynchronously { get; }
        bool IsCompleted { get; }
    }
}

https://github.com/liangdas/mqant/wiki/mqant%E5%AE%A2%E6%88%B7%E7%AB%AF

 

public class Test1 {
    public class Test2 {

    }
}

Test1.Test2 t2 = new Test1.Test2();
UnityEngine.Debug.Log(t2.GetType());

Test1+Test2

 

Profiler.BeginSample("RunTest2");

Profiler.EndSample();

 

posted on 2020-01-02 15:52  void87  阅读(144)  评论(0编辑  收藏  举报

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