The Best Books on Game Dev
https://www.goodreads.com/list/show/99288.The_Best_Books_on_Game_Dev
1. 游戏设计的艺术
|The Art of Game Design: A Book of Lenses|Jesse Schell
2. 快乐之道
|A Theory of Fun for Game Design|Raph Koster
3. 设计心理学
|The Design of Everyday Things|Donald A. Norman
4. 玩法规则:游戏设计基础
|Rules of Play: Game Design Fundamentals|Katie Salen
5. 现实破碎:为何游戏让我们更好以及游戏如何改变世界
|Reality Is Broken: Why Games Make Us Better and How They Can Change the World|Jane McGonigal
6. 心流:完美体验心理学
|Flow: The Psychology of Optimal Experience|Mihaly Csikszentmihalyi
7. 神经浪游者
|Neuromancer|William Gibson
8. DOOM启示录:两个家伙是如何创造一个帝国并改变流行文化
|Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|David Kushner
9. 游戏感:游戏设计师的虚拟感觉指南
|Game Feel: A Game Designer's Guide to Virtual Sensation|Steve Swink
10. 游戏设计师的挑战
|Challenges for Game Designers|Brenda Brathwaite
11. 安德的游戏
|Ender's Game|Orson Scott Card
12. 珀迪街车站
|Perdido Street Station|China Miéville
13. 加命:游戏为什么重要
|Extra Lives: Why Video Games Matter|Tom Bissell
14. Rise of the Videogame Zinesters
|How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form|Anna Anthropy
15. 说服游戏:视频游戏的表达力量
|Persuasive Games: The Expressive Power of Videogames|Ian Bogost
16. 游戏特征
|Characteristics of Games|George Skaff Elias
17. 游戏玩家
|The Player of Games|Iain M. Banks
18. 模式语言:城镇,建筑和结构
|A Pattern Language: Towns, Buildings, Construction|Christopher W. Alexander
19. 引爆点:小事物如何牵动大改变
|The Tipping Point: How Little Things Can Make a Big Difference|Malcolm Gladwell
20. 城市的图像
|The Image of the City|Kevin Lynch
21. 世界尽头与冷酷仙境
|Hard-Boiled Wonderland and the End of the World|村上春树/Haruki Murakami
22. 千面英雄
|The Hero With a Thousand Faces|Joseph Campbell
23. 免费:激进价格的未来
|Free: The Future of a Radical Price|Chris Anderson
24. 游戏的人:文化视角下的游戏研究
|Homo Ludens: A Study of the Play-Element in Culture|Johan Huizinga
25. 蝗虫:游戏,生命和乌托邦
|The Grasshopper: Games, Life and Utopia|Bernard Suits
26. 克里斯克劳福德谈游戏设计
|Chris Crawford on Game Design | Chris Crawford
27. 游戏设计的100项原则
|100 Principles of Game Design|Wendy Despain
28. 尽兴游戏:一部玩家哲学
|The Well-Played Game: A Player's Philosophy|Bernie DeKoven
29. 枪炮,病菌与钢铁:人类社会的命运
|Guns, Germs, and Steel: The Fates of Human Societies|Jared Diamond
30. 游戏设计词汇表:探索优秀游戏设计的基础原则
|A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design|Anna Anthropy
31. 电脑游戏设计的艺术
|The Art Of Computer Game Design|Chris Crawford
32. 单元运转:电子游戏批判
|Unit Operations: An Approach to Videogame Criticism|Ian Bogost
33. 光束竞逐:雅达利视频电脑系统
|Racing the Beam: The Atari Video Computer System|Nick Montfort
34. 地下城与梦想
|Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic|Brad King
35. 半衰期2:提升标杆
|Half-Life 2: Raising the Bar|David Hodgson
36. 设计虚拟世界
|Designing Virtual Worlds|Richard Bartle
37. 第一人称:作为故事、表演和游戏的新媒体
|First Person: New Media as Story, Performance, and Game|Noah Wardrip-Fruin
38. 游戏设计Sketchup入门指南
|Google Sketchup for Game Design: Beginner's Guide|Robin de Jongh
39. 视频游戏写作和设计终极指南
|The Ultimate Guide to Video Game Writing and Design|Flint Dille
40. 虚拟现实的革命科技:电脑生成的人工世界以及它承诺将要变革的社会
|Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society|Howard Rheingold
41. 图像标志:塑造现代图像设计的视觉大师
|Graphic Icons: Visionaries Who Shaped Modern Graphic Design|John Clifford
42. 建筑乐趣的本源
|Origins of Architectural Pleasure|Grant Hildebrand
43. 可能的世界,人工智能,及叙事理论
|Possible Worlds, Artificial Intelligence, and Narrative Theory|Marie-Laure Ryan
44. 游戏设计的艺术配套棱镜卡牌
|The Art of Game Design: A Deck of Lenses|Jesse Schell
45. 狗头人桌游设计指南
|The Kobold Guide to Board Game Design|Mike Selinker
46. 设计游戏:创造体验指南
|Designing Games: A Guide to Engineering Experiences|Tynan Sylvester
47. 反欺骗的艺术
|The Art of Deception: Controlling the Human Element of Security|Kevin D. Mitnick
48. 日本禅园的秘密教学:设计原则与美学价值
|Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values|David A. Slawson
49. 机械时代末期的欲望与科技之战
|The War of Desire and Technology at the Close of the Mechanical Age|Allucquère Rosanne Stone
50. 粘合游戏
|Glued to Games: How Video Games Draw Us in and Hold Us Spellbound|Scott Rigby
51. 日本游戏开发者秘闻,卷1
|The Untold History of Japanese Game Developers: Volume 1|John Szczepaniak
52. Impro
|Keith Johnstone
53. 故事形态学
|Morphology of the Folktale|Vladimir Propp
54. 皮卡丘全球冒险
|Pikachu's Global Adventure: The Rise and Fall of Pokémon|Joseph Tobin
55. 像建筑师一样思考
|Think Like an Architect|Hal Box
56. 玻璃球游戏
|The Glass Bead Game|Hermann Hesse
57. 日本游戏开发者秘闻,卷2
|The Untold History of Japanese Game Developers: Volume 2|John Szczepaniak
58. 文化融合:新旧媒体的冲撞
|Convergence Culture: Where Old and New Media Collide|Henry Jenkins
59. 停下来听一听:南北暴雪传奇
|Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire|David L. Craddock
60. 理解漫画:无形的艺术
|Understanding Comics: The Invisible Art|Scott McCloud
61. 长尾
|The Long Tail: Why the Future of Business is Selling Less of More|Chris Anderson
62. 游戏开发者评论集合
|Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games|Austin Grossman
63. 杜尔困境:成功的痛苦以及接下来怎么办
|Doer's Dilemma - Why Achievers Suffer And What To Do About It|Tom E. Jones
64. 星际迷航诞生记
|The Making of Star Trek|Stephen E. Whitfield
65. 创造的习惯:学会并终身运用
|The Creative Habit: Learn It and Use It for Life|Twyla Tharp
66. 怎样读人如读书
|How to Read a Person Like a Book|Gerard I. Nierenberg
67. 休闲游戏设计:为所有人设计游戏
|Casual Game Design: Designing Play for the Gamer in All of Us|Gregory Trefry
68. 作家之路:作家的神话结构
|The Writer's Journey: Mythic Structure for Writers|Christopher Vogler
69. 鬼魅地图:伦敦大瘟疫的故事,以及它如何改变了科学、城市和现代世界
|The Ghost Map: The Story of London's Most Terrifying Epidemic - and How It Changed Science, Cities, and the Modern World|Steven Johnson
70. 视觉时光机器:500年间历史、艺术和科学的100样特别设计
|The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs|Alison Hackett
71. 自然的计算之美:分形、混沌、复杂体系和适应
|The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation|Gary William Flake
72. 生物学的数学模型
|Mathematical Models in Biology|Leah Edelstein-Keshet
73. 数字叙事:互动娱乐创意指南
|Digital Storytelling: A Creator's Guide to Interactive Entertainment|Carolyn Handler Miller
74. 看不见的城市
|Invisible Cities|Italo Calvino
75. 人、玩和游戏
|Man, Play and Games|Roger Caillois
76. 第三人称:创作和探索广阔叙事
|Third Person: Authoring and Exploring Vast Narratives|Pat Harrigan
77. 游戏研究入门:文化与游戏
|An Introduction to Game Studies: Games in Culture|Frans Mäyrä
78. 情感设计:为什么我们会爱(或恨)日常之物
|Emotional Design: Why We Love (or Hate) Everyday Things|Donald A. Norman
79. 游戏设计基础
|Fundamentals of Game Design|Ernest Adams