The Best Books on Game Dev

https://www.goodreads.com/list/show/99288.The_Best_Books_on_Game_Dev

 

 

1. 游戏设计的艺术

|The Art of Game Design: A Book of Lenses|Jesse Schell

2. 快乐之道

|A Theory of Fun for Game Design|Raph Koster

3. 设计心理学

|The Design of Everyday Things|Donald A. Norman

4. 玩法规则:游戏设计基础

|Rules of Play: Game Design Fundamentals|Katie Salen

5. 现实破碎:为何游戏让我们更好以及游戏如何改变世界

|Reality Is Broken: Why Games Make Us Better and How They Can Change the World|Jane McGonigal

6. 心流:完美体验心理学

|Flow: The Psychology of Optimal Experience|Mihaly Csikszentmihalyi

7. 神经浪游者

|Neuromancer|William Gibson

8. DOOM启示录:两个家伙是如何创造一个帝国并改变流行文化

|Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|David Kushner

9. 游戏感:游戏设计师的虚拟感觉指南

|Game Feel: A Game Designer's Guide to Virtual Sensation|Steve Swink

10. 游戏设计师的挑战

|Challenges for Game Designers|Brenda Brathwaite

11. 安德的游戏

|Ender's Game|Orson Scott Card

12. 珀迪街车站

|Perdido Street Station|China Miéville

13. 加命:游戏为什么重要

|Extra Lives: Why Video Games Matter|Tom Bissell

14. Rise of the Videogame Zinesters

|How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form|Anna Anthropy

15. 说服游戏:视频游戏的表达力量

|Persuasive Games: The Expressive Power of Videogames|Ian Bogost

16. 游戏特征

|Characteristics of Games|George Skaff Elias

17. 游戏玩家

|The Player of Games|Iain M. Banks

18. 模式语言:城镇,建筑和结构

|A Pattern Language: Towns, Buildings, Construction|Christopher W. Alexander

19. 引爆点:小事物如何牵动大改变

|The Tipping Point: How Little Things Can Make a Big Difference|Malcolm Gladwell

20. 城市的图像

|The Image of the City|Kevin Lynch

21. 世界尽头与冷酷仙境

|Hard-Boiled Wonderland and the End of the World|村上春树/Haruki Murakami

22. 千面英雄

|The Hero With a Thousand Faces|Joseph Campbell

23. 免费:激进价格的未来

|Free: The Future of a Radical Price|Chris Anderson

24. 游戏的人:文化视角下的游戏研究

|Homo Ludens: A Study of the Play-Element in Culture|Johan Huizinga

25. 蝗虫:游戏,生命和乌托邦

|The Grasshopper: Games, Life and Utopia|Bernard Suits

26. 克里斯克劳福德谈游戏设计

|Chris Crawford on Game Design | Chris Crawford

27. 游戏设计的100项原则

|100 Principles of Game Design|Wendy Despain

28. 尽兴游戏:一部玩家哲学

|The Well-Played Game: A Player's Philosophy|Bernie DeKoven

29. 枪炮,病菌与钢铁:人类社会的命运

|Guns, Germs, and Steel: The Fates of Human Societies|Jared Diamond

30. 游戏设计词汇表:探索优秀游戏设计的基础原则

|A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design|Anna Anthropy

31. 电脑游戏设计的艺术

|The Art Of Computer Game Design|Chris Crawford

32. 单元运转:电子游戏批判

|Unit Operations: An Approach to Videogame Criticism|Ian Bogost

33. 光束竞逐:雅达利视频电脑系统

|Racing the Beam: The Atari Video Computer System|Nick Montfort

34. 地下城与梦想

|Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic|Brad King

35. 半衰期2:提升标杆

|Half-Life 2: Raising the Bar|David Hodgson

36. 设计虚拟世界

|Designing Virtual Worlds|Richard Bartle

37. 第一人称:作为故事、表演和游戏的新媒体

|First Person: New Media as Story, Performance, and Game|Noah Wardrip-Fruin

38. 游戏设计Sketchup入门指南

|Google Sketchup for Game Design: Beginner's Guide|Robin de Jongh

39. 视频游戏写作和设计终极指南

|The Ultimate Guide to Video Game Writing and Design|Flint Dille

40. 虚拟现实的革命科技:电脑生成的人工世界以及它承诺将要变革的社会

|Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society|Howard Rheingold

41. 图像标志:塑造现代图像设计的视觉大师

|Graphic Icons: Visionaries Who Shaped Modern Graphic Design|John Clifford

42. 建筑乐趣的本源

|Origins of Architectural Pleasure|Grant Hildebrand

43. 可能的世界,人工智能,及叙事理论

|Possible Worlds, Artificial Intelligence, and Narrative Theory|Marie-Laure Ryan

44. 游戏设计的艺术配套棱镜卡牌

|The Art of Game Design: A Deck of Lenses|Jesse Schell

45. 狗头人桌游设计指南

|The Kobold Guide to Board Game Design|Mike Selinker

46. 设计游戏:创造体验指南

|Designing Games: A Guide to Engineering Experiences|Tynan Sylvester

47. 反欺骗的艺术

|The Art of Deception: Controlling the Human Element of Security|Kevin D. Mitnick

48. 日本禅园的秘密教学:设计原则与美学价值

|Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values|David A. Slawson

49. 机械时代末期的欲望与科技之战

|The War of Desire and Technology at the Close of the Mechanical Age|Allucquère Rosanne Stone

50. 粘合游戏

|Glued to Games: How Video Games Draw Us in and Hold Us Spellbound|Scott Rigby

51. 日本游戏开发者秘闻,卷1

|The Untold History of Japanese Game Developers: Volume 1|John Szczepaniak

52. Impro

|Keith Johnstone

53. 故事形态学

|Morphology of the Folktale|Vladimir Propp

54. 皮卡丘全球冒险

|Pikachu's Global Adventure: The Rise and Fall of Pokémon|Joseph Tobin

55. 像建筑师一样思考

|Think Like an Architect|Hal Box

56. 玻璃球游戏

|The Glass Bead Game|Hermann Hesse

57. 日本游戏开发者秘闻,卷2

|The Untold History of Japanese Game Developers: Volume 2|John Szczepaniak

58. 文化融合:新旧媒体的冲撞

|Convergence Culture: Where Old and New Media Collide|Henry Jenkins

59. 停下来听一听:南北暴雪传奇

|Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire|David L. Craddock

60. 理解漫画:无形的艺术

|Understanding Comics: The Invisible Art|Scott McCloud

61. 长尾

|The Long Tail: Why the Future of Business is Selling Less of More|Chris Anderson

62. 游戏开发者评论集合

|Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games|Austin Grossman

63. 杜尔困境:成功的痛苦以及接下来怎么办

|Doer's Dilemma - Why Achievers Suffer And What To Do About It|Tom E. Jones

64. 星际迷航诞生记

|The Making of Star Trek|Stephen E. Whitfield

65. 创造的习惯:学会并终身运用

|The Creative Habit: Learn It and Use It for Life|Twyla Tharp

66. 怎样读人如读书

|How to Read a Person Like a Book|Gerard I. Nierenberg

67. 休闲游戏设计:为所有人设计游戏

|Casual Game Design: Designing Play for the Gamer in All of Us|Gregory Trefry

68. 作家之路:作家的神话结构

|The Writer's Journey: Mythic Structure for Writers|Christopher Vogler

69. 鬼魅地图:伦敦大瘟疫的故事,以及它如何改变了科学、城市和现代世界

|The Ghost Map: The Story of London's Most Terrifying Epidemic - and How It Changed Science, Cities, and the Modern World|Steven Johnson

70. 视觉时光机器:500年间历史、艺术和科学的100样特别设计

|The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs|Alison Hackett

71. 自然的计算之美:分形、混沌、复杂体系和适应

|The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation|Gary William Flake

72. 生物学的数学模型

|Mathematical Models in Biology|Leah Edelstein-Keshet

73. 数字叙事:互动娱乐创意指南

|Digital Storytelling: A Creator's Guide to Interactive Entertainment|Carolyn Handler Miller

74. 看不见的城市

|Invisible Cities|Italo Calvino

75. 人、玩和游戏

|Man, Play and Games|Roger Caillois

76. 第三人称:创作和探索广阔叙事

|Third Person: Authoring and Exploring Vast Narratives|Pat Harrigan

77. 游戏研究入门:文化与游戏

|An Introduction to Game Studies: Games in Culture|Frans Mäyrä

78. 情感设计:为什么我们会爱(或恨)日常之物

|Emotional Design: Why We Love (or Hate) Everyday Things|Donald A. Norman

79. 游戏设计基础

|Fundamentals of Game Design|Ernest Adams

posted on 2019-01-26 14:43  void87  阅读(963)  评论(0编辑  收藏  举报

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