[原创]AES加密类使用方法


  很多时候会用到AES加密。下面是加密解密方法:

/// <summary>
  /// AES加密字符串
  /// </summary>
  /// <param name="encryptString">待加密的字符串</param>
  /// <param name="keySize">密钥类型(密钥位数)<see cref="Aes.KeySize">Aes.KeySize</see></param>
  /// <param name="keyBytes">对称密钥</param>
  /// <returns>加密成功返回加密后的字符串,失败返回源串</returns>
  public static string EncryptAES(string encryptString, Aes.KeySize keySize, Byte [] keyBytes)
  {
   byte[] inputByteArray = System.Text.Encoding.UTF8.GetBytes(encryptString);
   byte[] outputByteArray = null;

   AesEncryptCore(keySize, keyBytes, inputByteArray, out outputByteArray);

   return Convert.ToBase64String(outputByteArray);
  }

 

  /// <summary>
  /// AES解密字符串
  /// </summary>
  /// <param name="decryptString">待解密的字符串</param>
  /// <param name="decryptKey">解密密钥,要求为8位,和加密密钥相同</param>
  /// <returns>解密成功返回解密后的字符串,失败返源串</returns>
  public static string DecryptAES(string decryptString, Aes.KeySize keySize, Byte [] keyBytes)
  {
   byte[] inputByteArray = Convert.FromBase64String(decryptString);
   byte[] outputByteArray = null;
   

   AesDecryptCore(keySize, keyBytes, inputByteArray, out outputByteArray);
   string outString = System.Text.Encoding.UTF8.GetString(outputByteArray);

   return outString;

  }


namespace AesLib
{
 public class Aes  // Advanced Encryption Standard
 {
  public enum KeySize { Bits128, Bits192, Bits256 };  // key size, in bits, for construtor

  private int Nb;         // block size in 32-bit words.  Always 4 for AES.  (128 bits).
  private int Nk;         // key size in 32-bit words.  4, 6, 8.  (128, 192, 256 bits).
  private int Nr;         // number of rounds. 10, 12, 14.

  private byte[] key;     // the seed key. size will be 4 * keySize from ctor.
  private byte[,] Sbox;   // Substitution box
  private byte[,] iSbox;  // inverse Substitution box
  private byte[,] w;      // key schedule array.
  private byte[,] Rcon;   // Round constants.
  private byte[,] State;  // State matrix

  public Aes(KeySize keySize, byte[] keyBytes)
  {
   SetNbNkNr(keySize);
 
   this.key = new byte[this.Nk * 4];  // 16, 24, 32 bytes
   keyBytes.CopyTo(this.key, 0);

   BuildSbox();
   BuildInvSbox();
   BuildRcon();
   KeyExpansion();  // expand the seed key into a key schedule and store in w
 
  }  // Aes constructor

  public void Cipher(byte[] input, byte[] output)  // encipher 16-bit input
  {
   // state = input
   this.State = new byte[4,Nb];  // always [4,4]
   for (int i = 0; i < (4 * Nb); ++i)
   {
    this.State[i % 4, i / 4] = input[i];
   }

   AddRoundKey(0);
         
   for (int round = 1; round <= (Nr - 1); ++round)  // main round loop
   {
    SubBytes();
    ShiftRows(); 
    MixColumns();
    AddRoundKey(round);
   }  // main round loop

   SubBytes();
   ShiftRows();
   AddRoundKey(Nr);
           
   // output = state
   for (int i = 0; i < (4 * Nb); ++i)
   {
    output[i] = this.State[i % 4, i / 4];
   }

  }  // Cipher()

  public void InvCipher(byte[] input, byte[] output)  // decipher 16-bit input
  {
   // state = input
   this.State = new byte[4,Nb];  // always [4,4]
   for (int i = 0; i < (4 * Nb); ++i)
   {
    this.State[i % 4, i / 4] = input[i];
   }

   AddRoundKey(Nr);
     
   for (int round = Nr-1; round >= 1; --round)  // main round loop
   {
    InvShiftRows();
    InvSubBytes();
    AddRoundKey(round);
    InvMixColumns();
   }  // end main round loop for InvCipher

   InvShiftRows();
   InvSubBytes();
   AddRoundKey(0);

   // output = state
   for (int i = 0; i < (4 * Nb); ++i)
   {
    output[i] = this.State[i % 4, i / 4];
   }

  }  // InvCipher()

  private void SetNbNkNr(KeySize keySize)
  {
   this.Nb = 4;     // block size always = 4 words = 16 bytes = 128 bits for AES

   if (keySize == KeySize.Bits128)
   {
    this.Nk = 4;   // key size = 4 words = 16 bytes = 128 bits
    this.Nr = 10;  // rounds for algorithm = 10
   }
   else if (keySize == KeySize.Bits192)
   {
    this.Nk = 6;   // 6 words = 24 bytes = 192 bits
    this.Nr = 12;
   }
   else if (keySize == KeySize.Bits256)
   {
    this.Nk = 8;   // 8 words = 32 bytes = 256 bits
    this.Nr = 14;
   }
  }  // SetNbNkNr()

  private void BuildSbox()
  {
   this.Sbox = new byte[16,16] {  // populate the Sbox matrix
           /* 0     1     2     3     4     5     6     7     8     9     a     b     c     d     e     f */
           /*0*/  {0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76},
           /*1*/  {0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0},
           /*2*/  {0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15},
           /*3*/  {0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a, 0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75},
           /*4*/  {0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0, 0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84},
           /*5*/  {0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b, 0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf},
           /*6*/  {0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85, 0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8},
           /*7*/  {0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5, 0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2},
           /*8*/  {0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17, 0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73},
           /*9*/  {0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88, 0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb},
           /*a*/  {0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c, 0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79},
           /*b*/  {0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9, 0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08},
           /*c*/  {0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a},
           /*d*/  {0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e},
           /*e*/  {0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf},
           /*f*/  {0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16} };

  }  // BuildSbox()

  private void BuildInvSbox()
  {
   this.iSbox = new byte[16,16] {  // populate the iSbox matrix
            /* 0     1     2     3     4     5     6     7     8     9     a     b     c     d     e     f */
            /*0*/  {0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb},
            /*1*/  {0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb},
            /*2*/  {0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e},
            /*3*/  {0x08, 0x2e, 0xa1, 0x66, 0x28, 0xd9, 0x24, 0xb2, 0x76, 0x5b, 0xa2, 0x49, 0x6d, 0x8b, 0xd1, 0x25},
            /*4*/  {0x72, 0xf8, 0xf6, 0x64, 0x86, 0x68, 0x98, 0x16, 0xd4, 0xa4, 0x5c, 0xcc, 0x5d, 0x65, 0xb6, 0x92},
            /*5*/  {0x6c, 0x70, 0x48, 0x50, 0xfd, 0xed, 0xb9, 0xda, 0x5e, 0x15, 0x46, 0x57, 0xa7, 0x8d, 0x9d, 0x84},
            /*6*/  {0x90, 0xd8, 0xab, 0x00, 0x8c, 0xbc, 0xd3, 0x0a, 0xf7, 0xe4, 0x58, 0x05, 0xb8, 0xb3, 0x45, 0x06},
            /*7*/  {0xd0, 0x2c, 0x1e, 0x8f, 0xca, 0x3f, 0x0f, 0x02, 0xc1, 0xaf, 0xbd, 0x03, 0x01, 0x13, 0x8a, 0x6b},
            /*8*/  {0x3a, 0x91, 0x11, 0x41, 0x4f, 0x67, 0xdc, 0xea, 0x97, 0xf2, 0xcf, 0xce, 0xf0, 0xb4, 0xe6, 0x73},
            /*9*/  {0x96, 0xac, 0x74, 0x22, 0xe7, 0xad, 0x35, 0x85, 0xe2, 0xf9, 0x37, 0xe8, 0x1c, 0x75, 0xdf, 0x6e},
            /*a*/  {0x47, 0xf1, 0x1a, 0x71, 0x1d, 0x29, 0xc5, 0x89, 0x6f, 0xb7, 0x62, 0x0e, 0xaa, 0x18, 0xbe, 0x1b},
            /*b*/  {0xfc, 0x56, 0x3e, 0x4b, 0xc6, 0xd2, 0x79, 0x20, 0x9a, 0xdb, 0xc0, 0xfe, 0x78, 0xcd, 0x5a, 0xf4},
            /*c*/  {0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f},
            /*d*/  {0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef},
            /*e*/  {0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61},
            /*f*/  {0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d} };

  }  // BuildInvSbox()

  private void BuildRcon()
  {
   this.Rcon = new byte[11,4] { {0x00, 0x00, 0x00, 0x00}, 
           {0x01, 0x00, 0x00, 0x00},
           {0x02, 0x00, 0x00, 0x00},
           {0x04, 0x00, 0x00, 0x00},
           {0x08, 0x00, 0x00, 0x00},
           {0x10, 0x00, 0x00, 0x00},
           {0x20, 0x00, 0x00, 0x00},
           {0x40, 0x00, 0x00, 0x00},
           {0x80, 0x00, 0x00, 0x00},
           {0x1b, 0x00, 0x00, 0x00},
           {0x36, 0x00, 0x00, 0x00} };
  }  // BuildRcon()

  private void AddRoundKey(int round)
  {

   for (int r = 0; r < 4; ++r)
   {
    for (int c = 0; c < 4; ++c)
    {
     this.State[r,c] = (byte) ( (int)this.State[r,c] ^ (int)w[(round*4)+c,r] );
    }
   }
  }  // AddRoundKey()

  private void SubBytes()
  {
   for (int r = 0; r < 4; ++r)
   {
    for (int c = 0; c < 4; ++c)
    {
     this.State[r,c] = this.Sbox[ (this.State[r,c] >> 4), (this.State[r,c] & 0x0f) ];
    }
   }
  }  // SubBytes

  private void InvSubBytes()
  {
   for (int r = 0; r < 4; ++r)
   {
    for (int c = 0; c < 4; ++c)
    {
     this.State[r,c] = this.iSbox[ (this.State[r,c] >> 4), (this.State[r,c] & 0x0f) ];
    }
   }
  }  // InvSubBytes

  private void ShiftRows()
  {
   byte[,] temp = new byte[4,4];
   for (int r = 0; r < 4; ++r)  // copy State into temp[]
   {
    for (int c = 0; c < 4; ++c)
    {
     temp[r,c] = this.State[r,c];
    }
   }

   for (int r = 1; r < 4; ++r)  // shift temp into State
   {
    for (int c = 0; c < 4; ++c)
    {
     this.State[r,c] = temp[ r, (c + r) % Nb ];
    }
   }
  }  // ShiftRows()

  private void InvShiftRows()
  {
   byte[,] temp = new byte[4,4];
   for (int r = 0; r < 4; ++r)  // copy State into temp[]
   {
    for (int c = 0; c < 4; ++c)
    {
     temp[r,c] = this.State[r,c];
    }
   }
   for (int r = 1; r < 4; ++r)  // shift temp into State
   {
    for (int c = 0; c < 4; ++c)
    {
     this.State[r, (c + r) % Nb ] = temp[r,c];
    }
   }
  }  // InvShiftRows()

  private void MixColumns()
  {
   byte[,] temp = new byte[4,4];
   for (int r = 0; r < 4; ++r)  // copy State into temp[]
   {
    for (int c = 0; c < 4; ++c)
    {
     temp[r,c] = this.State[r,c];
    }
   }
       
   for (int c = 0; c < 4; ++c)
   {
    this.State[0,c] = (byte) ( (int)gfmultby02(temp[0,c]) ^ (int)gfmultby03(temp[1,c]) ^
     (int)gfmultby01(temp[2,c]) ^ (int)gfmultby01(temp[3,c]) );
    this.State[1,c] = (byte) ( (int)gfmultby01(temp[0,c]) ^ (int)gfmultby02(temp[1,c]) ^
     (int)gfmultby03(temp[2,c]) ^ (int)gfmultby01(temp[3,c]) );
    this.State[2,c] = (byte) ( (int)gfmultby01(temp[0,c]) ^ (int)gfmultby01(temp[1,c]) ^
     (int)gfmultby02(temp[2,c]) ^ (int)gfmultby03(temp[3,c]) );
    this.State[3,c] = (byte) ( (int)gfmultby03(temp[0,c]) ^ (int)gfmultby01(temp[1,c]) ^
     (int)gfmultby01(temp[2,c]) ^ (int)gfmultby02(temp[3,c]) );
   }
  }  // MixColumns

  private void InvMixColumns()
  {
   byte[,] temp = new byte[4,4];
   for (int r = 0; r < 4; ++r)  // copy State into temp[]
   {
    for (int c = 0; c < 4; ++c)
    {
     temp[r,c] = this.State[r,c];
    }
   }
       
   for (int c = 0; c < 4; ++c)
   {
    this.State[0,c] = (byte) ( (int)gfmultby0e(temp[0,c]) ^ (int)gfmultby0b(temp[1,c]) ^
     (int)gfmultby0d(temp[2,c]) ^ (int)gfmultby09(temp[3,c]) );
    this.State[1,c] = (byte) ( (int)gfmultby09(temp[0,c]) ^ (int)gfmultby0e(temp[1,c]) ^
     (int)gfmultby0b(temp[2,c]) ^ (int)gfmultby0d(temp[3,c]) );
    this.State[2,c] = (byte) ( (int)gfmultby0d(temp[0,c]) ^ (int)gfmultby09(temp[1,c]) ^
     (int)gfmultby0e(temp[2,c]) ^ (int)gfmultby0b(temp[3,c]) );
    this.State[3,c] = (byte) ( (int)gfmultby0b(temp[0,c]) ^ (int)gfmultby0d(temp[1,c]) ^
     (int)gfmultby09(temp[2,c]) ^ (int)gfmultby0e(temp[3,c]) );
   }
  }  // InvMixColumns

  private static byte gfmultby01(byte b)
  {
   return b;
  }

  private static byte gfmultby02(byte b)
  {
   if (b < 0x80)
    return (byte)(int)(b <<1);
   else
    return (byte)( (int)(b << 1) ^ (int)(0x1b) );
  }

  private static byte gfmultby03(byte b)
  {
   return (byte) ( (int)gfmultby02(b) ^ (int)b );
  }

  private static byte gfmultby09(byte b)
  {
   return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
    (int)b );
  }

  private static byte gfmultby0b(byte b)
  {
   return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
    (int)gfmultby02(b) ^
    (int)b );
  }

  private static byte gfmultby0d(byte b)
  {
   return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
    (int)gfmultby02(gfmultby02(b)) ^
    (int)(b) );
  }

  private static byte gfmultby0e(byte b)
  {
   return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
    (int)gfmultby02(gfmultby02(b)) ^
    (int)gfmultby02(b) );
  }

  private void KeyExpansion()
  {
   this.w = new byte[Nb * (Nr+1), 4];  // 4 columns of bytes corresponds to a word
   
   for (int row = 0; row < Nk; ++row)
   {
    this.w[row,0] = this.key[4*row];
    this.w[row,1] = this.key[4*row+1];
    this.w[row,2] = this.key[4*row+2];
    this.w[row,3] = this.key[4*row+3];
   }

   byte[] temp = new byte[4];

   for (int row = Nk; row < Nb * (Nr+1); ++row)
   {
    temp[0] = this.w[row-1,0]; temp[1] = this.w[row-1,1];
    temp[2] = this.w[row-1,2]; temp[3] = this.w[row-1,3];

    if (row % Nk == 0) 
    {
     temp = SubWord(RotWord(temp));
         
     temp[0] = (byte)( (int)temp[0] ^ (int)this.Rcon[row/Nk,0] );
     temp[1] = (byte)( (int)temp[1] ^ (int)this.Rcon[row/Nk,1] );
     temp[2] = (byte)( (int)temp[2] ^ (int)this.Rcon[row/Nk,2] );
     temp[3] = (byte)( (int)temp[3] ^ (int)this.Rcon[row/Nk,3] );
    }
    else if ( Nk > 6 && (row % Nk == 4) ) 
    {
     temp = SubWord(temp);
    }
       
    // w[row] = w[row-Nk] xor temp
    this.w[row,0] = (byte) ( (int)this.w[row-Nk,0] ^ (int)temp[0] );
    this.w[row,1] = (byte) ( (int)this.w[row-Nk,1] ^ (int)temp[1] );
    this.w[row,2] = (byte) ( (int)this.w[row-Nk,2] ^ (int)temp[2] );
    this.w[row,3] = (byte) ( (int)this.w[row-Nk,3] ^ (int)temp[3] );
      
   }  // for loop
  }  // KeyExpansion()

  private byte[] SubWord(byte[] word)
  {
   byte[] result = new byte[4];
   result[0] = this.Sbox[ word[0] >> 4, word[0] & 0x0f ];
   result[1] = this.Sbox[ word[1] >> 4, word[1] & 0x0f ];
   result[2] = this.Sbox[ word[2] >> 4, word[2] & 0x0f ];
   result[3] = this.Sbox[ word[3] >> 4, word[3] & 0x0f ];
   return result;
  }

  private byte[] RotWord(byte[] word)
  {
   byte[] result = new byte[4];
   result[0] = word[1];
   result[1] = word[2];
   result[2] = word[3];
   result[3] = word[0];
   return result;
  }

  public  void Dump()
  {
   Console.WriteLine("Nb = " + Nb + " Nk = " + Nk + " Nr = " + Nr);
   Console.WriteLine("\nThe key is \n" + DumpKey() );
   Console.WriteLine("\nThe Sbox is \n" + DumpTwoByTwo(Sbox));
   Console.WriteLine("\nThe w array is \n" + DumpTwoByTwo(w));
   Console.WriteLine("\nThe State array is \n" + DumpTwoByTwo(State));
  }

  public string DumpKey()
  {
   string s = "";
   for (int i = 0; i < key.Length; ++i)
    s += key[i].ToString("x2") + " ";
   return s;
  }

  public string DumpTwoByTwo(byte[,] a)
  {
   string s ="";
   for (int r = 0; r < a.GetLength(0); ++r)
   {
    s += "["+r+"]" + " ";
    for (int c = 0; c < a.GetLength(1); ++c)
    {
     s += a[r,c].ToString("x2") + " " ;
    }
    s += "\n";
   }
   return s;
  }

 }  // class Aes

posted @ 2008-04-17 17:35  Be Myself  阅读(3970)  评论(3编辑  收藏  举报