摘要: 7.11 Dicing CamerasAs we already know, 3Delight renders geometry by tessellating it into micro-polygons. This way of doing things makes running displacement shaders straightforward and efficient. One ... 阅读全文
posted @ 2009-11-07 23:48 rdRaod 阅读(290) 评论(0) 推荐(0) 编辑