ad_hoc详解
import shutil from collections import namedtuple from ansible.parsing.dataloader import DataLoader from ansible.vars.manager import VariableManager from ansible.inventory.manager import InventoryManager from ansible.playbook.play import Play from ansible.executor.task_queue_manager import TaskQueueManager import ansible.constants as C # since API is constructed for CLI it expects certain options to always be set, named tuple 'fakes' the args parsing options object # 这里只是定义执行ansible时的选项,参见ansible --help # connection: 连接的类型,有local(本机执行)/ssh(通过ssh执行)/smart(智能选择) # module_path: 自定义的模块路径 # forks: 并行执行程序的进程数 # become相关:建议使用普通用户连接远程服务器,执行操作的时候再切换成root,become指定切换成哪个用户,切换的方法是什么 # check: 不真正的执行命令,而是预言将会发生什么 # diff: 当改变文件或模板时,指出修改了什么 Options = namedtuple('Options', ['connection', 'module_path', 'forks', 'become', 'become_method', 'become_user', 'check', 'diff']) options = Options(connection='ssh', module_path=['/to/mymodules'], forks=10, become=None, become_method=None, become_user=None, check=False, diff=False) # initialize needed objects # loader: 负责查找和读取yaml、json和ini文件,能够在文件中取出正确的数据 loader = DataLoader() # Takes care of finding and reading yaml, json and ini files # 存储各种各样的密码 passwords = dict() # create inventory, use path to host config file as source or hosts in a comma separated string # 定义主机清单,可以采用两种方式: # sources='用逗号分开的所有的主机' # sources=[主机清单文件] # inventory = InventoryManager(loader=loader, sources='localhost,') inventory = InventoryManager(loader=loader, sources=['myansible/hosts']) # variable manager takes care of merging all the different sources to give you a unifed view of variables available in each context # 定义变量管理器 variable_manager = VariableManager(loader=loader, inventory=inventory) # create datastructure that represents our play, including tasks, this is basically what our YAML loader does internally. # 创建要执行的play源 play_source=dict( name="my ansible play", hosts='webservers', # 指定在哪些主机上执行任务 gather_facts='no', # 不收集主机的信息 tasks=[ # 定义在主机上执行的任务 dict(action=dict(module='shell', args='ls -ld /home'), register='shell_out'), dict(action=dict(module='debug', args=dict(msg='{{shell_out.stdout}}'))) ] ) # Create play object, playbook objects use .load instead of init or new methods, # this will also automatically create the task objects from the info provided in play_source # 创建play实例 play = Play().load(play_source, variable_manager=variable_manager, loader=loader) # Run it - instantiate task queue manager, which takes care of forking and setting up all objects to iterate over host list and tasks tqm = None try: tqm = TaskQueueManager( inventory=inventory, variable_manager=variable_manager, loader=loader, options=options, passwords=passwords, ) result = tqm.run(play) # most interesting data for a play is actually sent to the callback's methods finally: # we always need to cleanup child procs and the structres we use to communicate with them # 清理任务 if tqm is not None: tqm.cleanup() # Remove ansible tmpdir # 删除临时目录 shutil.rmtree(C.DEFAULT_LOCAL_TMP, True)