[转载]两道程序设计题
文章来源:http://www.cnblogs.com/lxinxuan/archive/2007/06/18/788299.html
题目:程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)
要求:
1.要有联动性,老鼠和主人的行为是被动的。
2.考虑可扩展性,猫的叫声可能引起其他联动效应
设计方法一:
设计方法二: 使用event -- delegate设计
2、以下输出结果?
2
5
1
6
3、以下输出结果?
要求:
1.要有联动性,老鼠和主人的行为是被动的。
2.考虑可扩展性,猫的叫声可能引起其他联动效应
设计方法一:
public interface Observer
{
void Response(); //观察者的响应,如是老鼠见到猫的反映
}
public interface Subject
{
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject subj)
{
this.name = name;
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject subj)
{
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine("Host waken!");
}
}
public class Cat : Subject
{
private ArrayList observers;
public Cat()
{
this.observers = new ArrayList();
}
public void AimAt(Observer obs)
{
this.observers.Add(obs);
}
public void Cry()
{
Console.WriteLine("Cat cryed!");
foreach (Observer obs in this.observers)
{
obs.Response();
}
}
}
class MainClass
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
{
void Response(); //观察者的响应,如是老鼠见到猫的反映
}
public interface Subject
{
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject subj)
{
this.name = name;
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject subj)
{
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine("Host waken!");
}
}
public class Cat : Subject
{
private ArrayList observers;
public Cat()
{
this.observers = new ArrayList();
}
public void AimAt(Observer obs)
{
this.observers.Add(obs);
}
public void Cry()
{
Console.WriteLine("Cat cryed!");
foreach (Observer obs in this.observers)
{
obs.Response();
}
}
}
class MainClass
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
设计方法二: 使用event -- delegate设计
class Class1
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse = new Mouse(cat);
Master master = new Master(cat);
cat.Cry();
Console.ReadLine();
}
}
public delegate void SubEventHandle();
public class SubObject
{
public event SubEventHandle SubEvent;
public void FireEvent()
{
this.SubEvent();
}
}
public class Cat : SubObject
{
public void Cry()
{
Console.Write("Cat Cries.");
this.FireEvent();
}
}
public abstract class Observer
{
public Observer(SubObject subObj)
{
subObj.SubEvent += new SubEventHandle(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
public Mouse(SubObject subObj)
: base(subObj)
{
}
public override void Response()
{
Console.Write("Mouse escapes.");
}
}
public class Master : Observer
{
public Master(Cat cat)
: base(cat)
{
}
public override void Response()
{
Console.Write("Master Weaks.");
}
}
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse = new Mouse(cat);
Master master = new Master(cat);
cat.Cry();
Console.ReadLine();
}
}
public delegate void SubEventHandle();
public class SubObject
{
public event SubEventHandle SubEvent;
public void FireEvent()
{
this.SubEvent();
}
}
public class Cat : SubObject
{
public void Cry()
{
Console.Write("Cat Cries.");
this.FireEvent();
}
}
public abstract class Observer
{
public Observer(SubObject subObj)
{
subObj.SubEvent += new SubEventHandle(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
public Mouse(SubObject subObj)
: base(subObj)
{
}
public override void Response()
{
Console.Write("Mouse escapes.");
}
}
public class Master : Observer
{
public Master(Cat cat)
: base(cat)
{
}
public override void Response()
{
Console.Write("Master Weaks.");
}
}
2、以下输出结果?
public class A
{
public virtual void Fun1(int i)
{
Console.WriteLine(i);
}
public void Fun2(A a)
{
a.Fun1(1);
Fun1(5);
}
}
public class B : A
{
public override void Fun1(int i)
{
base.Fun1(i + 1);
}
public static void Main()
{
B b = new B();
A a = new A();
a.Fun2(b);
b.Fun2(a);
Console.ReadLine();
}
}
答案:{
public virtual void Fun1(int i)
{
Console.WriteLine(i);
}
public void Fun2(A a)
{
a.Fun1(1);
Fun1(5);
}
}
public class B : A
{
public override void Fun1(int i)
{
base.Fun1(i + 1);
}
public static void Main()
{
B b = new B();
A a = new A();
a.Fun2(b);
b.Fun2(a);
Console.ReadLine();
}
}
2
5
1
6
3、以下输出结果?
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication1
{
public class Program
{
static void Main(string[] args)
{
test t1 = new test();
test t2 = new test();
Console.Write(t2.Count);
Console.ReadLine();
}
}
public class test
{
static int count = 0;
static test()
{
count++;
}
public test()
{
count++;
}
public int Count
{
get { return count; }
}
}
}
答案:3 using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication1
{
public class Program
{
static void Main(string[] args)
{
test t1 = new test();
test t2 = new test();
Console.Write(t2.Count);
Console.ReadLine();
}
}
public class test
{
static int count = 0;
static test()
{
count++;
}
public test()
{
count++;
}
public int Count
{
get { return count; }
}
}
}