Go语言基础之WebSocket编程

Go语言基础之WebSocket编程

webSocket是什么

  • WebSocket是一种在单个TCP连接上进行全双工通信的协议
  • WebSocket使得客户端和服务器之间的数据交换变得更加简单,允许服务端主动向客户端推送数据
  • 在WebSocket API中,浏览器和服务器只需要完成一次握手,两者之间就直接可以创建持久性的连接,并进行双向数据传输
  • 需要安装第三方包:
    • cmd中:go get -u -v github.com/gorilla/websocket

举个聊天室的小例子

在同一级目录下新建四个go文件connection.go|data.go|hub.go|server.go

运行

go run server.go hub.go data.go connection.go

运行之后执行local.html文件

server.go文件代码

package main // 声明 main 包,表明当前是一个可执行程序
import (
	"fmt"
	"github.com/gorilla/mux"
	"net/http"
)

func main() {
	router := mux.NewRouter()
	go H.Run()
	router.HandleFunc("/ws", Myws)
	if err := http.ListenAndServe("127.0.0.1:8080", router); err != nil {
		fmt.Println("err:", err)
	}
}

hub.go文件代码

package main

import (
	"encoding/json"
)
var H = hub{
	c: make(map[*connection]bool),
	u: make(chan *connection),
	b: make(chan []byte),
	r: make(chan *connection),
}

type hub struct {
	c map[*connection]bool
	b chan []byte
	r chan *connection
	u chan *connection
}

func (h *hub) Run() {
	for {
		select {
		case c := <-h.r:
			h.c[c] = true
			c.data.Ip = c.ws.RemoteAddr().String()
			c.data.Type = "handshake"
			c.data.UserList = user_list
			data_b, _ := json.Marshal(c.data)
			c.sc <- data_b
		case c := <-h.u:
			if _, ok := h.c[c]; ok {
				delete(h.c, c)
				close(c.sc)
			}
		case data := <-h.b:
			for c := range h.c {
				select {
				case c.sc <- data:
				default:
					delete(h.c, c)
					close(c.sc)
				}
			}
		}
	}
}

data.go文件代码

package main
type Data struct {
	Ip       string   `json:"ip"`
	User     string   `json:"user"`
	From     string   `json:"from"`
	Type     string   `json:"type"`
	Content  string   `json:"content"`
	UserList []string `json:"user_list"`
}

connection.go文件代码

package main

import (
	"encoding/json"
	"fmt"
	"github.com/gorilla/websocket"
	"net/http"
)

type connection struct {
	ws   *websocket.Conn
	sc   chan []byte
	data *Data
}

var wu = &websocket.Upgrader{ReadBufferSize: 512,
	WriteBufferSize: 512, CheckOrigin: func(r *http.Request) bool { return true }}

func Myws(w http.ResponseWriter, r *http.Request) {
	ws, err := wu.Upgrade(w, r, nil)
	if err != nil {
		return
	}
	c := &connection{sc: make(chan []byte, 256), ws: ws, data: &Data{}}
	H.r <- c
	go c.writer()
	c.reader()
	defer func() {
		c.data.Type = "logout"
		user_list = del(user_list, c.data.User)
		c.data.UserList = user_list
		c.data.Content = c.data.User
		data_b, _ := json.Marshal(c.data)
		H.b <- data_b
		H.r <- c
	}()
}

func (c *connection) writer() {
	for message := range c.sc {
		c.ws.WriteMessage(websocket.TextMessage, message)
	}
	c.ws.Close()
}

var user_list = []string{}

func (c *connection) reader() {
	for {
		_, message, err := c.ws.ReadMessage()
		if err != nil {
			H.r <- c
			break
		}
		json.Unmarshal(message, &c.data)
		switch c.data.Type {
		case "login":
			c.data.User = c.data.Content
			c.data.From = c.data.User
			user_list = append(user_list, c.data.User)
			c.data.UserList = user_list
			data_b, _ := json.Marshal(c.data)
			H.b <- data_b
		case "user":
			c.data.Type = "user"
			data_b, _ := json.Marshal(c.data)
			H.b <- data_b
		case "logout":
			c.data.Type = "logout"
			user_list = del(user_list, c.data.User)
			data_b, _ := json.Marshal(c.data)
			H.b <- data_b
			H.r <- c
		default:
			fmt.Print("========default================")
		}
	}
}

func del(slice []string, user string) []string {
	count := len(slice)
	if count == 0 {
		return slice
	}
	if count == 1 && slice[0] == user {
		return []string{}
	}
	var n_slice = []string{}
	for i := range slice {
		if slice[i] == user && i == count {
			return slice[:count]
		} else if slice[i] == user {
			n_slice = append(slice[:i], slice[i+1:]...)
			break
		}
	}
	fmt.Println(n_slice)
	return n_slice
}

local.html文件代码

<!DOCTYPE html>
<html>
<head>
    <title></title>
    <meta http-equiv="content-type" content="text/html;charset=utf-8">
    <style>
        p {
            text-align: left;
            padding-left: 20px;
        }
    </style>
</head>
<body>
<div style="width: 800px;height: 600px;margin: 30px auto;text-align: center">
    <h1>Randy--演示聊天室</h1>
    <div style="width: 800px;border: 1px solid gray;height: 300px;">
        <div style="width: 200px;height: 300px;float: left;text-align: left;">
            <p><span>当前在线:</span><span id="user_num">0</span></p>
            <div id="user_list" style="overflow: auto;">
            </div>
        </div>
        <div id="msg_list" style="width: 598px;border:  1px solid gray; height: 300px;overflow: scroll;float: left;">
        </div>
    </div>
    <br>
    <textarea id="msg_box" rows="6" cols="50" onkeydown="confirm(event)"></textarea><br>
    <input type="button" value="发送" onclick="send()">
</div>
</body>
</html>
<script type="text/javascript">
    var uname = prompt('请输入用户名', 'user' + uuid(8, 16));
    var ws = new WebSocket("ws://127.0.0.1:8080/ws");
    ws.onopen = function () {
        var data = "系统消息:建立连接成功";
        listMsg(data);
    };
    ws.onmessage = function (e) {
        var msg = JSON.parse(e.data);
        var sender, user_name, name_list, change_type;
        switch (msg.type) {
            case 'system':
                sender = '系统消息: ';
                break;
            case 'user':
                sender = msg.from + ': ';
                break;
            case 'handshake':
                var user_info = {'type': 'login', 'content': uname};
                sendMsg(user_info);
                return;
            case 'login':
            case 'logout':
                user_name = msg.content;
                name_list = msg.user_list;
                change_type = msg.type;
                dealUser(user_name, change_type, name_list);
                return;
        }
        var data = sender + msg.content;
        listMsg(data);
    };
    ws.onerror = function () {
        var data = "系统消息 : 出错了,请退出重试.";
        listMsg(data);
    };
    function confirm(event) {
        var key_num = event.keyCode;
        if (13 == key_num) {
            send();
        } else {
            return false;
        }
    }
    function send() {
        var msg_box = document.getElementById("msg_box");
        var content = msg_box.value;
        var reg = new RegExp("\r\n", "g");
        content = content.replace(reg, "");
        var msg = {'content': content.trim(), 'type': 'user'};
        sendMsg(msg);
        msg_box.value = '';
    }
    function listMsg(data) {
        var msg_list = document.getElementById("msg_list");
        var msg = document.createElement("p");
        msg.innerHTML = data;
        msg_list.appendChild(msg);
        msg_list.scrollTop = msg_list.scrollHeight;
    }
    function dealUser(user_name, type, name_list) {
        var user_list = document.getElementById("user_list");
        var user_num = document.getElementById("user_num");
        while(user_list.hasChildNodes()) {
            user_list.removeChild(user_list.firstChild);
        }
        for (var index in name_list) {
            var user = document.createElement("p");
            user.innerHTML = name_list[index];
            user_list.appendChild(user);
        }
        user_num.innerHTML = name_list.length;
        user_list.scrollTop = user_list.scrollHeight;
        var change = type == 'login' ? '上线' : '下线';
        var data = '系统消息: ' + user_name + ' 已' + change;
        listMsg(data);
    }
    function sendMsg(msg) {
        var data = JSON.stringify(msg);
        ws.send(data);
    }
    function uuid(len, radix) {
        var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split('');
        var uuid = [], i;
        radix = radix || chars.length;
        if (len) {
            for (i = 0; i < len; i++) uuid[i] = chars[0 | Math.random() * radix];
        } else {
            var r;
            uuid[8] = uuid[13] = uuid[18] = uuid[23] = '-';
            uuid[14] = '4';
            for (i = 0; i < 36; i++) {
                if (!uuid[i]) {
                    r = 0 | Math.random() * 16;
                    uuid[i] = chars[(i == 19) ? (r & 0x3) | 0x8 : r];
                }
            }
        }
        return uuid.join('');
    }
</script>
module gowebsocket

go 1.17

require (
	github.com/gorilla/mux v1.8.0
	github.com/gorilla/websocket v1.4.2
)

require (
	github.com/astaxie/beego v1.12.3 // indirect
	github.com/beorn7/perks v1.0.1 // indirect
	github.com/cespare/xxhash/v2 v2.1.1 // indirect
	github.com/golang/protobuf v1.4.2 // indirect
	github.com/hashicorp/golang-lru v0.5.4 // indirect
	github.com/matttproud/golang_protobuf_extensions v1.0.1 // indirect
	github.com/prometheus/client_golang v1.7.0 // indirect
	github.com/prometheus/client_model v0.2.0 // indirect
	github.com/prometheus/common v0.10.0 // indirect
	github.com/prometheus/procfs v0.1.3 // indirect
	github.com/shiena/ansicolor v0.0.0-20151119151921-a422bbe96644 // indirect
	golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550 // indirect
	golang.org/x/net v0.0.0-20190620200207-3b0461eec859 // indirect
	golang.org/x/sys v0.0.0-20200615200032-f1bc736245b1 // indirect
	golang.org/x/text v0.3.0 // indirect
	google.golang.org/protobuf v1.23.0 // indirect
	gopkg.in/yaml.v2 v2.2.8 // indirect
)

代码

启动项目

image-20211107181558286

访问:

image-20211107181523547

posted @ 2021-11-07 22:32  RandySun  阅读(1421)  评论(1编辑  收藏  举报