Ubuntu和Win 10下用CMAKE + SWIG 为C#写动态库
本文采用这个项目的教学代码:
https://github.com/Mizux/dotnet-native
作者自称是cmake的开发人员,不知道真假,不过这个项目代码组织看起来挺专业的,就它了。这里主要研究如何用cmake + swig + dotnet + gcc/vc 将代码部署到ubuntu和winows下面,代码本身功能不是重点。
1 Make It Work
1.1 Ubuntu
可以参考https://github.com/Mizux/dotnet-native/blob/master/ci/docker/ubuntu/Dockerfile,这里略有修改,下载了各个软件的最新版本
sudo apt-get update
sudo apt install g++
g++ --version #检查一下版本,显示7.5.0, 这里我们想用最新版本g++-9
sudo apt install software-properties-common #参考https://linuxize.com/post/how-to-install-gcc-compiler-on-ubuntu-18-04/#installing-gcc-on-ubuntu
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt install g++-9
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-9 90 --slave /usr/bin/g++ g++ /usr/bin/g++-9 --slave /usr/bin/gcov gcov /usr/bin/gcov-9
g++ --version #检查一下版本,本例子中已经更新为9.3.0
wget "https://cmake.org/files/v3.17/cmake-3.17.2-Linux-x86_64.sh" #sudo apt install cmake只能下载到3.10版本,本例子需要在3.14或以上版本
chmod a+x cmake-3.17.2-Linux-x86_64.sh
sudo ./cmake-3.17.2-Linux-x86_64.sh --prefix=/usr/local/ --skip-license
rm cmake-3.17.2-Linux-x86_64.sh
cmake --version #检查一下版本,3.17.2。使用terminal的需要重开一个窗口,否则会显示找不到cmake
wget ftp://ftp.pcre.org/pub/pcre/pcre-8.00.tar.gz #下载pcre,安装swig 4.0版本需要, sudo apt-get install -y swig只能拿到3.0.12版本
tar -xzf pcre-8.00.tar.gz
cd pcre-8.00/
./configure --prefix=/usr/local/pcre #安装到/usr/local/pcre/bin/pcre-config
make
sudo make install #pcre安装完成
export PATH=/usr/local/pcre/bin:$PATH
export LD_LIBRARY_PATH=/usr/local/pcre/lib:$LD_LIBRARY_PATH
cd ..
wget http://prdownloads.sourceforge.net/swig/swig-4.0.2.tar.gz
tar -xzf swig-4.0.2.tar.gz
cd swig-4.0.2 #参考http://www.swig.org/Doc4.0/SWIGDocumentation.html#Preface_unix_installation
./configure
make
sudo make install
export LD_LIBRARY_PATH=/usr/local/pcre/lib:$LD_LIBRARY_PATH #把libpcre.so.0加入系统库目录中
swig -version #检查一下版本,本例子中使用的是4.0.2版本
cd ..
sudo apt-get update -qq #安装.NET
sudo apt-get install -yq wget apt-transport-https
wget -q https://packages.microsoft.com/config/ubuntu/20.04/packages-microsoft-prod.deb -O packages-microsoft-prod.deb
sudo dpkg -i packages-microsoft-prod.deb
sudo apt-get update -qq
sudo DEBIAN_FRONTEND=noninteractive apt-get install -yq dotnet-sdk-3.1
sudo apt-get clean
dotnet --version #检查版本,本例子中是3.1.301
git clone https://github.com/Mizux/dotnet-native #下载项目代码
cd dotnet-native
cmake -S. -Bbuild
cmake --build build --target all -v
sudo cmake --build build --target install -v
cmake --build build --target test -v #should read 100% tests passed, 0 tests failed out of 3
cd ..
mkdir sample
cd sample
cp ../dotnet-native/build/dotnet/packages/*.nupkg ./
cp ../dotnet-native/ci/samples/* ./ #sample目录下有Mizux.Foo.1.0.0.nupkg Mizux.Foo.runtime.linux-x64.1.0.0.nupkg Mizux.Sample.csproj Sample.cs
dotnet build
dotnet run #[1] Enter FooApp
#[2] Enter Foo::hello(int)
#[3] Enter fooHello(int)
#[3] Exit fooHello(int)
#[2] Exit Foo::hello(int)
#[1] Exit FooApp
#成功!!
1.2 Windows
安装CMake
去https://cmake.org/download/ 下载并安装cmake-3.16.8-win64-x64.msi
安装完应该能看到
安装visual studio 2019
现在都免费了.去https://visualstudio.microsoft.com/vs/,点击上面的Free Visual Studio,然后下载左边的Visual Studio Community->Free download
下载完之后,双击打开。本项目需要c++和c#,所以要安装两个workload
下载github教学代码
可以下载zip,并解压
构建项目
打开CMake,点击右上角Browse Source,选择上面解压后dotnet-native-master目录
browse build里面的路径=Browse Source里面的路径 + /build,完成后点击左下configure
这时会让你选择generator,这里选择Visual Studio 16 2019,然后点击Finish
这个过程需要十几秒,然后会在下框中显示Configuration done
然后点击Generate按钮,下框中显示Generating done。
点击Open Project,这时会弹出Visual Studio 2019,点击Build Solution, 开始编译项目
编译完成后,File->Close Solution关闭项目。 此时build/dotnet/packages下有了nupkg文件,这就是build产生的包文件。接下来用例子说们怎么用这个包文件
测试样例
重新打开一个项目:Ctrl+Shift+O 打开 dotnet-native-master\ci\samples\Mizux.Sample.csproj
设置nupkg,首先卸载Mizux.Sample.csproj中的Mizux.Foo包,因为这个包默认是从nuget.org上下载的, 具体可以打开Mizux.Sample.csproj,看里面的设置。
Tools->NuGet Package Manager-> Manage NuGet Packages for Solution,在installed面板左边选择Mizux.Foo,在右边选择Mizux.Sample,点击Uninstall
接着需要载入本地编译好的Mizux.Foo包。Tools->Options->NuGet Package Manager->Packages Sources,在右边点绿色的+按钮添加一个包,name填写Mizux.Foo,Source里面选择
dotnet-native-master\dotnet-native-master\build\dotnet\packages,即含有nupkg和snupkg的文件夹。然后点击OK,这样就设置好路径了。
接下来添加nupkg文件,右键Mizux.Sample,选择Manager NuGet Packages
在Browse面板冲,在右上角的下拉框中选择Mizux.Foo (默认是nuget.org),然后在左边选择Mizux.Foo,最后点击右边的install。
现在已经把Mizux.Foo.1.0.0.nupkg安装到项目中了。最后点击绿色的运行按钮,执行结果如下:
2 代码分析
先看看代码组织:
xian@chaos:~/code/dotnet-native$ tree
.
├── AUTHORS
├── ci
│ ├── doc
│ │ ├── deps.dot
│ │ ├── deps.svg
│ │ └── generate_image.sh
│ ├── docker
│ │ ├── alpine
│ │ │ └── Dockerfile
│ │ ├── archlinux
│ │ │ └── Dockerfile
│ │ ├── centos
│ │ │ └── Dockerfile
│ │ ├── debian
│ │ │ └── Dockerfile
│ │ ├── fedora
│ │ │ └── Dockerfile
│ │ ├── opensuse
│ │ │ └── Dockerfile
│ │ └── ubuntu
│ │ └── Dockerfile
│ ├── Makefile
│ ├── README.md
│ └── samples
│ ├── Mizux.Sample.csproj
│ └── Sample.cs
├── cmake
│ ├── CMakeLists.txt.swig
│ ├── cpp.cmake
│ ├── dotnet.cmake
│ ├── FooConfig.cmake.in
│ └── swig.cmake
├── CMakeLists.txt
├── doc
│ ├── full_pipeline.dot
│ ├── full_pipeline.png
│ ├── full_pipeline.svg
│ ├── generate_image.sh
│ ├── legend.dot
│ ├── legend.png
│ ├── legend.svg
│ ├── local_pipeline.dot
│ ├── local_pipeline.png
│ └── local_pipeline.svg
├── dotnet
│ ├── base.i
│ ├── Directory.Build.props
│ ├── FooApp.cs
│ ├── FooTests.cs
│ ├── logo.png
│ ├── logo.svg
│ ├── Mizux.FooApp.csproj.in
│ ├── Mizux.Foo.csproj.in
│ ├── Mizux.Foo.runtime.csproj.in
│ └── Mizux.FooTests.csproj.in
├── Foo
│ ├── CMakeLists.txt
│ ├── dotnet
│ │ ├── CMakeLists.txt
│ │ └── foo.i
│ ├── include
│ │ └── foo
│ │ └── Foo.hpp
│ ├── src
│ │ └── Foo.cpp
│ └── test
│ ├── CMakeLists.txt
│ └── src
│ ├── Foo_UT.cpp
│ └── main.cpp
├── LICENSE
└── README.md
21 directories, 51 files
先看一下代码,知道这个项目做了什么
2.1 Foo/src/Foo.cpp
#include "foo/Foo.hpp"
#include <iostream>
namespace foo {
void fooHello(int level) {
std::cout << "[" << level << "] Enter fooHello(int)" << std::endl;
std::cout << "[" << level << "] Exit fooHello(int)" << std::endl;
}
void fooHello(int64_t level) {
std::cout << "[" << level << "] Enter fooHello(int64_t)" << std::endl;
std::cout << "[" << level << "] Exit fooHello(int64_t)" << std::endl;
}
void Foo::hello(int level) {
std::cout << "[" << level << "] Enter Foo::hello(int)" << std::endl;
foo::fooHello(level + 1);
std::cout << "[" << level << "] Exit Foo::hello(int)" << std::endl;
}
void Foo::hello(int64_t level) {
std::cout << "[" << level << "] Enter Foo::hello(int64_t)" << std::endl;
foo::fooHello(level + 1);
std::cout << "[" << level << "] Exit Foo::hello(int64_t)" << std::endl;
}
std::string Foo::operator()() const {
return std::string{"\"Foo\":{\"int\":"} + std::to_string(_intValue) +
",\"int64\":" + std::to_string(_int64Value) + "}";
}
int Foo::getInt() const {
return _intValue;
}
void Foo::setInt(int input) {
_intValue = input;
}
int64_t Foo::getInt64() const {
return _int64Value;
}
void Foo::setInt64(int64_t input) {
_int64Value = input;
}
} // namespace foo
就是一些set和print,根据输入是int64还是int调用不同的函数
2.2 Foo/include/foo/Foo.hpp
#pragma once
#include <cstdint>
#include <string>
namespace foo {
void fooHello(int level);
void fooHello(int64_t level);
class Foo {
public:
static void hello(int level);
static void hello(int64_t level);
int getInt() const;
void setInt(int input);
int64_t getInt64() const;
void setInt64(int64_t input);
std::string operator()() const;
private:
int _intValue = 0;
int64_t _int64Value = 0;
};
} // namespace foo
2.3 Foo/dotnet/foo.i
其中/* */是本文追加注释%module csFoo
/* c#没有普通函数,所有函数必须是类的成员函数,如何调用c++的普通函数呢,可以用csFoo.函数名来调用,比如csFoo.fooHello(12) */
%include "std_string.i"
/* 提供std::string接口 */
%include "base.i"
// Add necessary symbols to generated header
%{
#include <foo/Foo.hpp>
%}
/* 在翻译产生的 /home/xian/code/dotnet-native/build/dotnet/Foo/Foo/fooCSHARP_wrap.cxx 文件中加入#include <foo/Foo.hpp> */
/* swig只负责翻译,对于翻译好的c++代码中的函数由来,需要人工指定其头文件 */
%ignore ""; /* 忽略头文件中所有的声明 参考 http://www.swig.org/Doc3.0/SWIGDocumentation.html#SWIG_chosen_unignore */
%define %unignore %rename("%s") %enddef
/* %rename(A) B;
%include "header.h"
将 header.h中的B函数重新命名为A供c#调用。这是为了防止c#和c++函数重名。
%rename("%s") "" 相当于 对于任意的A %rename(A) A
%define %unignore %rename("%s") %enddef 是一个宏,
%rename("A") 展开为 %unignore %rename("A")
比如 %rename("FooHello") fooHello(int); 展开为
%unignore %rename("FooHello") fooHello(int); 即不忽略fooHello(int)函数,并将其重命名为FooHello
*/
%unignore foo;
namespace foo {
%rename("FooHello") fooHello(int);
%rename("FooHello") fooHello(int64_t);
%unignore Foo;
%rename("Hello") Foo::hello(int);
%rename("Hello") Foo::hello(int64_t);
%rename("GetInt") Foo::getInt() const;
%rename("SetInt") Foo::setInt(int);
%rename("GetInt64") Foo::getInt64() const;
%rename("SetInt64") Foo::setInt64(int64_t);
%rename ("ToString") Foo::operator();
/* c#中 A.ToString()调用的是A()
} // namespace foo
// Process symbols in header
%include "foo/Foo.hpp"
%unignore ""; // unignore all
2.4 dotnet/base.i
%include "stdint.i"
%include "typemaps.i"
#if defined(SWIGCSHARP)
#if defined(SWIGWORDSIZE64)
// By default SWIG map C++ long int (i.e. int64_t) to C# int
// But we want to map it to C# long so we reuse the typemap for C++ long long.
// ref: https://github.com/swig/swig/blob/master/Lib/csharp/typemaps.i
// ref: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/integral-numeric-types
%define PRIMITIVE_TYPEMAP(NEW_TYPE, TYPE)
%clear NEW_TYPE;
%clear NEW_TYPE *;
%clear NEW_TYPE &;
%clear const NEW_TYPE &;
%apply TYPE { NEW_TYPE };
%apply TYPE * { NEW_TYPE * };
%apply TYPE & { NEW_TYPE & };
%apply const TYPE & { const NEW_TYPE & };
%enddef // PRIMITIVE_TYPEMAP
PRIMITIVE_TYPEMAP(long int, long long);
PRIMITIVE_TYPEMAP(unsigned long int, unsigned long long);
#undef PRIMITIVE_TYPEMAP
#endif // defined(SWIGWORDSIZE64)
#endif // defined(SWIGCSHARP)
映射了一些类型,这一段代码应该对所有c#项目有效,无需修改,就不深究了。
2.5 dotnet/FooApp.cs
using System;
using Mizux.Foo;
namespace FooApp {
class Program {
static void Main(string[] args) {
int level = 1;
Console.WriteLine($"[{level}] Enter FooApp");
Foo.Hello(level+1);
Console.WriteLine($"[{level}] Exit FooApp");
}
}
}
根据前面的分析,该代码应该输出
[1] Enter FooApp
[2] Enter Foo::hello(int)
[3] Enter fooHello(int)
[3] Exit fooHello(int)
[2] Exit Foo::hello(int)
[1] Exit FooApp
3 CMake构建、安装代码分析
项目的构建顺序是先由CMake+Swig生成.so 和cs的wrapper,即mizux-foo-native。这一步只产生了一个c#头文件,可以供其他c#代码调用。但没有成为c#的库
然后由dotnet对其进行封装,加入csproj文件,并打包成nupkg,可供其他c#项目导入。所以这里先看CMake代码,再看csproj代码
3.1 CMakeLists.txt
现在开始理解cmake的流程了。从根目录的CMakeLists.txt看起。###后面跟的是本文的注释
# This file is just an orchestration
cmake_minimum_required(VERSION 3.14) ### cmake版本至少3.14
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") ###相当于 g++ -Icmake
###${CMAKE_CURRENT_SOURCE_DIR}指的是含有当前CMakeLists.txt的文件夹,即根目录
option(CMAKE_EXPORT_COMPILE_COMMANDS "Export compile command" TRUE)
###设置了一个cmake build的参数,默认值为TRUE,具体作用应该在后面作为条件build的根据
project(Foo VERSION 1.0 LANGUAGES CXX)
###设置${PROJECT_NAME} = Foo, ${PROJECT_VERSION} = 1.0 语言是C++
message(STATUS "project: ${PROJECT_NAME}") ###打印 project: Foo
message(STATUS "version: ${PROJECT_VERSION}") ### version: 1.0
# Force default build type to Release
if(NOT CMAKE_BUILD_TYPE) ###cmake build时候可以用-DCMAKE_BUILD_TYPE=Release/Debug/...
### 设置build type是release还是debug还是其他,
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
###默认是Release,
###CACHE=global,表明这个type对其他cmake,CMakeLists文件有效
"Choose the type of build, options are: Debug, Release (default), RelWithDebInfo and MinSizeRel."
FORCE) ###如果CMAKE_BUILD_TYPE被其他调用该项目的项目设置过,这里则强制重新设置。
endif(NOT CMAKE_BUILD_TYPE)
# Layout build dir like install dir
include(GNUInstallDirs) ### 定义了一些安装所需要的路径变量,比如CMAKE_INSTALL_BINDIR用于安装执行程序的相对路径。
###(安装实际上就是复制build好的文件到指定的目录,以便系统调用)
if(UNIX)
option(BUILD_SHARED_LIBS "Build shared libraries(.so or .dyld)." ON) ###build 动态连接库,默认是TRUE
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
### 启用RPATH。当CMake build好可执行文件a.exe以及它所依赖的动态库b.so后,安装时会将他们复制到指定的目录中去,
### 根据系统不同,安装的绝对路径也不同,比如python3.6/...和python3.7/... 这样安装好的a.exe不可能通过绝对路径寻找b.so,因此RPATH
### 就用来提供寻找b.so的相对路径
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
### CMAKE_LIBRARY_OUTPUT_DIRECTORY = build/lib 存放build好的*.so或*.dll等动态库文件
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
### CMAKE_ARCHIVE_OUTPUT_DIRECTORY = build/lib 存放build好的*.a或*.lib等静态库文件
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
### CMAKE_RUNTIME_OUTPUT_DIRECTORY = build/bin 存放build好的可执行文件
# for multi-config build system (e.g. xcode)
foreach(OUTPUTCONFIG IN LISTS CMAKE_CONFIGURATION_TYPES)
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${CMAKE_INSTALL_BINDIR})
endforeach()
else()
# Currently Only support static build for windows
set(BUILD_SHARED_LIBS OFF) ###如果是windows,不产生动态库
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
# for multi-config builds (e.g. msvc)
foreach(OUTPUTCONFIG IN LISTS CMAKE_CONFIGURATION_TYPES) ###such as Debug, Release, RelWithDebInfo etc.
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG) ###Debug => DEBUG
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${CMAKE_INSTALL_BINDIR})
###CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG = build/DEBUG/bin
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${CMAKE_INSTALL_BINDIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${CMAKE_INSTALL_BINDIR})
endforeach()
endif()
include(CTest) ###先跳过单元测试
if(BUILD_TESTING)
include(FetchContent)
FetchContent_Declare(
Catch2
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_TAG master
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(Catch2)
endif()
include(cpp) ### include "cmake/cpp.cmake"
if(WIN32)
include(swig) ###include "cmake/swig.cmake"
endif()
include(dotnet) ###include "cmake/dotnet.cmake"
看来根目录的CMakeLists.txt主要设置了一些公共变量,至于具体执行什么还要看cmake下面的*.cmake文件
3.2 cmake/cpp.cmake
# Check primitive types
include(CMakePushCheckState) ###这几行不知道要干嘛
cmake_push_check_state(RESET)
set(CMAKE_EXTRA_INCLUDE_FILES "cstdint")
include(CheckTypeSize)
check_type_size("long" SIZEOF_LONG LANGUAGE CXX)
message(STATUS "Found long size: ${SIZEOF_LONG}")
check_type_size("long long" SIZEOF_LONG_LONG LANGUAGE CXX)
message(STATUS "Found long long size: ${SIZEOF_LONG_LONG}")
check_type_size("int64_t" SIZEOF_INT64_T LANGUAGE CXX)
message(STATUS "Found int64_t size: ${SIZEOF_INT64_T}")
check_type_size("unsigned long" SIZEOF_ULONG LANGUAGE CXX)
message(STATUS "Found unsigned long size: ${SIZEOF_ULONG}")
check_type_size("unsigned long long" SIZEOF_ULONG_LONG LANGUAGE CXX)
message(STATUS "Found unsigned long long size: ${SIZEOF_ULONG_LONG}")
check_type_size("uint64_t" SIZEOF_UINT64_T LANGUAGE CXX)
message(STATUS "Found uint64_t size: ${SIZEOF_UINT64_T}")
check_type_size("int *" SIZEOF_INT_P LANGUAGE CXX)
message(STATUS "Found int * size: ${SIZEOF_INT_P}")
cmake_pop_check_state()
add_subdirectory(Foo) ### include ../Foo/CMakeList.txt
# Install
include(GNUInstallDirs) ###和之前一样,取出一些预定义的安装路径变量
install(EXPORT ${PROJECT_NAME}Targets
###安装FooTargets中的Devel部分(命令最后COMPONENT=Devel)
###FooTargets在别的地方定义,build完之后,会产生一个FooTargets.cmake文件
###该文件用来让别的项目调用FooTargets
###用install(EXPORT 将FooTargets中的Devel部分安装到指定目录DESTINATION
NAMESPACE ${PROJECT_NAME}::
###在别的项目引用FooTargets的时候加上Foo::前缀
###即target_link_libraries(xxx Foo::FooTargets)
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
###${CMAKE_INSTALL_PREFIX}/lib/cmake/Foo
###linux 上 ${CMAKE_INSTALL_PREFIX}默认为/usr/local
###windows 上默认为 C:\Program Files
###注意默认的路径需要root账号才有写权限,
###可以通过cmake -DCMAKE_INSTALL_PREFIX=$HOME/Software/recipe-01 修改
COMPONENT Devel)
include(CMakePackageConfigHelpers) ###产生配置文件,这个文件用来检查一些文件是否存在
configure_package_config_file(cmake/${PROJECT_NAME}Config.cmake.in
### 配置cmake/FooConfig.cmake.in (将文件中的变量替换)并复制到
"${PROJECT_BINARY_DIR}/${PROJECT_NAME}Config.cmake" ###build/FooConfig.cmake
INSTALL_DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
###再安装到lib/cmake/Foo下面
NO_SET_AND_CHECK_MACRO ###FooConfig.cmake中不含有set_and_check()
NO_CHECK_REQUIRED_COMPONENTS_MACRO) ###不含有 check_required_components()
write_basic_package_version_file(
"${PROJECT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
COMPATIBILITY SameMajorVersion) ###设置版本为主版本号
###CMake的版本格式为 Release: <major>.<minor>.<patch>[-rc<n>]
### Develop: <major>.<minor>.<date>[-<id>]
install(
FILES ###复制文件
"${PROJECT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
"${PROJECT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
COMPONENT Devel)
看一下cmake/FooConfig.cmake.in文件,也就是一个include
include("${CMAKE_CURRENT_LIST_DIR}/FooTargets.cmake")
### CMAKE_CURRENT_LIST_DIR为当前文件所在的目录
3.3 Foo/CMakeLists.txt
add_library(Foo "") ###添加一个库
target_sources(Foo ###添加代码
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include/foo/Foo.hpp>
$<INSTALL_INTERFACE:include/foo/Foo.hpp>
###此处带有尖括号的部分称为生成器表达式,这两行的意思是:
###如果当前是build阶段,则包含${CMAKE_CURRENT_SOURCE_DIR}/include/foo/Foo.hpp
###如果当前是install阶段,则包含include/foo/Foo.hpp
###这是因为在build阶段,我们用的是原始的代码文件,CMAKE_CURRENT_SOURCE_DIR = /home/xian/code/dotnet-native/Foo
###在install阶段,源文件会被安装到某一个地方,所以需要用安装地的路径
PRIVATE
src/Foo.cpp
)
### PUBLIC: 目标中public的部分对其他项目可见, 因为其他项目调用该库的时候是需要知道其头文件的,所以这里为public
### 如果有很多头文件,其中只有一个头文件是对外可见的,则将该文件放入到INSTALL_INTERFACE中
### 如果头文件如果都放在一个目录中(可以有子目录),那么只需要设置该目录(不需要例举子目录)即可包含所有头文件。
### PRIVATE: 对其他项目不可见。常常是cpp文件。这部分需要显式包含所有文件
target_include_directories(Foo ###包含头文件目录,相当于g++ -IFoo
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)
target_compile_features(Foo PUBLIC cxx_std_11)
###std=c++11
###PUBLIC ???
set_target_properties(Foo PROPERTIES
VERSION ${PROJECT_VERSION}
PUBLIC_HEADER $<TARGET_PROPERTY:Foo,INTERFACE_SOURCES>
### PUBLIC_HEADER = Foo.INTERFACE_SOURCES
### 可以用 file(GENERATE OUTPUT aaa.txt CONTENT $<TARGET_PROPERTY:Foo,INTERFACE_SOURCES>)
### 打印出值
### 这个值和BUILD_INTERFACE相同:/home/xian/code/dotnet-native/Foo/include/foo/Foo.hpp
###$<TARGET_PROPERTY:tgt,prop> = tgt.prop
)
add_library(${PROJECT_NAME}::Foo ALIAS Foo) ### 将Foo::Foo重新命名为Foo , Foo::为之前设置的NAMESPACE
if(BUILD_TESTING)
add_subdirectory(test)
endif()
# Install
install(TARGETS Foo ###此处定义install 目标
EXPORT ${PROJECT_NAME}Targets ###将Foo目标输出为FooTargets目标 (FooTargets.cmake)
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/foo ###头文件安装到 include/foo
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} ###静态库安装到lib
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ###动态库安装到lib
#RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
3.4 cmake/dotnet.cmake
# Will need swig
set(CMAKE_SWIG_FLAGS) ###设置一些swig的变量,比如set(CMAKE_SWIG_FLAGS -DPL_DOUBLE_INTERFACE -DSWIG_PYTHON)
###这里什么都没有设置,只是引入,后面会设置
find_package(SWIG REQUIRED) ###寻找SWIG
include(UseSWIG) ###include UseSWIG.cmake 参考https://github.com/Kitware/CMake/blob/master/Modules/UseSWIG.cmake
if(UNIX AND NOT APPLE)
list(APPEND CMAKE_SWIG_FLAGS "-DSWIGWORDSIZE64")
endif()
# Find dotnet
find_program(DOTNET_EXECUTABLE dotnet) ###寻找dotnet的执行文件,需要安装dotnet
if(NOT DOTNET_EXECUTABLE)
message(FATAL_ERROR "Check for dotnet Program: not found")
else()
message(STATUS "Found dotnet Program: ${DOTNET_EXECUTABLE}")
endif()
### ${DOTNET_EXECUTABLE} = dotnet
# Create the native library
###native是最初始的包装c++的库,可供c#调用
add_library(mizux-foo-native SHARED "") ###添加动态库mizux-foo-native
set_target_properties(mizux-foo-native PROPERTIES
PREFIX "" ###如果PREFIX = xxx则生成xxxmizux-foo-native.so
POSITION_INDEPENDENT_CODE ON) ###代码位置独立
###多个程序利用相同的动态库时,动态库只加载一遍,从而减小内存
###这个共享的动态库只有一个代码地址,与具体调用程序无关,所以是独立的
###具体参考 How to write shared libraries https://akkadia.org/drepper/dsohowto.pdf
# note: macOS is APPLE and also UNIX !
if(APPLE)
set_target_properties(mizux-foo-native PROPERTIES INSTALL_RPATH "@loader_path")
# Xcode fails to build if library doesn't contains at least one source file.
if(XCODE)
file(GENERATE
OUTPUT ${PROJECT_BINARY_DIR}/mizux-foo-native/version.cpp
CONTENT "namespace {char* version = \"${PROJECT_VERSION}\";}")
target_sources(mizux-foo-native PRIVATE ${PROJECT_BINARY_DIR}/mizux-foo-native/version.cpp)
endif()
elseif(UNIX)
set_target_properties(mizux-foo-native PROPERTIES INSTALL_RPATH "$ORIGIN")
###设置INSTALL_RPATH = $ORIGIN, $ORIGIN是指mizux-foo-native安装的目录,这句话说明安装后,
###mizux-foo-native.so 调用同一目录下的 libFoo.so
###xian@chaos:~/code/dotnet-native/build/lib$ ls
###libFoo.so libFoo.so.1.0 mizux-foo-native.so
endif()
set(DOTNET Mizux.Foo) ###${DOTNET} = Mizux.Foo
foreach(SUBPROJECT IN ITEMS Foo) ###foreach(SUBPROJECT IN ITEMS A B C ...)
add_subdirectory(${SUBPROJECT}/dotnet) ###include Foo/dotnet/CMakeLists.txt
target_link_libraries(mizux-foo-native PRIVATE dotnet_${SUBPROJECT})
###mizux-foo-native依赖于dotnet_Foo
###这里的PRIVATE是指调用mizux-foo-native的项目不需要知道dotnet_Foo的实现和接口。
###mizux-foo-native对dotnet_Foo的所有功能进行重新封装。
###具体参考 https://cmake.org/pipermail/cmake/2016-May/063400.html
endforeach()
file(COPY dotnet/logo.png DESTINATION dotnet) ###复制文件
file(COPY dotnet/Directory.Build.props DESTINATION dotnet)
###Directory.Build.props是.net的文件,为一组项目统一配置版本,作者等等
###接下来是一组lib或者可执行程序。这里选取Mizux.Foo.runtime.<RID>, Mizux.Foo和Mizux.FooApp分析
###############################
## Mizux.Foo.runtime.<RID> ##
###############################
### runtime 是一个可以独立运行的程序,包含了所有依赖,是平台dependent的
set(DOTNET_PACKAGES_DIR ${PROJECT_BINARY_DIR}/dotnet/packages)
###DOTNET_PACKAGES_DIR = build/dotnet/packages , 所有build好的nupkg,snupkg包都放在这里
if(APPLE)
set(RUNTIME_IDENTIFIER osx-x64)
elseif(UNIX)
set(RUNTIME_IDENTIFIER linux-x64)
elseif(WIN32)
set(RUNTIME_IDENTIFIER win-x64)
else()
message(FATAL_ERROR "Unsupported system !")
endif()
set(DOTNET_NATIVE ${DOTNET}.runtime.${RUNTIME_IDENTIFIER})
###DOTNET_NATIVE = Mizux.Foo.runtime.linux-x64 (ubuntu) 或者 Mizux.Foo.runtime.win-x64 (windows)
# pom*.xml.in contains:
# CMake variable(s) (@PROJECT_NAME@) that configure_file() can manage and
# generator expression ($<TARGET_FILE:...>) that file(GENERATE) can manage.
configure_file(
${PROJECT_SOURCE_DIR}/dotnet/${DOTNET}.runtime.csproj.in
${PROJECT_BINARY_DIR}/dotnet/${DOTNET}.runtime.csproj.in
@ONLY) ###替换其中@xxx@的变量
### dotnet/Mizux.Foo.runtime.csproj.in 复制到 build/dotnet/Mizux.Foo.runtime/csproj.in 并替换其中@xxx@的变量
file(GENERATE
OUTPUT ${PROJECT_BINARY_DIR}/dotnet/$<CONFIG>/${DOTNET}.runtime.csproj.in
INPUT ${PROJECT_BINARY_DIR}/dotnet/${DOTNET}.runtime.csproj.in)
###根据build/dotnet/Mizux.Foo.runtime.csproj.in 产生文件 build/dotnet/Release/Mizux.Foo.runtime.csproj.in
###其中$<xxx>的部分会被替换
add_custom_command(
OUTPUT dotnet/${DOTNET_NATIVE}/${DOTNET_NATIVE}.csproj
###build/dotnet/Mizux.Foo.runtime.linux-x64/Mizux.Foo.runtime.linux-x64.csproj
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOTNET_NATIVE}
COMMAND ${CMAKE_COMMAND} -E copy ./$<CONFIG>/${DOTNET}.runtime.csproj.in ${DOTNET_NATIVE}/${DOTNET_NATIVE}.csproj
###build/dotnet/Release/Mizux.Foo.runtime.csproj.in 复制到
### build/dotnet/Mizux.Foo.runtime.linux-x64/Mizux.Foo.runtime.linux-x64.csproj
WORKING_DIRECTORY dotnet) ###在build/dotnet目录下执行
add_custom_target(dotnet_native_package
DEPENDS
mizux-foo-native
dotnet/${DOTNET_NATIVE}/${DOTNET_NATIVE}.csproj
### dotnet/Mizux.Foo.runtime.linux-x64/Mizux.Foo.runtime.linux-x64.csproj
COMMAND ${CMAKE_COMMAND} -E make_directory packages ### mkdir build/dotnet/packages
COMMAND ${DOTNET_EXECUTABLE} build -c Release ${DOTNET_NATIVE}/${DOTNET_NATIVE}.csproj
### Builds a project and all of its dependencies.
COMMAND ${DOTNET_EXECUTABLE} pack -c Release ${DOTNET_NATIVE}/${DOTNET_NATIVE}.csproj
### Packs the code into a NuGet package.
WORKING_DIRECTORY dotnet)
#################
## Mizux.Foo ##
#################
configure_file(
${PROJECT_SOURCE_DIR}/dotnet/${DOTNET}.csproj.in ###dotnet/Mizux.Foo.csproj.in
${PROJECT_BINARY_DIR}/dotnet/${DOTNET}.csproj.in ###build/dotnet/Mizux.Foo.csproj.in
@ONLY)
###dotnet/Mizux.Foo.csproj.in 复制到 build/dotnet/Mizux.Foo.csproj.in,并替换其中@xxx@的变量
add_custom_command(
OUTPUT dotnet/${DOTNET}/${DOTNET}.csproj
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOTNET}
COMMAND ${CMAKE_COMMAND} -E copy ./${DOTNET}.csproj.in ${DOTNET}/${DOTNET}.csproj
WORKING_DIRECTORY dotnet)
###在build/dotnet下,创建一个目录Mizux.Foo , 并将Mizux.Foo.csproj.in复制到Mizux.Foo/Mizux.Foo.csproj
###OUTPUT 用于检查复制完成的文件
add_custom_target(dotnet_package ALL ###ALL : 该目标每次都要build
DEPENDS
dotnet_native_package
dotnet/${DOTNET}/${DOTNET}.csproj
COMMAND ${DOTNET_EXECUTABLE} build -c Release ${DOTNET}/${DOTNET}.csproj
COMMAND ${DOTNET_EXECUTABLE} pack -c Release ${DOTNET}/${DOTNET}.csproj
WORKING_DIRECTORY dotnet)
######################
## Mizux.FooTests ##
######################
add_custom_command(
OUTPUT dotnet/${DOTNET}Tests/FooTests.cs
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOTNET}Tests
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/dotnet/FooTests.cs ${DOTNET}Tests/FooTests.cs
WORKING_DIRECTORY dotnet)
configure_file(
${PROJECT_SOURCE_DIR}/dotnet/${DOTNET}Tests.csproj.in
${PROJECT_BINARY_DIR}/dotnet/${DOTNET}Tests.csproj.in
@ONLY)
add_custom_command(
OUTPUT dotnet/${DOTNET}Tests/${DOTNET}Tests.csproj
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOTNET}Tests
COMMAND ${CMAKE_COMMAND} -E copy ./${DOTNET}Tests.csproj.in ${DOTNET}Tests/${DOTNET}Tests.csproj
WORKING_DIRECTORY dotnet)
add_custom_target(FooTests ALL
DEPENDS
dotnet_package
dotnet/${DOTNET}Tests/FooTests.cs
dotnet/${DOTNET}Tests/${DOTNET}Tests.csproj
COMMAND ${DOTNET_EXECUTABLE} build -c Release ${DOTNET}Tests/${DOTNET}Tests.csproj
WORKING_DIRECTORY dotnet)
if(BUILD_TESTING)
add_test(NAME FooTestsUT
COMMAND ${DOTNET_EXECUTABLE} test -c Release ${DOTNET}Tests/${DOTNET}Tests.csproj
WORKING_DIRECTORY dotnet)
endif()
####################
## Mizux.FooApp ##
####################
add_custom_command(
OUTPUT dotnet/${DOTNET}App/FooApp.cs
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOTNET}App
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/dotnet/FooApp.cs ${DOTNET}App/FooApp.cs
WORKING_DIRECTORY dotnet)
###复制dotnet/FooApp.cs到 build/Mizux.FooApp/FooApp.cs
###PROJECT_SOURCE_DIR = /home/xian/code/dotnet-native
configure_file(
${PROJECT_SOURCE_DIR}/dotnet/${DOTNET}App.csproj.in
${PROJECT_BINARY_DIR}/dotnet/${DOTNET}App.csproj.in
@ONLY)
###替换dotnet/Mizux.FooApp.csproj.in中的@xxx@部分,并保存到build/dotnet/Mizux.FooApp.csproj.in
add_custom_command(
OUTPUT dotnet/${DOTNET}App/${DOTNET}App.csproj
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOTNET}App
COMMAND ${CMAKE_COMMAND} -E copy ./${DOTNET}App.csproj.in ${DOTNET}App/${DOTNET}App.csproj
WORKING_DIRECTORY dotnet)
###复制build/dotnet/FooApp.csproj.in到 build/dotnet/Mizux.FooApp/Mizux.FooApp.csproj
add_custom_target(FooApp ALL
DEPENDS
dotnet_package
dotnet/${DOTNET}App/FooApp.cs
dotnet/${DOTNET}App/${DOTNET}App.csproj
COMMAND ${DOTNET_EXECUTABLE} build -c Release ${DOTNET}App/${DOTNET}App.csproj
###这里没有打包
WORKING_DIRECTORY dotnet)
if(BUILD_TESTING)
add_test(NAME FooAppUT
COMMAND ${DOTNET_EXECUTABLE} run -c Release --project ${DOTNET}App/${DOTNET}App.csproj
WORKING_DIRECTORY dotnet)
endif()
3.5 Foo/dotnet/CMakeLists.txt
set_property(SOURCE foo.i PROPERTY CPLUSPLUS ON)
###Call SWIG in c++ mode 参考 https://cmake.org/cmake/help/v3.14/module/UseSWIG.html
set_property(SOURCE foo.i PROPERTY COMPILE_OPTIONS
### 编译foo.i时,用COMPILE_OPTIONS中的编译选项
-namespace ${DOTNET}
-dllimport mizux-foo-native) ###foo.i文件中导入mizux-foo-native
swig_add_library(dotnet_Foo
TYPE OBJECT
LANGUAGE csharp
OUTPUT_DIR ${PROJECT_BINARY_DIR}/dotnet/${PROJECT_NAME}/Foo
SOURCES foo.i)
###swig_add_library的作用就是将.i文件翻译成.cxx文件。
###翻译后的文件为 /home/xian/code/dotnet-native/build/dotnet/Foo/Foo/fooCSHARP_wrap.cxx
###上面 -namespace ${DOTNET}的作用就是翻译foo.i中的函数名时加入namespace指定的前缀。
###比如如果-namespace ABCD.E.F.G 则FooHello(int);被翻译为CSharp_ABCDfEfFfG_FooHello__SWIG_0___(int jarg1)
###并且相对应的C#文件 /home/xian/code/dotnet-native/build/dotnet/Foo/Foo/csFoo.cs
### /home/xian/code/dotnet-native/build/dotnet/Foo/Foo/csFoo.cs 也会有namspace:
### namespace ABCD.E.F.G {
### }
###swig_add_library实际上是执行了一行命令,输入.i文件,输出4个文件,这个命令可以在
###build/Foo/dotnet/CMakeFiles/dotnet_Foo_swig_compilation.dir/build.make
###中找到,
###/home/xian/.local/lib/python3.6/site-packages/cmake/data/bin/cmake -E env SWIG_LIB=/usr/local/share/swig/4.0.1 /usr/local/bin/swig -csharp -DSWIGWORDSIZE64 -I/home/xian/code/dotnet-native/dotnet -I/home/xian/code/dotnet-native/Foo/include -namespace Mizux.Foo -dllimport mizux-foo-native -outdir /home/xian/code/dotnet-native/build/dotnet/Foo/Foo -c++ -o /home/xian/code/dotnet-native/build/dotnet/Foo/Foo/fooCSHARP_wrap.cxx /home/xian/code/dotnet-native/Foo/dotnet/foo.i
###生成的4个文件是
### xian@chaos:~/code/dotnet-native$ ls /home/xian/code/dotnet-native/build/dotnet/Foo/Foo
### csFoo.cs csFooPINVOKE.cs Foo.cs fooCSHARP_wrap.cxx
### 现在理解以下-dllimport mizux-foo-native做了什么,如果上面命令去掉-dllimport mizux-foo-native,则csFooPINVOKE.cs会少几行,其中一行是
### [global::System.Runtime.InteropServices.DllImport("mizux-foo-native", EntryPoint="CSharp_MizuxfFoo_FooHello__SWIG_0___")]
### public static extern void FooHello__SWIG_0(int jarg1); #这一行不少,少上面一行
### 也就是导入mizux-foo-native中的CSharp_MizuxfFoo_FooHello__SWIG_0___函数,如果没有-dllimport mizux-foo-native 那么foo.i中的函数就没有实现
### 让我不解的是,mizux-foo-native依赖于dotnet_Foo,而dotnet_Foo依赖于foo.i,foo.i又依赖mizux-foo-native,这不是一个循环吗?
set_target_properties(dotnet_Foo PROPERTIES
SWIG_INCLUDE_DIRECTORIES ${PROJECT_SOURCE_DIR}/dotnet
###include dotnet/*
SWIG_USE_TARGET_INCLUDE_DIRECTORIES ON
###???
POSITION_INDEPENDENT_CODE ON)
target_link_libraries(dotnet_Foo PRIVATE ${PROJECT_NAME}::Foo)
总结一下依赖关系。
Foo/CMakeLists.txt + Foo.cpp --> Foo.so
Foo/dotnet/CMakeLists.txt + foo.i + Foo.so --> dotnet_Foo.dir (这里需要swig)
dotnet_Foo.dir --> mizux-foo-native.so
mizux-foo-native.so --> dotnet_native_package (Mizux.Foo.runtime.
dotnet_native_package --> dotnet_package (Mizux.Foo)
dotnet_package + FooApp.cs --> FooApp
4 dotnet项目组织代码分析
4.1 dotnet/Directory.build.props
设置了一些公共属性。
<?xml version="1.0" encoding="utf-8"?>
<Project>
<!-- These settings are applied to all projects recursive from here (unless overridden).-->
<PropertyGroup>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<!-- Nuget Properties -->
<MinClientVersion>4.1.0</MinClientVersion>
<NeutralLanguage>en-US</NeutralLanguage>
<Authors>Mizux</Authors>
<Company>Google LLC</Company>
<Copyright>Copyright 2020 Google LLC</Copyright>
<!-- Pack Option -->
<PackageTags>native;sample</PackageTags>
<PackageIcon>content/logo.png</PackageIcon>
<PackageProjectUrl>https://github.com/mizux/dotnet-native</PackageProjectUrl>
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
<PackageOutputPath>../packages</PackageOutputPath>
<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
<RepositoryType>git</RepositoryType>
<RepositoryUrl>https://github.com/mizux/dotnet-native</RepositoryUrl>
<!--Disable CS1591 "Missing XML comment for publicly visible type or member" (Swig doesn't generate documentation)-->
<NoWarn>1591</NoWarn>
</PropertyGroup>
<ItemGroup>
<None Include="../logo.png">
<Pack>True</Pack>
<PackagePath>content</PackagePath>
</None>
</ItemGroup>
<PropertyGroup Label="BasePath">
<SolutionDir Condition="'$(SolutionDir)'==''">$(MSBuildThisFileDirectory)</SolutionDir>
<!-- 如果SolutionDir没有设置或者为'',则SolutionDir = 含有该文件的目录 -->
</PropertyGroup>
</Project>
4.2 dotnet/Mizux.Foo.runtime.csproj.in
该文件由cmake/dotnet.cmake中的
${DOTNET_EXECUTABLE} build -c Release ${DOTNET_NATIVE}/${DOTNET_NATIVE}.csproj
即
dotnet build -c Release Mizux.Foo.runtime.linux-x64/Mizux.Foo.runtime.linux-x64.csproj
在目录 build/dotnet 中执行
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFrameworks>netstandard2.1;netstandard2.0</TargetFrameworks>
<!-- 生成两种标准的lib -->
<RuntimeIdentifier>@RUNTIME_IDENTIFIER@</RuntimeIdentifier>
<!-- 这个在cmake/dotnet.cmake里面定义,@RUNTIME_IDENTIFIER@ = linux-x64 or win-x64 -->
<AssemblyName>mizux-foo-native</AssemblyName>
<!-- 如果改成mizux-foo-nativeASDF,则
<!-- xian@chaos:~/code/dotnet-native$ ls build/dotnet/Mizux.Foo.runtime.linux-x64/bin/Release/netstandard2.1/linux-x64/ -->
<!-- libFoo.so.1.0 mizux-foo-nativeASDF.dll mizux-foo-nativeASDF.xml -->
<!-- mizux-foo-nativeASDF.deps.json mizux-foo-nativeASDF.pdb mizux-foo-native.so -->
<Version>@PROJECT_VERSION@</Version>
<!-- @PROJECT_VERSION@ = 1.0 在根目录的CMakeLists.txt中定义 project(Foo VERSION 1.0 LANGUAGES CXX)-->
<!-- Nuget Properties -->
<Description>.NET native wrapper for the Foo C++ project</Description>
<IncludeBuildOutput>false</IncludeBuildOutput>
<!-- always false-->
<!-- Pack Option -->
<Title>@DOTNET@ @RUNTIME_IDENTIFIER@ v@PROJECT_VERSION@</Title>
<PackageId>@DOTNET_NATIVE@</PackageId>
<!-- Signing -->
<SignAssembly>false</SignAssembly>
<PublicSign>false</PublicSign>
<DelaySign>false</DelaySign>
</PropertyGroup>
<ItemGroup>
<!-- Native library must be in native directory... -->
<Content Include="$<TARGET_FILE:Foo>">
<!-- $<TARGET_FILE:Foo> = /home/xian/code/dotnet-native/build/lib/libFoo.so.1.0 -->
<PackagePath>runtimes/@RUNTIME_IDENTIFIER@/native/%(Filename)%(Extension)</PackagePath>
<!-- runtimes/linux-x64/native/%(Filename)%(Extension) -->
<Pack>true</Pack>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$<TARGET_FILE:mizux-foo-native>">
<!-- $<TARGET_FILE:mizux-foo-native> = /home/xian/code/dotnet-native/build/lib/mizux-foo-native.so -->
<PackagePath>runtimes/@RUNTIME_IDENTIFIER@/native/%(Filename)%(Extension)</PackagePath>
<!-- runtimes/linux-x64/native/%(Filename)%(Extension) -->
<Pack>true</Pack>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>