Python实现多功能音乐播放器
前言
就是用Python做一个简易的音乐播放器,废话不多说,咱们直接开干
当然,今天做这个肯定不是最简单的,最简单的音乐播放器,9行代码足以
import time import pygame file = r'歌曲路径' pygame.mixer.init() print('正在播放',file) track = pygame.mixer.music.load(file) pygame.mixer.music.play() time.sleep(130) pygame.mixer.music.stop()
1.python基础知识
2.requests库
3.time
4.pygame
5.tkinter
6.线程
- windows
- pycharm 2021.2
- python 3.8
# 导入 import os import time import tkinter import tkinter.filedialog import threading import pygame # pip root = tkinter.Tk() root.title('音乐播放器') root.geometry('460x600+500+100') root.resizable(False,False) # 不能拉伸 folder ='' res = [] num = 0 now_music = '' def buttonChooseClick(): """ 添加文件夹 :return: """ global folder global res if not folder: folder = tkinter.filedialog.askdirectory() musics = [folder + '\\' + music for music in os.listdir(folder) \ \ if music.endswith(('.mp3','.wav','.ogg'))] ret = [] for i in musics: ret.append(i.split('\\')[1:]) res.append(i.replace('\\','/')) var2 = tkinter.StringVar() var2.set(ret) lb = tkinter.Listbox(root,listvariable=var2) lb.place(x=50,y=100,width=260,height=300) if not folder: return global playing playing = True # 根据情况禁用和启用相应的按钮 buttonPlay['state'] = 'normal' buttonStop['state'] = 'normal' # buttonPause['state'] = 'normal' pause_resume.set('播放') def play(): """ 播放音乐 :return: """ if len(res): pygame.mixer.init() global num while playing: if not pygame.mixer.music.get_busy(): netxMusic = res[num] print(netxMusic) print(num) pygame.mixer.music.load(netxMusic.encode()) # 播放 pygame.mixer.music.play(1) if len(res) -1 == num: num = 0 else: num = num + 1 netxMusic = netxMusic.split('\\')[1:] musicName.set('playing......' + ''.join(netxMusic)) else: time.sleep(0.1) def buttonPlayClick(): """ 点击播放 :return: """ buttonNext['state'] = 'normal' buttonPrev['state'] = 'normal' # 选择要播放的音乐文件夹 if pause_resume.get() == '播放': pause_resume.set('暂停') global folder if not folder: folder = tkinter.filedialog.askdirectory() if not folder: return global playing playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start() elif pause_resume.get() == '暂停': # pygame.mixer.init() pygame.mixer.music.pause() pause_resume.set('继续') elif pause_resume.get() == '继续': # pygame.mixer.init() pygame.mixer.music.unpause() pause_resume.set('暂停') def buttonStopClick(): """ 停止播放 :return: """ global playing playing = False pygame.mixer.music.stop() def buttonNextClick(): """ 下一首 :return: """ global playing playing = False pygame.mixer.music.stop() global num if len(res) == num: num = 0 playing = True # 创建线程播放音乐,主线程用来接收用户操作 t = threading.Thread(target=play) t.start() def closeWindow(): """ 关闭窗口 :return: """ # 修改变量,结束线程中的循环 global playing playing = False time.sleep(0.3) try: # 停止播放,如果已停止, # 再次停止时会抛出异常,所以放在异常处理结构中 pygame.mixer.music.stop() pygame.mixer.quit() except: pass root.destroy() def control_voice(value=0.5): """ 声音控制 :param value: 0.0-1.0 :return: """ pygame.mixer.music.set_volume(float(value)) def buttonPrevClick(): """ 上一首 :return: """ global playing playing = False pygame.mixer.music.stop() # # pygame.mixer.quit() global num # num += 1 # num -= 1 if num == 0: num = len(res) - 2 # num -= 1 elif num == len(res) - 1: num -= 2 else: num -= 2 # num -= 1 print(num) playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start() # 窗口关闭 root.protocol('WM_DELETE_WINDOW', closeWindow) # 添加按钮 buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick) # 布局 buttonChoose.place(x=50,y=10,width=50,height=20) # 播放按钮 pause_resume = tkinter.StringVar(root,value='播放') buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick) buttonPlay.place(x=190,y=10,width=50,height=20) buttonPlay['state'] = 'disabled' # 停止按钮 buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick) buttonStop.place(x=120, y=10, width=50, height=20) buttonStop['state'] = 'disabled' # 下一首 buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick) buttonNext.place(x=260, y=10, width=50, height=20) buttonNext['state'] = 'disabled' # 上一首 buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick) buttonPrev.place(x=330, y=10, width=50, height=20) buttonPrev['state'] = 'disabled' # 标签 musicName = tkinter.StringVar(root, value='暂时没有播放音乐...') labelName = tkinter.Label(root, textvariable=musicName) labelName.place(x=10, y=30, width=260, height=20) # 音量控制 # HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL, length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice) s.place(x=50, y=50, width=200) # 显示 root.mainloop()
import os import time import tkinter import tkinter.filedialog import threading import pygame
root = tkinter.Tk() root.title('音乐播放器') root.geometry('460x600+500+100') root.resizable(False,False) # 不能拉伸 # 显示 root.mainloop()
# 添加按钮 buttonChoose = tkinter.Button(root,text='添加') # 布局 buttonChoose.place(x=50,y=10,width=50,height=20) # 播放按钮 pause_resume = tkinter.StringVar(root,value='播放') buttonPlay = tkinter.Button(root,textvariable=pause_resume) buttonPlay.place(x=190,y=10,width=50,height=20) buttonPlay['state'] = 'disabled' # 停止按钮 buttonStop = tkinter.Button(root, text='停止') buttonStop.place(x=120, y=10, width=50, height=20) buttonStop['state'] = 'disabled' # 下一首 buttonNext = tkinter.Button(root, text='下一首') buttonNext.place(x=260, y=10, width=50, height=20) buttonNext['state'] = 'disabled' # 上一首 buttonPrev = tkinter.Button(root, text='上一首') buttonPrev.place(x=330, y=10, width=50, height=20) buttonPrev['state'] = 'disabled' # 标签 musicName = tkinter.StringVar(root, value='暂时没有播放音乐...') labelName = tkinter.Label(root, textvariable=musicName) labelName.place(x=10, y=30, width=260, height=20) # 音量控制 # HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL, length=240, showvalue=0, tickinterval=2, resolution=0.1) s.place(x=50, y=50, width=200)
folder ='' res = [] num = 0 now_music = ''
def buttonChooseClick(): global folder global res if not folder: folder = tkinter.filedialog.askdirectory() musics = [folder + '\\' + music for music in os.listdir(folder) \ \ if music.endswith(('.mp3','.wav','.ogg'))] ret = [] for i in musics: ret.append(i.split('\\')[1:]) res.append(i.replace('\\','/')) if not folder: return global playing playing = True # 根据情况禁用和启用相应的按钮 buttonPlay['state'] = 'normal' buttonStop['state'] = 'normal' # buttonPause['state'] = 'normal' pause_resume.set('播放')
var2 = tkinter.StringVar() var2.set(ret) lb = tkinter.Listbox(root,listvariable=var2) lb.place(x=50,y=100,width=260,height=300)
def play(): if len(res): pygame.mixer.init() global num while playing: if not pygame.mixer.music.get_busy(): netxMusic = res[num] print(netxMusic) print(num) pygame.mixer.music.load(netxMusic.encode()) # 播放 pygame.mixer.music.play(1) if len(res) -1 == num: num = 0 else: num = num + 1 netxMusic = netxMusic.split('\\')[1:] musicName.set('playing......' + ''.join(netxMusic)) else: time.sleep(0.1) # 点击播放 def buttonPlayClick(): buttonNext['state'] = 'normal' buttonPrev['state'] = 'normal' # 选择要播放的音乐文件夹 if pause_resume.get() == '播放': pause_resume.set('暂停') global folder if not folder: folder = tkinter.filedialog.askdirectory() if not folder: return global playing playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start() elif pause_resume.get() == '暂停': # pygame.mixer.init() pygame.mixer.music.pause() pause_resume.set('继续') elif pause_resume.get() == '继续': # pygame.mixer.init() pygame.mixer.music.unpause() pause_resume.set('暂停')
def buttonStopClick(): global playing playing = False pygame.mixer.music.stop()
def buttonNextClick(): global playing playing = False pygame.mixer.music.stop() global num if len(res) == num: num = 0 playing = True # 创建线程播放音乐,主线程用来接收用户操作 t = threading.Thread(target=play) t.start()
def buttonPrevClick(): global playing playing = False pygame.mixer.music.stop() # # pygame.mixer.quit() global num # num += 1 # num -= 1 if num == 0: num = len(res) - 2 # num -= 1 elif num == len(res) - 1: num -= 2 else: num -= 2 # num -= 1 print(num) playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start()
def control_voice(value=0.5): pygame.mixer.music.set_volume(float(value))
def closeWindow(): # 修改变量,结束线程中的循环 global playing playing = False time.sleep(0.3) try: # 停止播放,如果已停止, # 再次停止时会抛出异常,所以放在异常处理结构中 pygame.mixer.music.stop() pygame.mixer.quit() except: pass root.destroy()