摘要:
usingUnityEngine;usingSystem.Collections;publicclassCameraController:MonoBehaviour{publicfloatbackgoundWidthInpixel;//UsethisforinitializationvoidStart(){floatbackgoundWidth=backgoundWidthInpixel/100;//100isthepixelstounitvaluefloatretio=(float)(Screen.width)/(float)(Screen.height);floatnewSize=bac. 阅读全文