Unity UGUI实现鼠标拖动图片



using
System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; /// <summary> /// **************************UGUI拖动图片,脚本挂在Image上即可********************************* /// </summary> public class TuoDongWuPin : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler { //需要被实例化的与制体 //public GameObject YuSheWu; //实例化后的对象 private Image img; Vector3 offPos;//存储按下鼠标时的图片-鼠标位置差 Vector3 arragedPos; //保存经过整理后的向量,用于图片移动 /// <summary> /// 开始拖拽的时候 /// </summary> /// <param name="eventData"></param> public void OnBeginDrag(PointerEventData eventData) { if (RectTransformUtility.ScreenPointToWorldPointInRectangle(transform.GetComponent<RectTransform>(), Input.mousePosition , eventData.enterEventCamera, out arragedPos)) { offPos = transform.position - arragedPos; } } /// <summary> /// 拖拽中 /// </summary> /// <param name="eventData"></param> public void OnDrag(PointerEventData eventData) { transform.position = offPos + Input.mousePosition; } /// <summary> /// 拖拽结束 /// </summary> /// <param name="eventData"></param> public void OnEndDrag(PointerEventData eventData) { transform.position = transform.parent.transform.position; } }

 

posted @ 2019-03-06 16:40  剑起苍穹  阅读(3605)  评论(0编辑  收藏  举报
/*鼠标点击特效*/