啥都不会啊!怎么办啊!

Fitz

慢慢来生活总会好起来的!!!

muduo源码TcpConnection类与TcpServer类详解

 

简介

TcpConnection类,TcpServer类,Acceptor类是构成非阻塞TCP网络编程库的重要组成部分。

本文主要针对muduo源码进行分析。(Acceptor类在上篇中已经分析过了)

muduo网络库的单线程设计方式,即一个EventLoop 处理所有的事件,包括链接的建立、IO、计算、以及链接的销毁,多线程的方式即每一个连接一个EventLoop。(one loop per thread)

TcpServer

多线程的muduo::TcpServer,主要通过添加一个EventLoopThreadPool 事件循环线程池实现,新建TcpConnection时从event loop pool里挑选一个loop给TcpConnection用。 也就是说多线程TcpServer自己的EventLoop只用来接受新连接, 而新连接会用其他EventLoop来执行IO。 (单线程TcpServer的EventLoop是与TcpConnection共享的。)

EventLoopThreadPooll 按one loop per thread的思想实现多线程TcpServer, 此时主线程循环只负责TCP链接的建立,及任务的分配,需要让哪个线程干活, 就把timer或IO(如TCP连接) 注册到那个线程的循环里即可;对实时性有要求的connection可以单独用一个线程; 数据量大的connection可以独占一个线程;并把数据处理任务分摊到另几个计算线程中(用线程池);其他次要的辅助性connections共享一个线程。

 

线程池设计模式

池是一种设计模式,线程是是一种资源,线程池设计模式通常是事先申请一定的资源,当需要使用时,去资源池中申请资源,用完后再放回资源池中。EventLoopThreadPool 正是借鉴了这种设计模式,虽然使用的线程并不会放回资源池中,但是本身的一个EventLoop即一个Reactor,本身就具备等待机制了。

 

TcpServer每次新建一条TcpConnection就会通过EventLoopThreadPool::getNextLoop()方法来取一个EventLoop, 目前的getNextLoop()只是循环的从池中取一条loop,如果提供给每条TcpConncetion的是均等的服务,那么这样就能很均匀的分配系统的资源了。

 

TcpServer的工作方式取决于EventLoopThreadPool中线程的创建数量。

0 意味着所有的I/O 都在TcpServer的主事件循环中,不会创建新的线程。

1 意味着所有的 I/O 在另一个线程中 ,TcpServer的主线程只负责建立连接。

N 意味着新的连接会被循环的分配到N条线程中工作。

下面是源码(带有注释)

TcpServer.h

// Copyright 2010, Shuo Chen.  All rights reserved.
// http://code.google.com/p/muduo/
//
// Use of this source code is governed by a BSD-style license
// that can be found in the License file.

// Author: Shuo Chen (chenshuo at chenshuo dot com)
//
// This is a public header file, it must only include public header files.
/* 这个类相当于把TcpConnection以及Accept类整合起来,完全能够实现Tcp通信,也就是socket函数都实现了
 * 总结一下整个TCP通信过程:
 * 一个TcpServer类中,有Acceptor,EventLoopThreadPool各一个,以及多个TcpConnection类的指针,
 * 在TcpServer类的启动函数中,先开启EventLoopThreadPool线程池,然后将Acceptor监听函数放入eventloop中去执行
 * 在TcpServer类的构造函数中,就已经把一个成功连接的回调函数绑定在Acceptor类的连接回调函数中,如果Acceptor监听
 * 到有连接进来,先调监听socket描述符的回调函数,把这个连接accept进来,然后再调用newConnectionCallback_函数
 * 来处理连接,每个连接都有一个对应的TcpConnection类来作为缓冲区
 * */
#ifndef MUDUO_NET_TCPSERVER_H
#define MUDUO_NET_TCPSERVER_H

#include <muduo/base/Types.h>
#include <muduo/net/TcpConnection.h>

#include <map>
#include <boost/noncopyable.hpp>
#include <boost/scoped_ptr.hpp>

namespace muduo {
    namespace net {

        class Acceptor;

        class EventLoop;

        class EventLoopThreadPool;

///
/// TCP server, supports single-threaded and thread-pool models.
///
/// This is an interface class, so don't expose too much details.
        class TcpServer : boost::noncopyable {
        public:
            typedef boost::function<void(EventLoop *)> ThreadInitCallback;

            //TcpServer(EventLoop* loop, const InetAddress& listenAddr);
            TcpServer(EventLoop *loop,
                      const InetAddress &listenAddr,
                      const string &nameArg);

            ~TcpServer();  // force out-line dtor, for scoped_ptr members.

            const string &hostport() const { return hostport_; }

            const string &name() const { return name_; }

            /// Set the number of threads for handling input.
            ///
            /// Always accepts new connection in loop's thread.
            /// Must be called before @c start
            /// @param numThreads
            /// - 0 means all I/O in loop's thread, no thread will created.
            ///   this is the default value.
            /// - 1 means all I/O in another thread.
            /// - N means a thread pool with N threads, new connections
            ///   are assigned on a round-robin basis.
            void setThreadNum(int numThreads);

            void setThreadInitCallback(
                    const ThreadInitCallback &cb) { threadInitCallback_ = cb; }//这个函数会作为EventLoopThreadPool::start的入口参数

            /// Starts the server if it's not listenning.
            ///
            /// It's harmless to call it multiple times.
            /// Thread safe.
            void start();

            /// Set connection callback.
            /// Not thread safe.
            // 设置连接到来或者连接关闭回调函数,这个函数指针会赋值给TcpConnection::connectionCallback_函数,就是在连接建立之后,和连接断开之前会调用
            void setConnectionCallback(const ConnectionCallback &cb) { connectionCallback_ = cb; }

            /// Set message callback.
            /// Not thread safe.
            //  设置消息到来回调函数,这个函数指针在TcpConnection::handleread函数中调用,也就是TcpConnection的Channel的读函数的一部分
            void setMessageCallback(const MessageCallback &cb) { messageCallback_ = cb; }

            /// Set write complete callback.
            /// Not thread safe.
            /// 在发送完消息以后调用,这个函数指针会赋值给TcpConnection::writeCompleteCallback_函数
            void setWriteCompleteCallback(const WriteCompleteCallback &cb) { writeCompleteCallback_ = cb; }


        private:
            /// Not thread safe, but in loop
            void newConnection(int sockfd, const InetAddress &peerAddr);
            //这个函数会赋值给Acceptor::newConnectionCallback_,在新连接建立以后调用
            /// Thread safe.
            /// 会赋值给TcpConnection::closeCallback_函数,也就是当连接描述符关闭以后调用这个
            void removeConnection(const TcpConnectionPtr &conn);

            /// Not thread safe, but in loop,在上面这个函数removeConnection中调用
            void removeConnectionInLoop(const TcpConnectionPtr &conn);

            typedef std::map <string, TcpConnectionPtr> ConnectionMap;

            EventLoop *loop_;  // the acceptor loop
            const string hostport_;        // 服务的ip:端口
            const string name_;            // 服务名
            boost::scoped_ptr <Acceptor> acceptor_; // avoid revealing Acceptor
            boost::scoped_ptr <EventLoopThreadPool> threadPool_;
            ConnectionCallback connectionCallback_;
            MessageCallback messageCallback_;
            WriteCompleteCallback writeCompleteCallback_;        // 数据发送完毕,会回调此函数
            ThreadInitCallback threadInitCallback_;    // IO线程池中的线程在进入事件循环前,会回调用此函数
            bool started_;
            // always in loop thread
            int nextConnId_;                // 下一个连接ID,每次增加一个就加1
            ConnectionMap connections_;    // 连接列表
        };

    }
}

#endif  // MUDUO_NET_TCPSERVER_H

TcpServer.cc

// Copyright 2010, Shuo Chen.  All rights reserved.
// http://code.google.com/p/muduo/
//
// Use of this source code is governed by a BSD-style license
// that can be found in the License file.

// Author: Shuo Chen (chenshuo at chenshuo dot com)

#include <muduo/net/TcpServer.h>

#include <muduo/base/Logging.h>
#include <muduo/net/Acceptor.h>
#include <muduo/net/EventLoop.h>
#include <muduo/net/EventLoopThreadPool.h>
#include <muduo/net/SocketsOps.h>

#include <boost/bind.hpp>

#include <stdio.h>  // snprintf

using namespace muduo;
using namespace muduo::net;

TcpServer::TcpServer(EventLoop *loop, const InetAddress &listenAddr,
                     const string &nameArg)
        : loop_(CHECK_NOTNULL(loop)),
          hostport_(listenAddr.toIpPort()),
          name_(nameArg),
          acceptor_(new Acceptor(loop, listenAddr)),
          threadPool_(new EventLoopThreadPool(loop)),
          connectionCallback_(defaultConnectionCallback),
          messageCallback_(defaultMessageCallback),
          started_(false),
          nextConnId_(1) {
    // Acceptor::handleRead函数中会回调用TcpServer::newConnection
    // _1对应的是socket文件描述符,_2对应的是对等方的地址(InetAddress)
    acceptor_->setNewConnectionCallback(
            boost::bind(&TcpServer::newConnection, this, _1, _2));
}

TcpServer::~TcpServer() {
    loop_->assertInLoopThread();
    LOG_TRACE << "TcpServer::~TcpServer [" << name_ << "] destructing";

    for (ConnectionMap::iterator it(connections_.begin());
         it != connections_.end(); ++it) {
        TcpConnectionPtr conn = it->second;
        it->second.reset();        // 释放当前所控制的对象,引用计数减一
        conn->getLoop()->runInLoop(
                boost::bind(&TcpConnection::connectDestroyed, conn));
        conn.reset();            // 释放当前所控制的对象,引用计数减一
    }
}

void TcpServer::setThreadNum(int numThreads) {
    assert(0 <= numThreads);
    threadPool_->setThreadNum(numThreads);
}

// 该函数多次调用是无害的
// 该函数可以跨线程调用
void TcpServer::start() {
    if (!started_) {
        started_ = true;
        threadPool_->start(threadInitCallback_);
    }

    if (!acceptor_->listenning()) {
        // get_pointer返回原生指针
        loop_->runInLoop(
                boost::bind(&Acceptor::listen, get_pointer(acceptor_)));
    }
}

void TcpServer::newConnection(int sockfd, const InetAddress &peerAddr)//建立新连接以后的回调函数
{
    loop_->assertInLoopThread();
    // 按照轮叫的方式选择一个EventLoop
    EventLoop *ioLoop = threadPool_->getNextLoop();
    char buf[32];
    snprintf(buf, sizeof buf, ":%s#%d", hostport_.c_str(), nextConnId_);//buf的内容是 ip:端口#nextConnId_
    ++nextConnId_;
    string connName = name_ + buf;

    LOG_INFO << "TcpServer::newConnection [" << name_
             << "] - new connection [" << connName
             << "] from " << peerAddr.toIpPort();
    InetAddress localAddr(sockets::getLocalAddr(sockfd));
    // FIXME poll with zero timeout to double confirm the new connection
    // FIXME use make_shared if necessary
    /*TcpConnectionPtr conn(new TcpConnection(loop_,
                                            connName,
                                            sockfd,
                                            localAddr,
                                            peerAddr));*/

    TcpConnectionPtr conn(new TcpConnection(ioLoop,
                                            connName,
                                            sockfd,
                                            localAddr,
                                            peerAddr));

    LOG_TRACE << "[1] usecount=" << conn.use_count();
    connections_[connName] = conn;//将连接名和TCPConnection的指针拷贝进连接列表中,这样就有两个shared_ptr指针指向conn了,
    //如果没有这一句程序,这个conn在newConnection函数执行结束以后就会析构掉,所以真正要删除时,也要把这个列表中的对应元素也删除了。
    LOG_TRACE << "[2] usecount=" << conn.use_count();
    //设置回调函数
    conn->setConnectionCallback(connectionCallback_);
    conn->setMessageCallback(messageCallback_);
    conn->setWriteCompleteCallback(writeCompleteCallback_);//无论是否非空,都可以先设置,在使用之前会有判断

    conn->setCloseCallback(
            boost::bind(&TcpServer::removeConnection, this, _1));

    // conn->connectEstablished();
    ioLoop->runInLoop(boost::bind(&TcpConnection::connectEstablished, conn));
    //个人理解bind在绑定类成员函数时,后面跟的参数一定比输入参数多一个,就是一个类指针,表明这个函数属于那个类变量的,
    //一般都使用this,而这里是用的TcpConnectionPtr
    LOG_TRACE << "[5] usecount=" << conn.use_count();

}

void TcpServer::removeConnection(const TcpConnectionPtr &conn) {
    /*
  loop_->assertInLoopThread();
  LOG_INFO << "TcpServer::removeConnectionInLoop [" << name_
           << "] - connection " << conn->name();


  LOG_TRACE << "[8] usecount=" << conn.use_count();
  size_t n = connections_.erase(conn->name());
  LOG_TRACE << "[9] usecount=" << conn.use_count();

  (void)n;
  assert(n == 1);
  
  loop_->queueInLoop(
      boost::bind(&TcpConnection::connectDestroyed, conn));
  LOG_TRACE << "[10] usecount=" << conn.use_count();
  */

    loop_->runInLoop(boost::bind(&TcpServer::removeConnectionInLoop, this, conn));

}

void TcpServer::removeConnectionInLoop(const TcpConnectionPtr &conn)//就是把TcpConnection从Eventloop中移除
{
    loop_->assertInLoopThread();
    LOG_INFO << "TcpServer::removeConnectionInLoop [" << name_
             << "] - connection " << conn->name();


    LOG_TRACE << "[8] usecount=" << conn.use_count();
    size_t n = connections_.erase(conn->name());
    LOG_TRACE << "[9] usecount=" << conn.use_count();

    (void) n;
    assert(n == 1);

    EventLoop *ioLoop = conn->getLoop();
    ioLoop->queueInLoop(
            boost::bind(&TcpConnection::connectDestroyed, conn));

    //loop_->queueInLoop(
    //    boost::bind(&TcpConnection::connectDestroyed, conn));
    LOG_TRACE << "[10] usecount=" << conn.use_count();


}

 

TcpConnection

TcpConnection类主要负责封装一次TCP连接,向Channel类注册回调函数(可读、可写、可关闭、错误处理),将来当Channel类上的事件发生时,调用相应的回调函数进行数据收发或者错误处理。

  TcpConnection是使用shared_ptr来管理的类,因为它的生命周期模糊。TcpConnection表示已经建立或正在建立的连接,建立连接后,用户只需要在上层类如TcpServer中设置连接到来和消息到来的处理函数,继而回调TcpConnection中的 setConnectionCallback和setMessageCallback函数,实现对事件的处理。用户需要关心的事件是有限的,其他都由网络库负责。

  TcpConnection中封装了InputBuffer和OutputBuffer,用来表示应用层的缓冲区。在发送数据时,如果不能一次将Buffer中的数据发送完毕,它还会继续关注Channel中的可写事件,当sockfd可写时,会再次发送。

前面提到TcpConnection的生存期模糊,主要是因为我们不能在TcpServer中直接erase掉TcpConnection对象,因为此时有可能Channel中的handleEvent还在执行,如果析构TcpConnection对象,那么他的成员channel_也会被析构,会导致core dump。也就是说我们需要TcpConnection 对象生存期要长于handleEvent() 函数,直到执行完connectDestroyed() 后才会析构。

 

断开连接:

TcpConnection的断开是采用被动方式,即对方先关闭连接,本地read(2)返回0后,调用顺序如下:

handleClose()->TcpServer::removeConnection->TcpConnection::connectDestroyed()。

连接关闭时序图:

        

 

 

 

当连接到来,创建一个TcpConnection对象,立刻用shared_ptr来管理,引用计数为1,在Channel中维护一个weak_ptr(tie_),将这个shared_ptr对象赋值给_tie,引用计数仍然为1。当连接关闭时,在handleEvent中,将tie_提升,得到一个shard_ptr对象,引用计数就变成了2。当shared_ptr的计数不为0时,TcpConnection不会被销毁。

 TcpConnection.h源码分析

// Copyright 2010, Shuo Chen.  All rights reserved.
// http://code.google.com/p/muduo/
//
// Use of this source code is governed by a BSD-style license
// that can be found in the License file.

// Author: Shuo Chen (chenshuo at chenshuo dot com)
//
// This is a public header file, it must only include public header files.
/*我所理解的这个类,主要用来和buffer类一起作为非阻塞IO的一个读取桥梁,其中主要封装的函数是从文件描述符中读取传输的数据到
 *接受缓冲区中,或者把规定数据,或者触发写事件的输出缓冲区的数据写入对应的文件描述符中。
 */
#ifndef MUDUO_NET_TCPCONNECTION_H
#define MUDUO_NET_TCPCONNECTION_H

#include <muduo/base/Mutex.h>
#include <muduo/base/StringPiece.h>
#include <muduo/base/Types.h>
#include <muduo/net/Callbacks.h>
#include <muduo/net/Buffer.h>
#include <muduo/net/InetAddress.h>

#include <boost/any.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/noncopyable.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>

namespace muduo {
    namespace net {

        class Channel;

        class EventLoop;

        class Socket;

///
/// TCP connection, for both client and server usage.
///
/// This is an interface class, so don't expose too much details.
        class TcpConnection : boost::noncopyable,public boost::enable_shared_from_this<TcpConnection> {
        public:
            /// Constructs a TcpConnection with a connected sockfd
            ///
            /// User should not create this object.
            TcpConnection(EventLoop *loop,const string &name,int sockfd,
                          const InetAddress &localAddr,
                          const InetAddress &peerAddr);

            ~TcpConnection();

            EventLoop *getLoop() const { return loop_; }//获取当前TcpConnection所在的Eventloop
            const string &name() const { return name_; }//
            const InetAddress &localAddress() { return localAddr_; }

            const InetAddress &peerAddress() { return peerAddr_; }

            bool connected() const { return state_ == kConnected; }

            // void send(string&& message); // C++11
            void send(const void *message, size_t len);

            void send(const StringPiece &message);

            // void send(Buffer&& message); // C++11
            void send(Buffer *message);  // this one will swap data
            void shutdown(); // NOT thread safe, no simultaneous calling
            void setTcpNoDelay(bool on);

            void setContext(const boost::any &context) { context_ = context; }

            const boost::any &getContext() const//得到常数值的context_
            { return context_; }

            boost::any *getMutableContext()//得到可以改变的context_
            { return &context_; }

            void setConnectionCallback(const ConnectionCallback &cb) { connectionCallback_ = cb; }
            //在handleClose,connectEstablished,connectDestroyed中调用,个人理解这个连接回调函数主要起到
            //显示作用,就是在和连接描述符建立连接或者关闭连接前,显示连接状态的,表明还在连接中

            void setMessageCallback(const MessageCallback &cb) { messageCallback_ = cb; }
            //在handleRead函数当中调用了,也可以理解为channel_写函数的一部分

            void setWriteCompleteCallback(const WriteCompleteCallback &cb) { writeCompleteCallback_ = cb; }
            //在handleWrite和sendInLoop写函数中,写完调用的

            void setHighWaterMarkCallback(const HighWaterMarkCallback &cb, size_t highWaterMark) {
                highWaterMarkCallback_ = cb;
                highWaterMark_ = highWaterMark;
            }//都在sendInLoop中调用了

            Buffer *inputBuffer() { return &inputBuffer_; }

            /// Internal use only.
            void setCloseCallback(const CloseCallback &cb) { closeCallback_ = cb; }//在handleClose函数中调用

            // called when TcpServer accepts a new connection
            void connectEstablished();   // should be called only once
            // called when TcpServer has removed me from its map
            void connectDestroyed();  // should be called only once

        private:
            enum StateE {
                kDisconnected, kConnecting, kConnected, kDisconnecting
            };

            void handleRead(Timestamp receiveTime);//绑定channel_的读函数
            void handleWrite();//绑定channel_的写函数
            void handleClose();//绑定channel_的关闭函数,同时也在handleRead中调用
            void handleError();////绑定channel_的错误函数
            void sendInLoop(const StringPiece &message);

            void sendInLoop(const void *message, size_t len);

            void shutdownInLoop();

            void setState(StateE s) { state_ = s; }//设置状态位

            EventLoop *loop_;            // 所属EventLoop
            string name_;                // 连接名
            StateE state_;  // FIXME: use atomic variable
            // we don't expose those classes to client.
            //连接状态
            boost::scoped_ptr <Socket> socket_;
            boost::scoped_ptr <Channel> channel_;
            //channel_在TCPServer中绑定了连接套接字,就是能够实现通信的那个connfd套接字,这个套接字是从Socket::accept函数得到的
            //在Tcpclient绑定的是创建的套接字,因为客户端只需要一个套接字就可以了,这个套接字是从socket()函数中得到的
            InetAddress localAddr_;//当前服务端的地址
            InetAddress peerAddr_;//当前建立连接的客户端地址
            ConnectionCallback connectionCallback_;
            MessageCallback messageCallback_;
            WriteCompleteCallback writeCompleteCallback_;        // 数据发送完毕回调函数,即所有的用户数据都已拷贝到内核缓冲区时回调该函数
            // outputBuffer_被清空也会回调该函数,可以理解为低水位标回调函数
            HighWaterMarkCallback highWaterMarkCallback_;        // 高水位标回调函数
            CloseCallback closeCallback_;
            size_t highWaterMark_;        // 高水位标
            Buffer inputBuffer_;            // 应用层接收缓冲区
            Buffer outputBuffer_;            // 应用层发送缓冲区
            boost::any context_;            // 绑定一个未知类型的上下文对象,一般用来放HttpContext类的
        };

        typedef boost::shared_ptr <TcpConnection> TcpConnectionPtr;

    }
}

#endif  // MUDUO_NET_TCPCONNECTION_H

TcpConnection.cc源码分析
// Copyright 2010, Shuo Chen.  All rights reserved.
// http://code.google.com/p/muduo/
//
// Use of this source code is governed by a BSD-style license
// that can be found in the License file.

// Author: Shuo Chen (chenshuo at chenshuo dot com)

#include <muduo/net/TcpConnection.h>

#include <muduo/base/Logging.h>
#include <muduo/net/Channel.h>
#include <muduo/net/EventLoop.h>
#include <muduo/net/Socket.h>
#include <muduo/net/SocketsOps.h>

#include <boost/bind.hpp>

#include <errno.h>
#include <stdio.h>

using namespace muduo;
using namespace muduo::net;

void muduo::net::defaultConnectionCallback(const TcpConnectionPtr &conn)//默认的连接回调函数,输出连接状态
{
    LOG_TRACE << conn->localAddress().toIpPort() << " -> "
              << conn->peerAddress().toIpPort() << " is "
              << (conn->connected() ? "UP" : "DOWN");
}

void muduo::net::defaultMessageCallback(const TcpConnectionPtr &, Buffer *buf, Timestamp)
//默认的有消息时执行的回调函数,把缓冲区读指针和写指针回到初始化的位置
//可以理解为将缓冲区清零
{
    buf->retrieveAll();
}

TcpConnection::TcpConnection(EventLoop *loop, const string &nameArg, int sockfd,
                             const InetAddress &localAddr,
                             const InetAddress &peerAddr)
        : loop_(CHECK_NOTNULL(loop)), // 所属EventLoop
          name_(nameArg),// 连接名
          state_(kConnecting),//连接状态
          socket_(new Socket(sockfd)),//连接套接字
          channel_(new Channel(loop, sockfd)),
          //channel_在TCPServer中绑定了连接套接字,就是能够实现通信的那个connfd套接字,这个套接字是从Socket::accept函数得到的
          //在Tcpclient绑定的是创建的套接字,因为客户端只需要一个套接字就可以了,这个套接字是从socket()函数中得到的
          localAddr_(localAddr),//当前服务端的地址
          peerAddr_(peerAddr),//当前建立连接的客户端地址
          highWaterMark_(64 * 1024 * 1024) {
    // 通道可读事件到来的时候,回调TcpConnection::handleRead,_1是事件发生时间
    channel_->setReadCallback(boost::bind(&TcpConnection::handleRead, this, _1));
    // 通道可写事件到来的时候,回调TcpConnection::handleWrite
    channel_->setWriteCallback(boost::bind(&TcpConnection::handleWrite, this));
    // 连接关闭,回调TcpConnection::handleClose
    channel_->setCloseCallback(boost::bind(&TcpConnection::handleClose, this));
    // 发生错误,回调TcpConnection::handleError
    channel_->setErrorCallback(boost::bind(&TcpConnection::handleError, this));
    LOG_DEBUG << "TcpConnection::ctor[" << name_ << "] at " << this<< " fd=" << sockfd;
    socket_->setKeepAlive(true);//定期探测连接是否存在,类似于心跳包
}

TcpConnection::~TcpConnection() {
    LOG_DEBUG << "TcpConnection::dtor[" << name_ << "] at " << this
              << " fd=" << channel_->fd();
}

// 线程安全,可以跨线程调用
void TcpConnection::send(const void *data, size_t len) {
    if (state_ == kConnected) {
        if (loop_->isInLoopThread()) {
            sendInLoop(data, len);
        } else {
            string message(static_cast<const char *>(data), len);
            loop_->runInLoop(boost::bind(&TcpConnection::sendInLoop,this,message));
        }
    }
}

// 线程安全,可以跨线程调用
void TcpConnection::send(const StringPiece &message) {
    if (state_ == kConnected) {
        if (loop_->isInLoopThread()) {
            sendInLoop(message);
        } else {
            loop_->runInLoop(boost::bind(&TcpConnection::sendInLoop,this,message.as_string()));
            //std::forward<string>(message)));
        }
    }
}

// 线程安全,可以跨线程调用
void TcpConnection::send(Buffer *buf) {
    if (state_ == kConnected) {
        if (loop_->isInLoopThread()) {
            sendInLoop(buf->peek(), buf->readableBytes());
            buf->retrieveAll();
        } else {
            loop_->runInLoop(boost::bind(&TcpConnection::sendInLoop,this,buf->retrieveAllAsString()));
            //std::forward<string>(message)));
        }
    }
}

void TcpConnection::sendInLoop(const StringPiece &message) {
    sendInLoop(message.data(), message.size());
}

//???这个函数和handlewrite函数都是向文件描述符中写入,有什么区别呢?
void TcpConnection::sendInLoop(const void *data, size_t len) {
    /*
    loop_->assertInLoopThread();
    sockets::write(channel_->fd(), data, len);
    */
    loop_->assertInLoopThread();
    ssize_t nwrote = 0;
    size_t remaining = len;
    bool error = false;
    if (state_ == kDisconnected) {
        LOG_WARN << "disconnected, give up writing";
        return;
    }
    // if no thing in output queue, try writing directly
    // 通道没有关注可写事件并且发送缓冲区没有数据,直接write
    if (!channel_->isWriting() && outputBuffer_.readableBytes() == 0) {
        nwrote = sockets::write(channel_->fd(), data, len);
        if (nwrote >= 0) {
            remaining = len - nwrote;
            // 写完了,回调writeCompleteCallback_
            if (remaining == 0 && writeCompleteCallback_) {
                loop_->queueInLoop(boost::bind(writeCompleteCallback_, shared_from_this()));
            }
        } else // nwrote < 0
        {
            nwrote = 0;
            if (errno != EWOULDBLOCK) {
                LOG_SYSERR << "TcpConnection::sendInLoop";
                if (errno == EPIPE) // FIXME: any others?
                {
                    error = true;
                }
            }
        }
    }

    assert(remaining <= len);
    // 没有错误,并且还有未写完的数据(说明内核发送缓冲区满,要将未写完的数据添加到output buffer中)
    if (!error && remaining > 0) {
        LOG_TRACE << "I am going to write more data";
        size_t oldLen = outputBuffer_.readableBytes();
        // 如果超过highWaterMark_(高水位标),回调highWaterMarkCallback_
        if (oldLen + remaining >= highWaterMark_
            && oldLen < highWaterMark_
            && highWaterMarkCallback_) {
            loop_->queueInLoop(boost::bind(highWaterMarkCallback_, shared_from_this(), oldLen + remaining));
        }
        outputBuffer_.append(static_cast<const char *>(data) + nwrote, remaining);//将剩余数据存入应用层发送缓冲区
        if (!channel_->isWriting()) {
            channel_->enableWriting();        // 关注POLLOUT事件
        }
    }
}

void TcpConnection::shutdown()//关闭连接
{
    // FIXME: use compare and swap
    if (state_ == kConnected) {
        setState(kDisconnecting);
        // FIXME: shared_from_this()?
        loop_->runInLoop(boost::bind(&TcpConnection::shutdownInLoop, this));
    }
}

void TcpConnection::shutdownInLoop()//在loop中关闭写半边,还是可以读数据
{
    loop_->assertInLoopThread();
    if (!channel_->isWriting()) {
        // we are not writing
        socket_->shutdownWrite();
    }
}

void TcpConnection::setTcpNoDelay(bool on)//设置TCP延迟连接
{
    socket_->setTcpNoDelay(on);
}

void TcpConnection::connectEstablished()//这个建立连接是TcpConnection类中的channel加入到对应的比如Tcpclient或者Tcpserver类所属的eventloop中
{
    loop_->assertInLoopThread();
    assert(state_ == kConnecting);//设置正在连接状态
    setState(kConnected);
    LOG_TRACE << "[3] usecount=" << shared_from_this().use_count();
    channel_->tie(shared_from_this());
    channel_->enableReading();    // TcpConnection所对应的通道加入到Poller关注

    connectionCallback_(shared_from_this());
    LOG_TRACE << "[4] usecount=" << shared_from_this().use_count();
}

void TcpConnection::connectDestroyed()//取消连接,从对应的Eventloop上的epoll队列中去除
{
    loop_->assertInLoopThread();
    if (state_ == kConnected) {
        setState(kDisconnected);
        channel_->disableAll();

        connectionCallback_(shared_from_this());
    }
    channel_->remove();//将channel从epoll队列中移除
}

void TcpConnection::handleRead(Timestamp receiveTime)//处理读事件的函数
{
    /*
    loop_->assertInLoopThread();
    int savedErrno = 0;
    ssize_t n = inputBuffer_.readFd(channel_->fd(), &savedErrno);
    if (n > 0)
    {
      messageCallback_(shared_from_this(), &inputBuffer_, receiveTime);
    }
    else if (n == 0)
    {
      handleClose();
    }
    else
    {
      errno = savedErrno;
      LOG_SYSERR << "TcpConnection::handleRead";
      handleError();
    }
    */

    /*
    loop_->assertInLoopThread();
    int savedErrno = 0;
    char buf[65536];
    ssize_t n = ::read(channel_->fd(), buf, sizeof buf);
    if (n > 0)
    {
      messageCallback_(shared_from_this(), buf, n);
    }
    else if (n == 0)
    {
      handleClose();
    }
    else
    {
      errno = savedErrno;
      LOG_SYSERR << "TcpConnection::handleRead";
      handleError();
    }
    */
    loop_->assertInLoopThread();
    int savedErrno = 0;
    ssize_t n = inputBuffer_.readFd(channel_->fd(), &savedErrno);//直接将数据读到inputBuffer_缓冲区
    if (n > 0) {
        messageCallback_(shared_from_this(), &inputBuffer_, receiveTime);
    } else if (n == 0) {
        handleClose();//如果读到的数据为0,就自动退出
    } else {
        errno = savedErrno;
        LOG_SYSERR << "TcpConnection::handleRead";
        handleError();
    }
}

// 监听到写事件了,就调用这个函数,此时服务器已经把要写的内容写到outputBuffer_中去了,所以要写的内容从读指针处开始
void TcpConnection::handleWrite() {
    loop_->assertInLoopThread();
    if (channel_->isWriting())//查看是否有写事件需要关注
    {
        ssize_t n = sockets::write(channel_->fd(),
                                   outputBuffer_.peek(),
                                   outputBuffer_.readableBytes());//写到文件描述符中去
        if (n > 0) {
            outputBuffer_.retrieve(n);//处理读写指针
            if (outputBuffer_.readableBytes() == 0)     // 发送缓冲区已清空
            {
                channel_->disableWriting();        // 停止关注POLLOUT事件,以免出现busy loop
                if (writeCompleteCallback_)        // 回调writeCompleteCallback_
                {
                    // 应用层发送缓冲区被清空,就回调用writeCompleteCallback_
                    // 发送给IO线程进行处理
                    loop_->queueInLoop(boost::bind(writeCompleteCallback_, shared_from_this()));
                }
                if (state_ == kDisconnecting)    // 发送缓冲区已清空并且连接状态是kDisconnecting, 要关闭连接
                {
                    shutdownInLoop();        // 关闭写连接
                }
            } else {
                LOG_TRACE << "I am going to write more data";
            }
        } else {
            LOG_SYSERR << "TcpConnection::handleWrite";
            // if (state_ == kDisconnecting)
            // {
            //   shutdownInLoop();
            // }
        }
    } else {
        LOG_TRACE << "Connection fd = " << channel_->fd()
                  << " is down, no more writing";
    }
}

void TcpConnection::handleClose()//关闭事件处理,也是epoll如果发生关闭事件的回调函数
{
    loop_->assertInLoopThread();
    LOG_TRACE << "fd = " << channel_->fd() << " state = " << state_;
    assert(state_ == kConnected || state_ == kDisconnecting);
    // we don't close fd, leave it to dtor, so we can find leaks easily.
    setState(kDisconnected);
    channel_->disableAll();

    TcpConnectionPtr guardThis(shared_from_this());
    connectionCallback_(guardThis);        // 在结束前,最后一次处理一下,这一行,可以不调用
    LOG_TRACE << "[7] usecount=" << guardThis.use_count();
    // must be the last line
    closeCallback_(guardThis);    // 调用TcpServer::removeConnection
    LOG_TRACE << "[11] usecount=" << guardThis.use_count();
}

void TcpConnection::handleError()//处理错误的函数,也是epoll如果发生错误事件的回调函数
{
    int err = sockets::getSocketError(channel_->fd());
    LOG_ERROR << "TcpConnection::handleError [" << name_
              << "] - SO_ERROR = " << err << " " << strerror_tl(err);
}

 

posted @ 2020-04-15 13:48  Fitz~  阅读(1042)  评论(1编辑  收藏  举报