WPF 嵌入无边框外部exe程序
嵌入步骤
1.Process 运行exe程序
2.获取exe程序的主窗口句柄
3.设置当前应用程序与exe程序的关联
4.将exe程序主窗体移入应用程序
public const long WS_CHILD = 0x40000000L, WS_POPUP = 0x80000000L; public const int GWL_STYLE = (-16); public const long WS_CATION = 0x00C00000L; public const long WS_CATION_2 = 0x00C0000L; [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); [DllImport("user32.dll")] public static extern long GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "SetWindowLong", CallingConvention = CallingConvention.Cdecl)] public static extern long SetWindowLong(IntPtr hWnd, int nIndex, long dwNewLong); [DllImport("user32.dll")] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags); [System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "FindWindow")] public static extern System.IntPtr FindWindow(string lpClassName, string lpWindowName); [System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "MoveWindow")] public static extern bool MoveWindow(System.IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint); private void LoadExe(){ string exePath = “”//exe存放地址; if (!System.IO.File.Exists(exePath)) { return; } string AppName = exePath.Substring(exePath.LastIndexOf("\\")).Replace("\\", "").Replace(".exe", ""); if (System.Diagnostics.Process.GetProcessesByName(AppName).Count() > 0) { System.Diagnostics.Process.GetProcessesByName(AppName)[0].Kill();//结束正在运行的exe } System.Diagnostics.Process process = new System.Diagnostics.Process(); 从新开启exe string arguments = ""//设置程序启动参数; process.StartInfo = new System.Diagnostics.ProcessStartInfo(exePath, arguments); process.StartInfo.RedirectStandardInput = true; process.StartInfo.RedirectStandardOutput = true; process.StartInfo.RedirectStandardError = true; process.StartInfo.UseShellExecute = false; process.Start(); while (process.WaitForInputIdle()) { long oldStyle = NativeMethods.GetWindowLong(process.MainWindowHandle, NativeMethods.GWL_STYLE); SetWindowLong(process.MainWindowHandle, GWL_STYLE, oldStyle & (~(WS_CATION | WS_CATION_2)));//修改启动程序的窗口样式为无边框 SetParent(process.MainWindowHandle, panel.Handle);//设置与主程序关联 MoveWindow(process.MainWindowHandle, 0, 0, (int)this.AnesGrid.ActualWidth, (int)this.AnesGrid.ActualHeight, true);//嵌入到主程序,并设置窗体位置和大小 return; } } public class NativeMethods { /// <summary> /// 带有外边框和标题的windows的样式 /// </summary> public const long WS_CAPTION = 0x00C00000L; public const long WS_CAPTION_2 = 0X00C0000L; // public const long WS_BORDER = 0X0080000L; /// <summary> /// window 扩展样式 分层显示 /// </summary> public const long WS_EX_LAYERED = 0x00080000L; public const long WS_CHILD = 0x40000000L; /// <summary> /// 带有alpha的样式 /// </summary> public const long LWA_ALPHA = 0x00000002L; /// <summary> /// 颜色设置 /// </summary> public const long LWA_COLORKEY = 0x00000001L; /// <summary> /// window的基本样式 /// </summary> public const int GWL_STYLE = -16; /// <summary> /// window的扩展样式 /// </summary> public const int GWL_EXSTYLE = -20; /// <summary> /// 设置窗体的样式 /// </summary> /// <param name="handle">操作窗体的句柄</param> /// <param name="oldStyle">进行设置窗体的样式类型.</param> /// <param name="newStyle">新样式</param> [System.Runtime.InteropServices.DllImport("User32.dll")] public static extern void SetWindowLong(IntPtr handle, int oldStyle, long newStyle); /// <summary> /// 获取窗体指定的样式. /// </summary> /// <param name="handle">操作窗体的句柄</param> /// <param name="style">要进行返回的样式</param> /// <returns>当前window的样式</returns> [System.Runtime.InteropServices.DllImport("User32.dll")] public static extern long GetWindowLong(IntPtr handle, int style); /// <summary> /// 设置窗体的工作区域. /// </summary> /// <param name="handle">操作窗体的句柄.</param> /// <param name="handleRegion">操作窗体区域的句柄.</param> /// <param name="regraw">if set to <c>true</c> [regraw].</param> /// <returns>返回值</returns> [System.Runtime.InteropServices.DllImport("User32.dll")] public static extern int SetWindowRgn(IntPtr handle, IntPtr handleRegion, bool regraw); /// <summary> /// 创建带有圆角的区域. /// </summary> /// <param name="x1">左上角坐标的X值.</param> /// <param name="y1">左上角坐标的Y值.</param> /// <param name="x2">右下角坐标的X值.</param> /// <param name="y2">右下角坐标的Y值.</param> /// <param name="width">圆角椭圆的width.</param> /// <param name="height">圆角椭圆的height.</param> /// <returns>hRgn的句柄</returns> [System.Runtime.InteropServices.DllImport("gdi32.dll")] public static extern IntPtr CreateRoundRectRgn(int x1, int y1, int x2, int y2, int width, int height); /// <summary> /// Sets the layered window attributes. /// </summary> /// <param name="handle">要进行操作的窗口句柄</param> /// <param name="colorKey">RGB的值</param> /// <param name="alpha">Alpha的值,透明度</param> /// <param name="flags">附带参数</param> /// <returns>true or false</returns> [System.Runtime.InteropServices.DllImport("User32.dll")] public static extern bool SetLayeredWindowAttributes(IntPtr handle, ulong colorKey, byte alpha, long flags); }
句柄:程序为每个对象分配一个地址,句柄是对应这个分配地址的链接,即句柄表示这个对象,每个对象有且只有一个句柄。操作句柄实则就是操作该对象
win32API参考手册:http://www.yfvb.com/help/win32sdk/index.htm?page=html/4luzha.htm