奇迹969

 

方法 函数

 方法(函数)

 

 

 

 

 

 

 

 

参数传递 (注意要写类型)

 

 static void Main(string[] args)
        {
            int a = 100;
            a = Test(a);
            Console.WriteLine(a);
            Console.ReadKey();
    
        }
        public static int Test(int a)
        {
            return a + 100;
        }

 

 

out,ref,paramse

 

返回数组

out

main函数

   out代表输出  方法不用返回值 返回值其实就是out **

 

 例子

 

main                                                        方法

 

ref   (相当于python中的globle)

 

 

 

 

 

 

paramas   可变参数(相当于python  *args)  必须在形参列表最后一位

 

 

 

 

 方法重载

 

 

 

    

 

 

 递归

 

 

 

 

 

 

练习题

 

 

 

 

 

 

 

 

注意parmas的使用

 

 

 

飞行棋

                      

 

 

 

 

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Dynamic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;

namespace 飞行棋
{
    class Program
    {
        //用静态字段模拟全局变量
        public static int[] Maps = new int[100];//0正常1幸运2地雷3暂停4时空隧道
        //用静态数组来存储玩家A,B的坐标
        public static int[] PlayerPos = new int[2];
        public static string[] PlayerName = new String[2];
        //bool 默认为false
        public static bool[] Flags = new bool[2];
        static void Main(string[] args)
        {

            Gameshow();

            #region //输入玩家姓名
            Console.WriteLine("请输入玩家A的姓名");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                PlayerName[0] = Console.ReadLine();
            }


            Console.WriteLine("请输入玩家B的姓名");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1] == "" || PlayerName[1]==PlayerName[0])
            {   if (PlayerName[1] == "")
                {
                      Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                      PlayerName[0] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("玩家B的名字不能与玩家A的名字相同,请重新输入");
                    PlayerName[0] = Console.ReadLine();
                }
            }
            #endregion


            //玩家输入姓名后,要清屏
            Console.Clear();//
            Gameshow();
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("{0}的士兵用A表示",PlayerName[0]);
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine("{0}的士兵用B表示",PlayerName[1]);


            InitialMap();
            DrawMap();

            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                if (Flags[0] == false)
                { PlayGame(0); }
                else
                {
                    Flags[0] = false;
                }
                if (Flags[1] == false)
                { PlayGame(1); }
                else
                {
                    Flags[1] =false;
                }

            }//whle




            Console.ReadKey();
        }










        /// <summary>
        /// 游戏头
        /// </summary>
        public static void Gameshow()
        {
            //Console.BackgroundColor = ConsoleColor.Red; 添加背景颜色
            Console.ForegroundColor = ConsoleColor.Green;//添加颜色
            Console.WriteLine("***********************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("***********************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("********飞行棋*********");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("***********************");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("***********************");
        }


        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitialMap()
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
            for (int i = 0; i < luckyturn.Length; i++)
            {
                int index = luckyturn[i];
                Maps[index] = 1;
            }

            int[] landMap = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷
            for (int i = 0; i < landMap.Length; i++)
            {
                int index = landMap[i];
                Maps[index] = 2;
            }
            int[] purse = { 9, 27, 60, 93 };//暂停
            for (int i = 0; i < purse.Length; i++)
            {
                int index = purse[i];
                Maps[index] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                int index = timeTunnel[i];
                Maps[index] = 4;
            }
        }

        /// <summary>
        /// 画地图
        /// </summary>
        public static void DrawMap()
        {
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("幸运轮盘:★  地雷:×   暂停:▲   时空隧道:卍");
            #region//第一行  30个格子
            for (int i = 0; i < 30; i++) //不要忘记i赋值
            {
                //如果玩家A和B的坐标相同,画一个<>   PlayerPos[1]==i都在地图的第一行
                //<>用半角AB用全角  2个半角占一个格
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
                {
                    Console.Write("<>");
                }
                else if (PlayerPos[0] == i)
                {
                    Console.Write("A");
                }
                else if (PlayerPos[1] == i)
                {
                    Console.Write("B");
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.Green;
                            Console.Write("□");
                            break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            Console.Write("★");
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Write("×");
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("▲");
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("卍");
                            break;

                    }//switch
                }//else if
            }//for

            #endregion
            //画完第一行要换行
           Console.WriteLine();
            
            
            
            #region //画一竖行
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                #region //画图
                //string 没有*操作
                //如果玩家A和B的坐标相同,画一个<>   PlayerPos[1]==i都在地图的第一行
                //<>用半角AB用全角  2个半角占一个格
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
                {
                    Console.WriteLine("<>");
                }
                else if (PlayerPos[0] == i)
                {
                    Console.WriteLine("A");
                }
                else if (PlayerPos[1] == i)
                {
                    Console.WriteLine("B");
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.Green;
                            Console.Write("□");
                            break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            Console.Write("★");
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Write("×");
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("▲");
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("卍");
                            break;

                    }//switch
                }//else if
                Console.WriteLine();
            }//for




            #endregion

            #endregion


            #region //画第二行
            //注意是从64到35   注意i>=35   不是<=
            for (int i = 64; i >=35; i--)
            {
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
                {
                    Console.Write("<>");
                }
                else if (PlayerPos[0] == i)
                {
                    Console.Write("A");
                }
                else if (PlayerPos[1] == i)
                {
                    Console.Write("B");
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.Green;
                            Console.Write("□");
                            break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            Console.Write("★");
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Write("×");
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("▲");
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("卍");
                            break;

                    }//switch
                }//else if
            }//for
            #endregion
            Console.WriteLine();

            #region //画二竖行
            for (int i = 65; i < 70; i++)
            { 
                //string 没有*操作
                //如果玩家A和B的坐标相同,画一个<>   PlayerPos[1]==i都在地图的第一行
                //<>用半角AB用全角  2个半角占一个格
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
                {
                    Console.WriteLine("<>");
                }
                else if (PlayerPos[0] == i)
                {
                    Console.WriteLine("A");
                }
                else if (PlayerPos[1] == i)
                {
                    Console.WriteLine("B");
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.Green;
                            Console.Write("□");
                            break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            Console.Write("★");
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Write("×");
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("▲");
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("卍");
                            break;

                    }//switch
                }//else if
                Console.WriteLine();
            }//for
            #endregion


            #region //画第三行
            for (int i = 70; i<100; i++)
            {
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
                {
                    Console.Write("<>");
                }
                else if (PlayerPos[0] == i)
                {
                    Console.Write("A");
                }
                else if (PlayerPos[1] == i)
                {
                    Console.Write("B");
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.Green;
                            Console.Write("□");
                            break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            Console.Write("★");
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Write("×");
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("▲");
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("卍");
                            break;

                    }//switch
                }//else if
            }//for
        #endregion    
            Console.WriteLine();

        }

        /// <summary>
        /// 玩游戏
        /// </summary>
        /// <param name="playNumber">玩家</param>
        public static void PlayGame(int playNumber)
        {
            Console.WriteLine("{0}按任意键开始掷骰子", PlayerName[playNumber]);
            Console.ReadKey(true);
            Random r1 = new Random();
            int p = r1.Next(1, 6);
            Console.WriteLine("{0}掷出了{1}", PlayerName[playNumber], p);

            Console.ReadKey(true);
            Console.WriteLine("{0}按任意键开始行动", PlayerName[playNumber]);
            PlayerPos[playNumber] += p;
            ChangePos();
            Console.ReadKey(true);
            Console.WriteLine("{0}行动完了", PlayerName[playNumber]);
            Console.ReadKey(true);
            //玩家A踩到  玩家B 方块 幸运转盘 地雷  。。。。
            if (PlayerPos[playNumber] == PlayerPos[1- playNumber])
            {
                Console.WriteLine("玩家{0}踩到 玩家{1},玩家{1}退6格", PlayerName[playNumber], PlayerName[1 - playNumber]);
                PlayerPos[1 - playNumber] -= 6;
                ChangePos();
                Console.ReadKey(true);
            }
            else //踩到了关卡
            {
                GameLevel(playNumber);
                
            }//elss   
            ChangePos();
            Console.Clear();
            DrawMap();

        }

        /// <summary>
        /// 当玩家坐标改变时调用或在清屏时调用一次
        /// </summary>
        public static void ChangePos()
        {
            if (PlayerPos[0] < 0)
            { PlayerPos[0] = 0; }
            if (PlayerPos[0] >99)
            { PlayerPos[0] = 99; }
            if (PlayerPos[1] < 0)
            { PlayerPos[1] = 0; }
            if (PlayerPos[1] > 99)
            { PlayerPos[1] = 99; }
        }


        /// <summary>
        /// 踩到关卡
        /// </summary>
        public static void GameLevel(int playNumber)
        {
            switch (Maps[PlayerPos[playNumber]]) //0,1,2,3,4
            {
                case 0:
                    Console.WriteLine("玩家{0}踩到了方块,安全", PlayerName[playNumber]);
                    break;
                case 1:
                    Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置,2--轰炸对方", PlayerName[playNumber]);
                    while (true)
                    {
                        string input = Console.ReadLine();
                        if (input == "1")
                        {
                            Console.WriteLine("玩家{0}选择和玩家{1}交换位置", PlayerName[0], PlayerName[1]);
                            Console.ReadKey(true);
                            int temp = PlayerPos[1 - playNumber];
                            PlayerPos[1 - playNumber] = PlayerPos[playNumber];
                            GameLevel(1 - playNumber);
                            PlayerPos[playNumber] = temp;
                            GameLevel(playNumber);
                            Console.WriteLine("位置交换完成,继续游戏!!!");
                            Console.ReadKey(true);
                            break;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("玩家{0}选择和轰炸玩家{1},玩家{2}退6格", PlayerName[playNumber], PlayerName[1], PlayerName[1]);
                            Console.ReadKey(true);
                            PlayerPos[1 - playNumber] -= 6;
                            ChangePos();
                            Console.WriteLine("玩家{0}退了6格", PlayerName[1 - playNumber]);
                            Console.ReadKey(true);
                            GameLevel(playNumber);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("输入有误,请重新输入!");
                            Console.ReadKey(true);
                        }
                    }
                    break;
                case 2:
                    Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerName[playNumber]);
                    PlayerPos[playNumber] -= 6;
                    ChangePos();
                    Console.ReadKey(true);
                    GameLevel(playNumber);
                    break;
                case 3:
                    Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerName[playNumber]);
                    //PlayGame(1 - playNumber);
                    Flags[playNumber] = true;
                    Console.ReadKey(true);
                    break;
                case 4:
                    Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerName[playNumber]);
                    PlayerPos[playNumber] += 10;
                    ChangePos();
                    Console.ReadKey(true);
                    GameLevel(playNumber);
                    break;

            }//switch
        }
     }

}

  

  

 

posted on 2020-06-15 18:55  奇迹969  阅读(69)  评论(0编辑  收藏  举报

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